Player Matchup

Medusa
Medusa
FUT Bueno
Medusa
Level 66
God Stats
28W - 24L
1,595 SR
Queue Stats
43W - 57L
1,365 Elo+
Party 3
Osiris
Osiris
VitoRicardoBr0
Osiris
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,722 Elo+
Party 1
Pele
Pele
iBoava__
Pele
Level 23
God Stats
10W - 10L
1,471 SR
Queue Stats
50W - 65L
1,355 Elo+
Party 3
Cerberus
Cerberus
samel cruel
Cerberus
Level 82
God Stats
10W - 8L
1,607 SR
Queue Stats
42W - 45L
1,409 Elo+
Party 3
Thor
Thor
tKees
Thor
Level 148
God Stats
5W - 2L
1,709 SR
Queue Stats
67W - 41L
1,678 Elo+
Party 1
Team Averages
Level 93
1,576 SR
1,506 Elo+

VS

Team Averages
Level 117
1,458 SR
1,470 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Alee_0047
Achilles
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
404W - 460L
1,408 Elo+
Party 4
Erlang Shen
Erlang Shen
BigTorino_12
Erlang Shen
Level 128
God Stats
0W - 2L
1,292 SR
Queue Stats
411W - 456L
1,442 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FUT Bueno
Medusa
10
3 / 1 / 4
5,940
594
6,576
7,618
2,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 1 / 0
7,267
727
8,420
8,236
5,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
11
4 / 0 / 5
6,771
677
8,326
10,181
4,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cerberus
samel cruel
Cerberus
10
1 / 1 / 7
6,344
634
4,388
8,673
7,045
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Thor
tKees
Thor
11
2 / 0 / 6
6,181
618
5,591
8,232
2,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 1 / 1
5,127
513
5,000
6,016
2,060
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
 
Chang'e
10
0 / 3 / 0
5,123
512
5,980
9,106
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
 
Kumbhakarna
8
0 / 2 / 1
4,880
488
3,688
12,259
6,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Alee_0047
Achilles
9
1 / 4 / 1
4,991
499
5,348
12,387
4,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
BigTorino_12
Erlang Shen
9
1 / 4 / 0
5,228
523
3,253
11,269
5,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
14
Kills
3
3
Deaths
14
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
1
1
1.5
L
Chang'e
 
Chang'e
0
3
0
0
L
Kumbhakarna
 
Kumbhakarna
0
2
1
0.25
L
Achilles
Alee_0047
Achilles
1
4
1
0.38
L
Erlang Shen
BigTorino_12
Erlang Shen
1
4
0
0.25
W
Medusa
FUT Bueno
Medusa
3
1
4
5
W
4
1
0
4
W
Pele
4
0
5
6.5
W
Cerberus
samel cruel
Cerberus
1
1
7
4.5
W
Thor
tKees
Thor
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,301
Damage
23,269
42,940
Taken
51,037
22,894
Mitigated
22,661
17,292
Healing
15,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
5,000
2,156
0
1,239
6,016
2,060
0
735
5,281
0
40,598
L
Chang'e
 
Chang'e
5,980
613
280
3,049
9,106
3,059
0
443
8,663
34,337
3,068
L
Kumbhakarna
 
Kumbhakarna
3,688
459
218
3,651
12,259
6,714
0
1,876
10,383
14,279
0
L
Achilles
Alee_0047
Achilles
5,348
1,388
0
3,965
12,387
4,940
0
956
11,275
0
29,019
L
Erlang Shen
BigTorino_12
Erlang Shen
3,253
1,280
0
3,319
11,269
5,888
0
251
10,403
0
29,216
W
Medusa
FUT Bueno
Medusa
6,576
3,199
0
1,745
7,618
2,593
1,372
2,365
5,253
0
44,599
W
8,420
3,055
0
5,192
8,236
5,908
560
0
8,236
0
55,296
W
Pele
8,326
2,762
0
2,904
10,181
4,475
188
4,287
5,894
0
44,043
W
Cerberus
samel cruel
Cerberus
4,388
310
348
4,393
8,673
7,045
252
1,844
6,829
17,160
1,895
W
Thor
tKees
Thor
5,591
1,463
0
2,710
8,232
2,873
0
784
7,448
0
38,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,503
Gold Earned
25,349
316
Minions Killed
238
0
Camps Cleared
0
1,059,768
Distance Traveled
1,026,638
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,127
513
57
6
0
199,549
2
L
Chang'e
5,123
512
61
6
0
167,241
0
L
Kumbhakarna
4,880
488
22
2
0
214,669
1
L
Achilles
4,991
499
47
5
0
233,739
1
L
Erlang Shen
5,228
523
51
5
0
211,440
0
W
Medusa
5,940
594
60
6
0
184,991
0
W
Osiris
7,267
727
83
8
0
218,149
2
W
Pele
6,771
677
66
7
0
228,624
0
W
Cerberus
6,344
634
45
5
0
203,932
3
W
Thor
6,181
618
62
6
0
224,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role