Player Matchup

Neith
Neith
Platinum V
 
Neith
Platinum V
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold III
 
Bastet
Gold III
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
Celeste_Al77
Sol
Silver I
Level 124
God Stats
3W - 2L
1,611 SR
Queue Stats
51W - 52L
1,507 MMR
Solo
Pele
Pele
Silver II
LaKookies
Pele
Silver II
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,512 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
adddyz
Kuzenbo
Gold III
Level 145
God Stats
7W - 8L
1,548 SR
Queue Stats
250W - 265L
1,509 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 162
1,532 SR
1,506 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,458 SR
1,512 MMR
Persephone
Persephone
Gold V
 
Persephone
Gold V
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
Grandpagamingw
Mercury
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
NJDevil66
Cu Chulainn
Gold V
Level 149
God Stats
0W - 2L
1,285 SR
Queue Stats
21W - 24L
1,545 MMR
Solo
Atlas
Atlas
Bronze III
UngodlyCutty
Atlas
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hachiman
Hachiman
Gold IV
ivicrak222
Hachiman
Gold IV
Level 137
God Stats
0W - 3L
1,506 SR
Queue Stats
247W - 266L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 2
6,517
652
3,985
4,888
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bastet
 
Bastet
12
2 / 0 / 0
5,846
585
2,882
6,700
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 1 / 5
6,164
616
7,080
5,445
2,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
12
2 / 0 / 0
6,378
638
5,349
9,526
7,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kuzenbo
adddyz
Kuzenbo
10
2 / 0 / 3
6,069
607
2,827
5,415
4,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ThanatosThothKing ArthurMaman Brigitte

VS

Bans
AwilixAo KuangAgniSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
0 / 2 / 1
5,887
589
4,242
6,173
2,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 0
5,271
527
1,007
5,930
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
NJDevil66
Cu Chulainn
10
0 / 2 / 0
5,771
577
6,217
9,536
6,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 3 / 1
4,446
445
2,130
8,029
5,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
ivicrak222
Hachiman
8
0 / 1 / 1
4,503
450
2,142
6,390
2,269
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
8
Kills
1
1
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
2
2
W
Bastet
 
Bastet
2
0
0
2
L
Persephone
 
Persephone
0
2
1
0.25
W
1
1
5
3.5
L
1
0
0
1
W
Pele
2
0
0
2
L
Cu Chulainn
NJDevil66
Cu Chulainn
0
2
0
0
L
0
3
1
0.17
W
Kuzenbo
adddyz
Kuzenbo
2
0
3
3.5
L
Hachiman
ivicrak222
Hachiman
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,123
Damage
15,738
31,974
Taken
36,058
18,247
Mitigated
19,014
15,669
Healing
5,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,985
1,230
0
3,144
4,888
1,820
699
2,224
2,664
0
61,746
W
Bastet
 
Bastet
2,882
555
0
4,528
6,700
2,374
0
685
6,015
0
44,492
L
Persephone
 
Persephone
4,242
531
0
906
6,173
2,004
0
981
5,188
45,533
0
W
7,080
2,732
0
2,872
5,445
2,095
785
1,963
3,482
47,703
4,707
L
1,007
0
0
585
5,930
2,302
0
0
5,930
0
37,196
W
Pele
5,349
1,190
0
3,521
9,526
7,456
0
0
9,526
0
41,446
L
Cu Chulainn
NJDevil66
Cu Chulainn
6,217
907
0
2,127
9,536
6,813
0
0
8,771
0
41,640
L
2,130
805
99
853
8,029
5,626
0
3,983
4,046
12,432
0
W
Kuzenbo
adddyz
Kuzenbo
2,827
973
0
1,604
5,415
4,502
301
1,500
3,915
18,157
1,634
L
Hachiman
ivicrak222
Hachiman
2,142
1,097
0
1,159
6,390
2,269
0
4,539
1,851
0
26,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,974
Gold Earned
25,878
371
Minions Killed
284
0
Camps Cleared
0
997,500
Distance Traveled
1,059,113
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,517
652
102
10
0
178,257
1
W
Bastet
5,846
585
82
8
0
249,998
0
L
Persephone
5,887
589
92
9
0
207,280
3
W
Sol
6,164
616
80
8
0
173,712
0
L
Mercury
5,271
527
75
8
0
280,632
2
W
Pele
6,378
638
78
8
0
193,565
3
L
Cu Chulainn
5,771
577
66
7
0
190,962
2
L
Atlas
4,446
445
11
1
0
182,563
2
W
Kuzenbo
6,069
607
29
3
0
201,968
6
L
Hachiman
4,503
450
40
4
0
197,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role