Player Matchup

Vulcan
Vulcan
DINGLEHORN
Vulcan
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 71L
1,411 Elo+
Party 3
Merlin
Merlin
ElDidgeridude
Merlin
Level 108
God Stats
1W - 3L
1,269 SR
Queue Stats
13W - 16L
1,489 Elo+
Party 2
Thor
Thor
JOCHENEYTOR
Thor
Level 154
God Stats
9W - 15L
1,379 SR
Queue Stats
208W - 227L
1,518 Elo+
Party 2
Ares
Ares
RRAGriel
Ares
Level 150
God Stats
1W - 3L
1,323 SR
Queue Stats
168W - 162L
1,519 Elo+
Party 2
King Arthur
King Arthur
TheThinPanda
King Arthur
Level 130
God Stats
0W - 1L
1,314 SR
Queue Stats
57W - 44L
1,612 Elo+
Party 3
Team Averages
Level 131
1,357 SR
1,510 Elo+

VS

Team Averages
Level 111
1,491 SR
1,575 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Dadydeedo
Medusa
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 1
Chaac
Chaac
GibbyGames13
Chaac
Level 112
God Stats
2W - 6L
1,207 SR
Queue Stats
92W - 77L
1,553 Elo+
Solo
Loki
Loki
Icycookies
Loki
Level 159
God Stats
9W - 3L
1,777 SR
Queue Stats
10W - 4L
1,785 Elo+
Solo
Anubis
Anubis
VaxeyTheDraggy
Anubis
Level 156
God Stats
6W - 6L
1,472 SR
Queue Stats
121W - 114L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DINGLEHORN
Vulcan
12
0 / 0 / 1
6,560
1,093
6,749
4,600
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
0 / 1 / 0
5,941
990
306
885
218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 0
6,676
1,113
2,017
6,007
1,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
12
0 / 2 / 0
6,424
1,071
2,867
7,766
6,092
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
TheThinPanda
King Arthur
12
1 / 3 / 1
6,890
1,148
6,682
14,206
7,436
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

320

VS

Team 2 Tickets

366

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 1 / 5
6,843
1,141
6,045
5,735
5,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
Dadydeedo
Medusa
12
2 / 0 / 3
7,374
1,229
6,261
3,753
1,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 0 / 5
7,342
1,224
4,649
4,279
3,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 0 / 3
7,271
1,212
5,279
3,346
1,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 6
7,080
1,180
8,687
4,094
2,392
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
8
8
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
5
3.5
L
Vulcan
DINGLEHORN
Vulcan
0
0
1
0.5
W
Medusa
Dadydeedo
Medusa
2
0
3
3.5
L
0
1
0
0
W
2
0
5
4.5
W
2
0
3
3.5
L
1
2
0
0.5
L
Ares
0
2
0
0
L
King Arthur
TheThinPanda
King Arthur
1
3
1
0.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,621
Damage
30,921
33,464
Taken
21,207
17,733
Mitigated
14,501
94
Healing
4,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,045
638
152
1,354
5,735
5,325
0
2,866
2,869
11,278
0
L
Vulcan
DINGLEHORN
Vulcan
6,749
104
0
49
4,600
1,998
0
693
3,907
21,478
0
W
Medusa
Dadydeedo
Medusa
6,261
2,408
0
722
3,753
1,572
0
2,063
1,690
0
28,002
L
306
120
0
0
885
218
0
325
560
1,165
0
W
4,649
601
0
1,730
4,279
3,752
0
2,421
1,858
0
17,090
W
5,279
766
0
0
3,346
1,460
0
882
2,464
0
17,398
L
2,017
179
0
45
6,007
1,989
0
2,267
3,607
0
10,484
L
Ares
2,867
0
0
0
7,766
6,092
0
3,635
3,801
10,239
0
L
King Arthur
TheThinPanda
King Arthur
6,682
665
0
0
14,206
7,436
0
7,099
6,857
0
20,325
W
8,687
246
0
944
4,094
2,392
0
1,690
2,404
21,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,491
Gold Earned
35,910
114
Minions Killed
148
3
Camps Cleared
9
569,675
Distance Traveled
638,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,843
1,141
20
3
0
120,937
0
L
Vulcan
6,560
1,093
35
6
0
139,291
0
W
Medusa
7,374
1,229
47
8
2
128,931
0
L
Merlin
5,941
990
2
0
1
23,734
0
W
Chaac
7,342
1,224
28
5
0
137,127
0
W
Loki
7,271
1,212
27
5
5
132,536
0
L
Thor
6,676
1,113
18
3
2
125,998
0
L
Ares
6,424
1,071
12
2
0
142,411
0
L
King Arthur
6,890
1,148
47
8
0
138,241
0
W
Anubis
7,080
1,180
26
4
2
119,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role