Player Matchup

Morgan Le Fay
Morgan Le Fay
Darknms
Morgan Le Fay
Level 207
God Stats
9W - 2L
1,684 SR
Queue Stats
123W - 118L
1,607 Elo+
Party 2
Cthulhu
Cthulhu
Nuclear
Cthulhu
Level 155
God Stats
2W - 2L
1,309 SR
Queue Stats
23W - 16L
1,631 Elo+
Party 2
Ne Zha
Ne Zha
ShpadoinkleDay
Ne Zha
Level 122
God Stats
2W - 0L
1,674 SR
Queue Stats
16W - 8L
1,683 Elo+
Party 2
Arachne
Arachne
callmenumber3
Arachne
Level 152
God Stats
9W - 3L
1,994 SR
Queue Stats
272W - 211L
1,546 Elo+
Solo
Ishtar
Ishtar
hoppin
Ishtar
Level 151
God Stats
1W - 0L
1,799 SR
Queue Stats
65W - 41L
1,702 Elo+
Party 2
Team Averages
Level 157
1,692 SR
1,634 Elo+

VS

Team Averages
Level 168
1,645 SR
1,547 Elo+
Ra
Ra
 
Ra
Level 298
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DerpKun
Izanami
Level 123
God Stats
13W - 9L
1,690 SR
Queue Stats
222W - 200L
1,526 Elo+
Party 3
Atlas
Atlas
FoxySaucy
Atlas
Level 158
God Stats
8W - 7L
1,557 SR
Queue Stats
166W - 148L
1,547 Elo+
Party 1
Thanatos
Thanatos
Otto
Thanatos
Level 161
God Stats
2W - 2L
1,719 SR
Queue Stats
196W - 148L
1,577 Elo+
Party 1
Ares
Ares
ignZefor
Ares
Level 100
God Stats
7W - 6L
1,759 SR
Queue Stats
70W - 58L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Darknms
Morgan Le Fay
14
6 / 1 / 4
7,792
649
7,803
5,363
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Nuclear
Cthulhu
12
1 / 2 / 3
7,413
618
6,780
10,166
8,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 1 / 8
6,823
569
5,812
8,713
4,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
12
4 / 2 / 5
7,178
598
6,523
13,634
4,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ishtar
hoppin
Ishtar
13
6 / 0 / 0
7,331
611
12,276
6,013
2,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 5 / 2
7,100
592
4,390
7,639
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
DerpKun
Izanami
11
0 / 3 / 0
6,102
509
5,573
10,265
2,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Atlas
FoxySaucy
Atlas
13
3 / 4 / 0
6,899
575
5,243
10,849
3,941
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Otto
Thanatos
13
3 / 3 / 3
6,904
575
8,152
15,773
6,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
10
0 / 2 / 1
6,094
508
3,128
11,587
9,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
17
Kills
6
6
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
2
0.2
W
Morgan Le Fay
Darknms
Morgan Le Fay
6
1
4
8
L
Izanami
DerpKun
Izanami
0
3
0
0
L
Atlas
FoxySaucy
Atlas
3
4
0
0.75
W
Cthulhu
Nuclear
Cthulhu
1
2
3
1.25
L
Thanatos
Otto
Thanatos
3
3
3
1.5
W
0
1
8
4
W
Arachne
4
2
5
3.25
W
Ishtar
hoppin
Ishtar
6
0
0
6
L
Ares
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,194
Damage
26,486
43,889
Taken
56,113
22,887
Mitigated
26,269
16,057
Healing
16,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,390
599
197
1,608
7,639
2,662
0
3,977
3,332
58,845
1,617
W
Morgan Le Fay
Darknms
Morgan Le Fay
7,803
592
0
916
5,363
1,865
0
1,195
3,972
61,004
0
L
Izanami
DerpKun
Izanami
5,573
3,624
0
2,750
10,265
2,892
0
0
10,265
0
66,238
L
Atlas
FoxySaucy
Atlas
5,243
1,268
0
2,107
10,849
3,941
0
4,716
6,090
42,502
462
W
Cthulhu
Nuclear
Cthulhu
6,780
753
247
2,230
10,166
8,929
0
4,265
5,851
48,531
540
L
Thanatos
Otto
Thanatos
8,152
2,715
0
8,021
15,773
6,942
0
4,765
10,626
0
57,132
W
5,812
1,549
0
2,196
8,713
4,852
258
2,787
5,926
0
21,733
W
Arachne
6,523
4,215
0
7,055
13,634
4,880
0
2,762
10,558
0
35,067
W
Ishtar
hoppin
Ishtar
12,276
7,570
0
3,413
6,013
2,361
823
893
5,120
0
71,494
L
Ares
3,128
349
0
1,795
11,587
9,832
0
0
11,587
18,742
386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,537
Gold Earned
33,099
404
Minions Killed
430
0
Camps Cleared
0
1,348,681
Distance Traveled
1,249,847
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,100
592
129
11
0
244,932
3
W
Morgan Le Fay
7,792
649
112
9
0
286,935
4
L
Izanami
6,102
509
119
10
0
225,176
0
L
Atlas
6,899
575
73
6
0
260,340
0
W
Cthulhu
7,413
618
98
8
0
227,039
2
L
Thanatos
6,904
575
89
7
0
291,485
0
W
Ne Zha
6,823
569
18
2
0
305,985
5
W
Arachne
7,178
598
57
5
0
293,413
0
W
Ishtar
7,331
611
119
10
0
235,309
3
L
Ares
6,094
508
20
2
0
227,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role