Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AgreedRhyme7
Charybdis
Level 60
God Stats
7W - 5L
1,500 SR
Queue Stats
151W - 122L
1,448 Elo+
Party 2
Horus
Horus
DramaticLeech12
Horus
Level 141
God Stats
1W - 2L
1,285 SR
Queue Stats
57W - 63L
1,503 Elo+
Solo
Hun Batz
Hun Batz
QueenAthenna
Hun Batz
Level 158
God Stats
1W - 1L
1,683 SR
Queue Stats
43W - 42L
1,467 Elo+
Party 2
Artio
Artio
TheGrim816Reaper
Artio
Level 129
God Stats
0W - 2L
1,323 SR
Queue Stats
159W - 176L
1,370 Elo+
Solo
Team Averages
Level 110
1,458 SR
1,458 Elo+

VS

Team Averages
Level 113
1,508 SR
1,487 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
AWETPOPTART
Chaac
Level 142
God Stats
23W - 13L
1,657 SR
Queue Stats
127W - 116L
1,532 Elo+
Solo
Skadi
Skadi
Rainbqvv
Skadi
Level 80
God Stats
1W - 4L
1,293 SR
Queue Stats
43W - 33L
1,528 Elo+
Party 1
Surtr
Surtr
Sesefrx
Surtr
Level 125
God Stats
37W - 27L
1,574 SR
Queue Stats
248W - 267L
1,434 Elo+
Solo
Artemis
Artemis
ponchito831
Artemis
Level 127
God Stats
2W - 2L
1,518 SR
Queue Stats
13W - 15L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 1 / 1
5,244
477
2,210
2,743
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
AgreedRhyme7
Charybdis
12
3 / 1 / 0
6,266
570
3,257
6,281
2,159
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 1 / 0
6,120
556
5,419
9,759
7,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hun Batz
QueenAthenna
Hun Batz
12
1 / 0 / 0
5,820
529
1,527
9,403
4,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 3
4,963
451
1,789
7,835
5,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
3 / 0 / 1
5,999
545
3,975
4,287
1,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 0
6,149
559
5,979
8,426
4,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Skadi
Rainbqvv
Skadi
11
0 / 1 / 0
6,313
574
3,623
3,611
1,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Surtr
Sesefrx
Surtr
11
1 / 2 / 2
5,667
515
4,616
8,473
5,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
ponchito831
Artemis
11
0 / 1 / 3
5,779
525
3,138
2,253
782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
5
5
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
1
0.5
W
The Morrigan
 
The Morrigan
3
0
1
3.5
W
1
0
0
1
L
Charybdis
AgreedRhyme7
Charybdis
3
1
0
3
L
0
1
0
0
L
Hun Batz
QueenAthenna
Hun Batz
1
0
0
1
W
Skadi
Rainbqvv
Skadi
0
1
0
0
W
Surtr
Sesefrx
Surtr
1
2
2
1
L
0
2
3
0.75
W
Artemis
ponchito831
Artemis
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,202
Damage
21,331
36,021
Taken
27,050
20,651
Mitigated
13,942
9,251
Healing
10,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,210
628
0
315
2,743
762
0
575
2,154
22,952
0
W
The Morrigan
 
The Morrigan
3,975
1,033
40
3,139
4,287
1,401
0
284
3,933
36,365
1,016
W
5,979
846
0
3,958
8,426
4,829
0
91
8,307
0
43,296
L
Charybdis
AgreedRhyme7
Charybdis
3,257
1,668
0
2,601
6,281
2,159
0
591
5,676
0
45,605
L
5,419
2,498
0
2,590
9,759
7,563
0
754
8,961
0
46,665
L
Hun Batz
QueenAthenna
Hun Batz
1,527
369
0
1,000
9,403
4,238
0
882
8,507
0
51,890
W
Skadi
Rainbqvv
Skadi
3,623
1,318
0
930
3,611
1,151
1,104
1,388
2,108
0
41,395
W
Surtr
Sesefrx
Surtr
4,616
1,783
0
1,894
8,473
5,779
306
1,413
7,032
416
39,505
L
1,789
381
220
2,525
7,835
5,929
0
431
7,390
11,353
0
W
Artemis
ponchito831
Artemis
3,138
1,536
14
99
2,253
782
724
554
1,671
0
34,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,413
Gold Earned
29,907
323
Minions Killed
328
0
Camps Cleared
0
920,535
Distance Traveled
1,037,727
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,244
477
48
4
0
156,523
0
W
The Morrigan
5,999
545
63
6
0
240,238
0
W
Chaac
6,149
559
73
7
0
211,388
4
L
Charybdis
6,266
570
104
9
0
189,756
2
L
Horus
6,120
556
69
6
0
187,225
0
L
Hun Batz
5,820
529
88
8
0
272,339
3
W
Skadi
6,313
574
80
7
0
190,385
0
W
Surtr
5,667
515
54
5
0
216,692
0
L
Artio
4,963
451
14
1
0
114,692
0
W
Artemis
5,779
525
58
5
0
179,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role