Player Matchup

Zeus
Zeus
Gold I
 
Zeus
Gold I
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
ItsBumbleBree
Bacchus
Gold II
Level 225
God Stats
3W - 3L
1,523 SR
Queue Stats
114W - 121L
1,432 MMR
Party 2
Pele
Pele
Gold III
NeixXP
Pele
Gold III
Level 170
God Stats
11W - 4L
1,535 SR
Queue Stats
88W - 91L
1,368 MMR
Party 2
Nemesis
Nemesis
Bronze III
lilNova420
Nemesis
Bronze III
Level 65
God Stats
1W - 1L
1,279 SR
Queue Stats
1W - 2L
1,453 MMR
Solo
Anhur
Anhur
Gold IV
lxINSIDIOUSxl
Anhur
Gold IV
Level 118
God Stats
8W - 7L
1,680 SR
Queue Stats
114W - 112L
1,407 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 159
1,504 SR
1,432 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,585 SR
1,419 MMR
Medusa
Medusa
Gold V
Medarlo
Medusa
Gold V
Level 88
God Stats
7W - 8L
1,536 SR
Queue Stats
58W - 56L
1,402 MMR
Solo
Cabrakan
Cabrakan
Gold IV
NEXUS46
Cabrakan
Gold IV
Level 153
God Stats
0W - 1L
1,895 SR
Queue Stats
59W - 54L
1,395 MMR
Party 1
Bastet
Bastet
Silver III
ShadowOfSteel
Bastet
Silver III
Level 147
God Stats
0W - 3L
1,236 SR
Queue Stats
41W - 54L
1,284 MMR
Party 3
Hades
Hades
Gold IV
iOnlyPlayHades
Hades
Gold IV
Level 129
God Stats
19W - 14L
1,674 SR
Queue Stats
36W - 32L
1,513 MMR
Party 1
Tiamat
Tiamat
Gold IV
infernocus15
Tiamat
Gold IV
Level 137
God Stats
5W - 6L
1,586 SR
Queue Stats
35W - 41L
1,499 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
1 / 0 / 1
3,996
799
2,364
2,724
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
6
1 / 0 / 1
3,937
787
1,541
3,445
2,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
NeixXP
Pele
8
1 / 0 / 0
4,338
868
1,089
3,213
923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nemesis
lilNova420
Nemesis
5
0 / 0 / 1
3,297
659
1,061
2,811
926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 2 / 0
3,331
666
436
4,076
1,117
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
Ao KuangAwilixAchillesThanatosAgni

VS

Bans
Nu WaArachneAresAthenaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Medarlo
Medusa
7
1 / 0 / 1
4,010
802
2,877
1,237
382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cabrakan
NEXUS46
Cabrakan
5
1 / 0 / 1
3,924
785
1,466
3,644
3,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 0
3,190
638
1,400
4,056
1,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 1 / 0
3,024
605
660
3,061
2,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
6
0 / 1 / 0
3,308
662
1,079
3,095
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
2
2
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
0
1
1.5
W
Bacchus
1
0
1
1.5
L
Medusa
Medarlo
Medusa
1
0
1
1.5
L
Cabrakan
NEXUS46
Cabrakan
1
0
1
1.5
W
Pele
NeixXP
Pele
1
0
0
1
L
0
1
0
0
L
0
1
0
0
L
Tiamat
0
1
0
0
W
Nemesis
lilNova420
Nemesis
0
0
1
0.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,491
Damage
7,482
16,269
Taken
15,093
6,606
Mitigated
8,810
6,095
Healing
5,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,364
257
0
695
2,724
834
0
1,101
1,623
23,165
0
W
Bacchus
1,541
327
0
1,659
3,445
2,806
0
812
2,633
10,839
1,408
L
Medusa
Medarlo
Medusa
2,877
715
0
468
1,237
382
0
100
1,137
0
25,104
L
Cabrakan
NEXUS46
Cabrakan
1,466
525
0
1,035
3,644
3,278
0
1,279
2,315
10,610
1,994
W
Pele
NeixXP
Pele
1,089
351
0
1,555
3,213
923
140
660
2,553
0
26,834
L
1,400
451
0
1,283
4,056
1,524
0
519
3,497
0
14,134
L
660
217
0
1,918
3,061
2,060
0
0
3,061
8,941
0
L
Tiamat
1,079
77
0
1,000
3,095
1,566
0
1,567
1,311
14,576
0
W
Nemesis
lilNova420
Nemesis
1,061
406
0
688
2,811
926
0
48
2,763
0
15,487
W
436
217
0
1,498
4,076
1,117
0
584
3,492
0
15,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,899
Gold Earned
17,456
174
Minions Killed
125
0
Camps Cleared
0
558,614
Distance Traveled
554,218
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
3,996
799
48
10
0
106,235
0
W
Bacchus
3,937
787
20
4
0
105,929
2
L
Medusa
4,010
802
41
8
0
106,636
0
L
Cabrakan
3,924
785
16
3
0
122,142
0
W
Pele
4,338
868
46
9
0
106,555
1
L
Bastet
3,190
638
20
4
0
132,435
0
L
Hades
3,024
605
19
4
0
69,421
1
L
Tiamat
3,308
662
29
6
0
123,584
2
W
Nemesis
3,297
659
31
6
0
137,626
0
W
Anhur
3,331
666
29
6
0
102,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role