Player Matchup

Cthulhu
Cthulhu
ToedPenny374450
Cthulhu
Level 54
God Stats
14W - 2L
1,811 SR
Queue Stats
101W - 93L
1,419 Elo+
Party 1
Charybdis
Charybdis
TwoForTwenty
Charybdis
Level 18
God Stats
3W - 3L
1,151 SR
Queue Stats
7W - 13L
1,152 Elo+
Party 1
Kukulkan
Kukulkan
WifeBeater1997
Kukulkan
Level 63
God Stats
7W - 11L
1,129 SR
Queue Stats
13W - 28L
1,100 Elo+
Party 1
Team Averages
Level 45
1,363 SR
1,224 Elo+

VS

Team Averages
Level 44
1,321 SR
1,188 Elo+
Ares
Ares
CenturionSpammer
Ares
Level 33
God Stats
1W - 1L
1,326 SR
Queue Stats
22W - 23L
1,089 Elo+
Party 2
Bakasura
Bakasura
hillmobile5
Bakasura
Level 69
God Stats
80W - 67L
1,450 SR
Queue Stats
803W - 778L
1,375 Elo+
Solo
Surtr
Surtr
lTheFreeKidl
Surtr
Level 29
God Stats
0W - 3L
1,188 SR
Queue Stats
1W - 7L
1,099 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 7
11,800
694
11,870
19,207
18,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Charybdis
TwoForTwenty
Charybdis
17
6 / 0 / 4
12,308
724
26,584
15,319
7,544
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
16
3 / 3 / 7
11,432
672
10,610
9,934
4,790
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
9,475
557
9,364
20,979
28,168
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
hillmobile5
Bakasura
15
1 / 3 / 3
10,182
599
9,279
18,965
15,694
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 5 / 1
10,981
646
16,234
22,190
17,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
12
Kills
5
5
Deaths
12
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
3
2
7
3.25
W
Charybdis
TwoForTwenty
Charybdis
6
0
4
8
W
Kukulkan
3
3
7
2.17
L
Bakasura
hillmobile5
Bakasura
1
3
3
0.83
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,064
Damage
34,877
44,460
Taken
62,134
31,021
Mitigated
61,453
11,361
Healing
11,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,364
1,275
0
0
20,979
28,168
0
9,239
11,616
25,773
27
W
11,870
1,065
415
2,530
19,207
18,687
0
4,870
12,542
61,754
0
W
Charybdis
TwoForTwenty
Charybdis
26,584
16,008
31
6,808
15,319
7,544
1,536
3,724
10,553
0
66,773
W
Kukulkan
10,610
666
597
980
9,934
4,790
302
1,765
7,596
37,330
1,108
L
Bakasura
hillmobile5
Bakasura
9,279
5,920
0
5,935
18,965
15,694
558
4,837
14,080
0
22,633
L
16,234
5,665
0
6,007
22,190
17,591
388
8,033
14,114
2,080
48,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,540
Gold Earned
30,638
239
Minions Killed
154
0
Camps Cleared
0
881,161
Distance Traveled
832,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,475
557
27
2
0
292,187
0
W
Cthulhu
11,800
694
100
6
0
304,944
0
W
Charybdis
12,308
724
79
5
0
285,512
0
W
Kukulkan
11,432
672
60
4
0
290,705
0
L
Bakasura
10,182
599
66
4
0
271,554
0
L
Surtr
10,981
646
61
4
0
268,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role