Player Matchup

Fenrir
Fenrir
AmaBodyPillow
Fenrir
Level 150
God Stats
2W - 1L
1,923 SR
Queue Stats
91W - 66L
1,587 Elo+
Party 2
Kali
Kali
EyedealM1ndset
Kali
Level 172
God Stats
1W - 1L
1,750 SR
Queue Stats
7W - 9L
1,599 Elo+
Party 2
Heimdallr
Heimdallr
JustxYuri
Heimdallr
Level 163
God Stats
6W - 5L
1,619 SR
Queue Stats
131W - 116L
1,586 Elo+
Party 2
Kukulkan
Kukulkan
Stone BALD
Kukulkan
Level 129
God Stats
2W - 2L
1,684 SR
Queue Stats
50W - 50L
1,574 Elo+
Party 2
Cthulhu
Cthulhu
Th3Knight26
Cthulhu
Level 139
God Stats
16W - 13L
1,631 SR
Queue Stats
37W - 31L
1,602 Elo+
Party 2
Team Averages
Level 151
1,721 SR
1,590 Elo+

VS

Team Averages
Level 132
1,492 SR
1,543 Elo+
Awilix
Awilix
AMADEUSjso
Awilix
Level 156
God Stats
3W - 2L
1,550 SR
Queue Stats
41W - 35L
1,566 Elo+
Party 1
Bellona
Bellona
Awsomebeast
Bellona
Level 120
God Stats
10W - 10L
1,481 SR
Queue Stats
119W - 90L
1,603 Elo+
Party 3
Izanami
Izanami
TheLiveTank
Izanami
Level 88
God Stats
34W - 26L
1,579 SR
Queue Stats
115W - 95L
1,573 Elo+
Party 3
Bacchus
Bacchus
VÏRGÖ
Bacchus
Level 156
God Stats
1W - 1L
1,375 SR
Queue Stats
115W - 124L
1,455 Elo+
Party 1
Ix Chel
Ix Chel
Xocolatli
Ix Chel
Level 138
God Stats
3W - 1L
1,476 SR
Queue Stats
328W - 329L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 1
8,859
492
7,991
18,643
10,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 4 / 2
8,844
491
9,089
22,969
11,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
JustxYuri
Heimdallr
15
1 / 2 / 2
8,004
445
6,210
11,726
5,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Stone BALD
Kukulkan
13
0 / 5 / 2
7,590
422
3,081
9,739
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Th3Knight26
Cthulhu
15
1 / 1 / 3
8,595
478
9,292
17,850
18,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AMADEUSjso
Awilix
16
1 / 5 / 5
8,654
481
11,841
16,743
8,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Awsomebeast
Bellona
17
7 / 3 / 2
11,154
620
14,276
19,590
22,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
TheLiveTank
Izanami
19
1 / 0 / 1
10,930
607
6,354
9,314
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
VÏRGÖ
Bacchus
15
2 / 1 / 8
9,096
505
10,056
18,882
22,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ix Chel
Xocolatli
Ix Chel
18
5 / 0 / 4
10,767
598
12,327
8,376
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
9
Kills
16
17
Deaths
9
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Awilix
AMADEUSjso
Awilix
1
5
5
0.7
L
5
5
1
1.1
W
Bellona
Awsomebeast
Bellona
7
3
2
2.67
L
2
4
2
0.75
L
Heimdallr
JustxYuri
Heimdallr
1
2
2
1
L
Kukulkan
Stone BALD
Kukulkan
0
5
2
0.2
L
Cthulhu
Th3Knight26
Cthulhu
1
1
3
2.5
W
Izanami
TheLiveTank
Izanami
1
0
1
1.5
W
Bacchus
VÏRGÖ
Bacchus
2
1
8
6
W
Ix Chel
Xocolatli
Ix Chel
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,663
Damage
54,854
80,927
Taken
72,905
50,305
Mitigated
62,127
22,945
Healing
23,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
AMADEUSjso
Awilix
11,841
3,945
0
500
16,743
8,547
0
2,214
14,523
0
86,650
L
7,991
2,879
0
2,231
18,643
10,478
0
1,827
16,401
0
79,143
W
Bellona
Awsomebeast
Bellona
14,276
3,331
0
6,262
19,590
22,714
40
1,006
18,584
0
78,893
L
9,089
4,608
0
12,783
22,969
11,379
7
2,267
19,750
0
60,437
L
Heimdallr
JustxYuri
Heimdallr
6,210
2,476
0
4,094
11,726
5,801
0
2,968
8,720
0
68,315
L
Kukulkan
Stone BALD
Kukulkan
3,081
186
0
730
9,739
4,299
110
4,527
4,824
55,315
1,375
L
Cthulhu
Th3Knight26
Cthulhu
9,292
618
0
3,107
17,850
18,348
0
9,058
8,052
51,865
0
W
Izanami
TheLiveTank
Izanami
6,354
4,413
0
5,883
9,314
4,479
898
1,735
7,579
0
117,783
W
Bacchus
VÏRGÖ
Bacchus
10,056
1,502
0
5,851
18,882
22,204
229
3,340
15,542
31,939
4,330
W
Ix Chel
Xocolatli
Ix Chel
12,327
746
882
3,840
8,376
4,183
272
3,974
4,402
80,209
2,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,892
Gold Earned
50,601
499
Minions Killed
633
0
Camps Cleared
0
1,725,912
Distance Traveled
1,948,652
4
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,654
481
102
6
0
444,928
2
L
Fenrir
8,859
492
105
6
0
361,235
0
W
Bellona
11,154
620
126
7
0
356,951
2
L
Kali
8,844
491
100
6
0
333,364
0
L
Heimdallr
8,004
445
107
6
0
339,045
4
L
Kukulkan
7,590
422
108
6
0
294,357
0
L
Cthulhu
8,595
478
79
4
0
397,911
0
W
Izanami
10,930
607
219
12
0
354,778
6
W
Bacchus
9,096
505
31
2
0
390,557
8
W
Ix Chel
10,767
598
155
9
0
401,438
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role