Player Matchup

Cerberus
Cerberus
CaUsAl_DiNo_BaNa
Cerberus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,465 Elo+
Party 1
Set
Set
Jayyisilluminati
Set
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,320 Elo+
Party 1
Heimdallr
Heimdallr
Leoandsaten01
Heimdallr
Level 133
God Stats
1W - 1L
1,749 SR
Queue Stats
35W - 17L
1,581 Elo+
Solo
King Arthur
King Arthur
Third_Edition_
King Arthur
Level 127
God Stats
4W - 9L
1,202 SR
Queue Stats
85W - 89L
1,455 Elo+
Party 1
Raijin
Raijin
sadthebonegod
Raijin
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 80L
1,431 Elo+
Party 1
Team Averages
Level 135
1,490 SR
1,450 Elo+

VS

Team Averages
Level 109
1,545 SR
1,481 Elo+
Zhong Kui
Zhong Kui
Cmoney547241
Zhong Kui
Level 103
God Stats
168W - 137L
1,580 SR
Queue Stats
350W - 343L
1,532 Elo+
Party 2
Neith
Neith
IMAC6211
Neith
Level 95
God Stats
30W - 15L
1,545 SR
Queue Stats
161W - 144L
1,514 Elo+
Party 2
Bastet
Bastet
KuonRoselei
Bastet
Level 133
God Stats
17W - 12L
1,688 SR
Queue Stats
25W - 31L
1,539 Elo+
Solo
Surtr
Surtr
Mtullos1992
Surtr
Level 88
God Stats
6W - 11L
1,497 SR
Queue Stats
198W - 202L
1,401 Elo+
Solo
Geb
Geb
tatemartin1
Geb
Level 125
God Stats
5W - 3L
1,411 SR
Queue Stats
258W - 332L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,022
401
6,953
14,277
11,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

14
0 / 2 / 1
6,888
459
2,579
10,670
6,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heimdallr
Leoandsaten01
Heimdallr
13
2 / 3 / 1
7,046
470
11,594
13,543
6,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Third_Edition_
King Arthur
13
1 / 3 / 0
8,119
541
9,420
16,069
15,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
1 / 3 / 0
7,824
522
5,421
8,868
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cmoney547241
Zhong Kui
16
6 / 1 / 1
9,252
617
10,254
10,371
7,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
IMAC6211
Neith
14
0 / 1 / 3
7,284
486
6,944
10,435
3,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bastet
16
6 / 0 / 2
9,057
604
10,934
12,936
5,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 2 / 1
6,415
428
5,027
12,299
5,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 1 / 3
8,947
596
10,232
14,052
15,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
13
14
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Zhong Kui
Cmoney547241
Zhong Kui
6
1
1
6.5
W
Neith
IMAC6211
Neith
0
1
3
1.5
L
0
2
1
0.25
W
Bastet
6
0
2
7
L
Heimdallr
Leoandsaten01
Heimdallr
2
3
1
0.83
W
0
2
1
0.25
L
King Arthur
Third_Edition_
King Arthur
1
3
0
0.33
L
1
3
0
0.33
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,967
Damage
43,391
63,427
Taken
60,093
43,019
Mitigated
36,438
15,221
Healing
24,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,953
717
0
4,361
14,277
11,697
0
3,262
11,015
25,485
653
W
Zhong Kui
Cmoney547241
Zhong Kui
10,254
833
0
4,700
10,371
7,140
673
5,339
4,490
69,652
4,931
W
Neith
IMAC6211
Neith
6,944
1,429
0
3,801
10,435
3,359
54
2,720
7,715
0
65,786
L
2,579
1,120
0
2,764
10,670
6,140
0
2,309
8,361
0
60,055
W
Bastet
10,934
2,833
0
9,961
12,936
5,002
0
1,984
10,852
0
82,940
L
Heimdallr
Leoandsaten01
Heimdallr
11,594
5,197
0
4,552
13,543
6,999
0
887
12,656
0
68,704
W
5,027
2,343
0
3,161
12,299
5,229
0
1,518
10,781
812
31,385
L
King Arthur
Third_Edition_
King Arthur
9,420
1,465
0
1,784
16,069
15,083
0
8,643
6,474
0
70,596
L
5,421
375
0
1,760
8,868
3,100
0
3,425
5,443
55,364
0
W
10,232
1,563
0
3,374
14,052
15,708
0
0
14,052
66,189
1,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,899
Gold Earned
40,955
488
Minions Killed
524
0
Camps Cleared
0
1,362,206
Distance Traveled
1,597,262
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,022
401
42
3
0
244,768
0
W
Zhong Kui
9,252
617
129
9
0
292,825
0
W
Neith
7,284
486
93
6
0
325,841
0
L
Set
6,888
459
102
7
0
317,745
1
W
Bastet
9,057
604
125
8
0
363,180
0
L
Heimdallr
7,046
470
98
7
0
279,443
3
W
Surtr
6,415
428
43
3
0
338,828
0
L
King Arthur
8,119
541
132
9
0
255,919
1
L
Raijin
7,824
522
114
8
0
264,331
0
W
Geb
8,947
596
134
9
0
276,588
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role