Player Matchup

Pele
Pele
ChristianGJ
Pele
Level 87
God Stats
5W - 0L
1,864 SR
Queue Stats
20W - 28L
1,404 Elo+
Party 1
Zeus
Zeus
DestructaOW
Zeus
Level 38
God Stats
1W - 2L
1,355 SR
Queue Stats
12W - 8L
1,458 Elo+
Solo
Surtr
Surtr
THE LIQUIDGATOR
Surtr
Level 165
God Stats
11W - 7L
1,555 SR
Queue Stats
225W - 226L
1,448 Elo+
Solo
Neith
Neith
TheCeaslessVoid
Neith
Level 94
God Stats
1W - 2L
1,172 SR
Queue Stats
40W - 47L
1,424 Elo+
Party 1
Mulan
Mulan
TheIceVirus
Mulan
Level 123
God Stats
1W - 1L
1,310 SR
Queue Stats
32W - 51L
1,360 Elo+
Party 1
Team Averages
Level 101
1,451 SR
1,419 Elo+

VS

Team Averages
Level 110
1,574 SR
1,456 Elo+
Neith
Neith
DaddyDom96
Neith
Level 62
God Stats
31W - 20L
1,600 SR
Queue Stats
86W - 69L
1,561 Elo+
Solo
Ares
Ares
DeeChan_20
Ares
Level 68
God Stats
46W - 33L
1,684 SR
Queue Stats
159W - 164L
1,490 Elo+
Solo
Izanami
Izanami
Robitotabi
Izanami
Level 253
God Stats
442W - 406L
1,425 SR
Queue Stats
628W - 633L
1,383 Elo+
Solo
Mulan
Mulan
SillyGoose01
Mulan
Level 101
God Stats
11W - 8L
1,605 SR
Queue Stats
18W - 19L
1,418 Elo+
Solo
Thoth
Thoth
Tdoww
Thoth
Level 66
God Stats
4W - 5L
1,557 SR
Queue Stats
51W - 60L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 1
8,032
618
6,640
11,709
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
4 / 1 / 0
8,430
648
6,884
7,207
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 1 / 4
8,494
653
6,494
14,276
8,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 1 / 2
7,741
595
3,417
4,803
1,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 0 / 5
7,310
562
3,828
8,305
6,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
5
0 / 2 / 1
4,624
356
1,197
3,288
744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 2 / 1
5,153
396
965
6,244
3,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Robitotabi
Izanami
13
1 / 3 / 0
7,274
560
3,408
8,633
3,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 0
6,725
517
9,280
13,320
9,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Tdoww
Thoth
12
0 / 5 / 1
6,322
486
3,206
7,352
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
17
Kills
3
5
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
2
1
3.75
L
Neith
0
2
1
0.25
L
0
2
1
0.25
W
4
1
0
4
L
Izanami
Robitotabi
Izanami
1
3
0
0.33
L
2
5
0
0.4
W
1
1
4
3
L
Thoth
Tdoww
Thoth
0
5
1
0.1
W
2
1
2
3
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,263
Damage
18,056
46,300
Taken
38,837
23,329
Mitigated
19,434
16,479
Healing
7,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,640
1,619
0
3,267
11,709
4,911
643
551
10,946
0
62,745
L
Neith
1,197
312
0
372
3,288
744
0
564
2,682
0
9,933
L
965
42
0
716
6,244
3,738
0
606
5,522
10,092
1,149
W
6,884
902
0
1,480
7,207
1,961
696
2,437
4,256
51,077
545
L
Izanami
Robitotabi
Izanami
3,408
2,348
0
2,215
8,633
3,023
1,011
650
7,849
0
65,755
L
9,280
1,410
0
3,189
13,320
9,376
0
499
12,065
0
39,322
W
6,494
2,615
0
7,334
14,276
8,318
302
0
13,792
1,791
54,376
L
Thoth
Tdoww
Thoth
3,206
229
0
775
7,352
2,553
0
4,806
2,546
38,487
0
W
3,417
1,401
0
956
4,803
1,742
3,027
642
4,161
0
60,101
W
3,828
443
0
3,442
8,305
6,397
1,384
165
8,051
0
40,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,007
Gold Earned
30,098
440
Minions Killed
280
0
Camps Cleared
0
1,247,706
Distance Traveled
920,811
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,032
618
91
7
0
301,289
0
L
Neith
4,624
356
19
1
0
92,358
0
L
Ares
5,153
396
15
1
0
149,602
4
W
Zeus
8,430
648
103
8
0
223,558
2
L
Izanami
7,274
560
119
9
0
241,149
0
L
Mulan
6,725
517
57
4
0
228,327
0
W
Surtr
8,494
653
94
7
0
251,846
4
L
Thoth
6,322
486
70
5
0
209,375
4
W
Neith
7,741
595
94
7
0
229,518
0
W
Mulan
7,310
562
58
4
0
241,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role