Player Matchup

Hou Yi
Hou Yi
Funkydere
Hou Yi
Level 138
God Stats
2W - 3L
1,393 SR
Queue Stats
139W - 131L
1,504 Elo+
Party 2
Nemesis
Nemesis
ICrutchPick
Nemesis
Level 69
God Stats
0W - 3L
1,182 SR
Queue Stats
32W - 30L
1,434 Elo+
Solo
King Arthur
King Arthur
NoctisSunna
King Arthur
Level 69
God Stats
2W - 5L
1,367 SR
Queue Stats
112W - 83L
1,528 Elo+
Party 2
Kumbhakarna
Kumbhakarna
YPumbaARG
Kumbhakarna
Level 87
God Stats
2W - 8L
1,384 SR
Queue Stats
31W - 43L
1,429 Elo+
Party 1
Anubis
Anubis
gonzakj2209
Anubis
Level 99
God Stats
0W - 1L
1,267 SR
Queue Stats
26W - 40L
1,359 Elo+
Party 1
Team Averages
Level 92
1,319 SR
1,451 Elo+

VS

Team Averages
Level 112
1,490 SR
1,413 Elo+
Surtr
Surtr
HamsterConsumer
Surtr
Level 124
God Stats
5W - 3L
1,635 SR
Queue Stats
316W - 298L
1,427 Elo+
Solo
Bakasura
Bakasura
LocalFazbear
Bakasura
Level 88
God Stats
18W - 13L
1,533 SR
Queue Stats
326W - 291L
1,391 Elo+
Solo
Jing Wei
Jing Wei
TheTiniestGnome
Jing Wei
Level 119
God Stats
3W - 0L
1,285 SR
Queue Stats
180W - 175L
1,508 Elo+
Solo
Jormungandr
Jormungandr
paccochango
Jormungandr
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 85L
1,300 Elo+
Solo
Anubis
Anubis
tamsuu
Anubis
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
438W - 410L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Funkydere
Hou Yi
13
2 / 3 / 1
7,386
462
7,426
13,260
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
ICrutchPick
Nemesis
11
0 / 2 / 4
6,566
410
8,071
12,064
4,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
NoctisSunna
King Arthur
13
2 / 4 / 0
7,699
481
10,702
15,993
17,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
YPumbaARG
Kumbhakarna
12
1 / 4 / 2
7,152
447
2,585
12,436
9,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
14
1 / 3 / 2
7,379
461
5,567
9,433
4,418
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
8,369
523
9,647
15,967
14,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
LocalFazbear
Bakasura
16
4 / 2 / 7
8,762
548
5,944
17,086
9,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
14
2 / 2 / 3
8,244
515
7,873
8,672
3,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
paccochango
Jormungandr
13
2 / 1 / 7
7,718
482
11,361
11,092
9,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anubis
tamsuu
Anubis
16
4 / 0 / 3
9,166
573
7,074
6,378
2,846
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
16
16
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Funkydere
Hou Yi
2
3
1
0.83
W
4
1
2
5
L
Nemesis
ICrutchPick
Nemesis
0
2
4
1
W
Bakasura
LocalFazbear
Bakasura
4
2
7
3.75
L
King Arthur
NoctisSunna
King Arthur
2
4
0
0.5
W
Jing Wei
2
2
3
1.75
L
Kumbhakarna
YPumbaARG
Kumbhakarna
1
4
2
0.5
L
Anubis
1
3
2
0.67
W
Jormungandr
paccochango
Jormungandr
2
1
7
5.5
W
Anubis
tamsuu
Anubis
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,351
Damage
41,899
63,186
Taken
59,195
41,272
Mitigated
40,236
17,655
Healing
18,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Funkydere
Hou Yi
7,426
3,922
0
4,930
13,260
4,871
0
5,128
7,402
0
54,066
W
9,647
4,286
0
5,580
15,967
14,446
240
1,290
14,677
720
48,286
L
Nemesis
ICrutchPick
Nemesis
8,071
3,377
0
6,502
12,064
4,371
0
1,757
10,062
0
45,592
W
Bakasura
LocalFazbear
Bakasura
5,944
4,477
0
6,216
17,086
9,934
538
2,205
14,881
0
59,786
L
King Arthur
NoctisSunna
King Arthur
10,702
1,278
0
2,391
15,993
17,926
0
532
15,461
1,953
53,995
W
Jing Wei
7,873
6,150
0
2,406
8,672
3,939
944
761
7,911
0
59,585
L
Kumbhakarna
YPumbaARG
Kumbhakarna
2,585
195
0
993
12,436
9,686
0
4,133
7,699
20,769
0
L
Anubis
5,567
384
0
2,839
9,433
4,418
0
4,637
4,656
65,143
0
W
Jormungandr
paccochango
Jormungandr
11,361
2,506
0
525
11,092
9,071
619
2,322
8,770
40,705
2,180
W
Anubis
tamsuu
Anubis
7,074
935
0
4,234
6,378
2,846
740
1,963
4,415
73,186
1,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,182
Gold Earned
42,259
394
Minions Killed
479
0
Camps Cleared
0
1,418,387
Distance Traveled
1,493,062
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,386
462
91
6
0
288,007
1
W
Surtr
8,369
523
85
5
0
269,578
2
L
Nemesis
6,566
410
68
4
0
277,703
0
W
Bakasura
8,762
548
115
7
0
313,619
0
L
King Arthur
7,699
481
94
6
0
272,549
0
W
Jing Wei
8,244
515
110
7
0
304,094
3
L
Kumbhakarna
7,152
447
38
2
0
297,005
2
L
Anubis
7,379
461
103
6
0
283,123
0
W
Jormungandr
7,718
482
51
3
0
294,498
0
W
Anubis
9,166
573
118
7
0
311,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role