Player Matchup

Gilgamesh
Gilgamesh
AbyssWatcher001
Gilgamesh
Level 74
God Stats
1W - 4L
1,369 SR
Queue Stats
20W - 22L
1,494 Elo+
Party 2
Charybdis
Charybdis
Blackhawk7247
Charybdis
Level 129
God Stats
27W - 27L
1,726 SR
Queue Stats
287W - 348L
1,491 Elo+
Party 4
Lancelot
Lancelot
GORYL 7
Lancelot
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 232L
1,494 Elo+
Party 4
Ne Zha
Ne Zha
Phildinero
Ne Zha
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 123L
1,539 Elo+
Party 2
Janus
Janus
Zwattz7700
Janus
Level 125
God Stats
14W - 27L
1,476 SR
Queue Stats
216W - 252L
1,504 Elo+
Party 4
Team Averages
Level 111
1,514 SR
1,504 Elo+

VS

Team Averages
Level 109
1,501 SR
1,542 Elo+
Heimdallr
Heimdallr
BeardedPotato17
Heimdallr
Level 47
God Stats
6W - 6L
1,533 SR
Queue Stats
7W - 11L
1,532 Elo+
Party 1
Lancelot
Lancelot
Bootyclapasaur
Lancelot
Level 129
God Stats
37W - 30L
1,586 SR
Queue Stats
176W - 172L
1,542 Elo+
Party 3
Cerberus
Cerberus
DEADPOOL-VG
Cerberus
Level 154
God Stats
141W - 107L
1,636 SR
Queue Stats
264W - 242L
1,576 Elo+
Party 1
Baron Samedi
Baron Samedi
MrMeeka
Baron Samedi
Level 99
God Stats
5W - 7L
1,144 SR
Queue Stats
226W - 219L
1,542 Elo+
Party 3
Aphrodite
Aphrodite
NuggetyOnion107
Aphrodite
Level 118
God Stats
105W - 90L
1,607 SR
Queue Stats
463W - 434L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AbyssWatcher001
Gilgamesh
15
0 / 5 / 1
9,281
464
5,370
21,256
13,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Blackhawk7247
Charybdis
17
2 / 1 / 2
10,303
515
13,426
15,997
6,749
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
GORYL 7
Lancelot
15
2 / 4 / 0
8,925
446
9,571
21,275
10,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
Phildinero
Ne Zha
14
0 / 3 / 2
8,180
409
9,593
19,129
16,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mace

Mace

+10
Physical Power

Janus
16
1 / 4 / 0
9,548
477
9,770
13,544
5,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BeardedPotato17
Heimdallr
17
1 / 2 / 1
10,452
523
7,955
15,378
6,735
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Lancelot
18
4 / 0 / 5
10,168
508
13,443
13,929
8,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
DEADPOOL-VG
Cerberus
18
5 / 2 / 8
12,012
601
21,357
19,546
27,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
MrMeeka
Baron Samedi
18
7 / 0 / 5
11,422
571
17,897
14,974
8,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Aphrodite
NuggetyOnion107
Aphrodite
15
0 / 2 / 10
9,797
490
5,724
18,643
17,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
17
17
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AbyssWatcher001
Gilgamesh
0
5
1
0.1
W
Heimdallr
BeardedPotato17
Heimdallr
1
2
1
0.75
L
Charybdis
Blackhawk7247
Charybdis
2
1
2
3
W
Lancelot
4
0
5
6.5
W
Cerberus
DEADPOOL-VG
Cerberus
5
2
8
4.5
L
Lancelot
GORYL 7
Lancelot
2
4
0
0.5
W
Baron Samedi
MrMeeka
Baron Samedi
7
0
5
9.5
W
Aphrodite
NuggetyOnion107
Aphrodite
0
2
10
2.5
L
Ne Zha
Phildinero
Ne Zha
0
3
2
0.33
L
Janus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,730
Damage
66,376
91,201
Taken
82,470
53,221
Mitigated
68,902
26,928
Healing
33,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AbyssWatcher001
Gilgamesh
5,370
1,474
0
5,522
21,256
13,679
703
14,154
5,857
0
61,911
W
Heimdallr
BeardedPotato17
Heimdallr
7,955
2,148
0
2,800
15,378
6,735
2,966
0
15,378
0
89,933
L
Charybdis
Blackhawk7247
Charybdis
13,426
4,838
0
5,533
15,997
6,749
980
4,342
11,370
0
104,365
W
Lancelot
13,443
476
0
2,038
13,929
8,470
1,062
2,107
11,604
0
95,369
W
Cerberus
DEADPOOL-VG
Cerberus
21,357
553
0
5,420
19,546
27,643
568
1,328
17,415
80,255
1,745
L
Lancelot
GORYL 7
Lancelot
9,571
1,770
0
7,762
21,275
10,751
82
6,182
14,793
0
78,047
W
Baron Samedi
MrMeeka
Baron Samedi
17,897
330
1,382
4,874
14,974
8,637
994
3,660
10,757
87,261
1,606
W
Aphrodite
NuggetyOnion107
Aphrodite
5,724
470
7,719
9,456
18,643
17,417
509
1,705
16,660
33,626
0
L
Ne Zha
Phildinero
Ne Zha
9,593
1,890
0
5,497
19,129
16,737
0
9,280
9,243
0
37,885
L
Janus
9,770
339
0
2,614
13,544
5,305
0
8,423
4,806
80,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,237
Gold Earned
53,851
551
Minions Killed
628
0
Camps Cleared
0
2,158,395
Distance Traveled
2,035,405
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,281
464
111
6
0
405,432
0
W
Heimdallr
10,452
523
147
7
0
348,888
0
L
Charybdis
10,303
515
159
8
0
476,306
7
W
Lancelot
10,168
508
118
6
0
516,414
0
W
Cerberus
12,012
601
177
9
0
368,466
1
L
Lancelot
8,925
446
108
5
0
453,319
0
W
Baron Samedi
11,422
571
146
7
0
416,671
0
W
Aphrodite
9,797
490
40
2
0
384,966
3
L
Ne Zha
8,180
409
47
2
0
450,307
0
L
Janus
9,548
477
126
6
0
373,031
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role