Player Matchup

Fenrir
Fenrir
Platinum IV
Aldreim07
Fenrir
Platinum IV
Level 156
God Stats
8W - 8L
1,592 SR
Queue Stats
177W - 169L
1,910 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum IV
AlejoMW023
Erlang Shen
Platinum IV
Level 146
God Stats
8W - 8L
1,576 SR
Queue Stats
242W - 240L
1,751 MMR
Solo
Ra
Ra
Platinum III
AstroReezyy
Ra
Platinum III
Level 124
God Stats
10W - 9L
1,714 SR
Queue Stats
153W - 151L
1,752 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
MacPhersonxX
Ah Muzen Cab
Gold V
Level 138
God Stats
0W - 1L
1,921 SR
Queue Stats
15W - 13L
1,599 MMR
Party 1
Bacchus
Bacchus
Platinum IV
tyneeta
Bacchus
Platinum IV
Level 148
God Stats
4W - 2L
1,486 SR
Queue Stats
82W - 72L
1,746 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,658 SR
1,752 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,605 SR
1,749 MMR
Chronos
Chronos
Platinum III
CarolinaHitMan68
Chronos
Platinum III
Level 159
God Stats
13W - 6L
1,781 SR
Queue Stats
90W - 76L
1,841 MMR
Party 2
Bastet
Bastet
Platinum IV
Pẹẹl
Bastet
Platinum IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 72L
1,715 MMR
Solo
Izanami
Izanami
Gold I
SlickRicky525
Izanami
Gold I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 73L
1,753 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
SlyloathinRaptor
Kuzenbo
Platinum IV
Level 156
God Stats
6W - 5L
1,584 SR
Queue Stats
114W - 103L
1,676 MMR
Party 2
Osiris
Osiris
Platinum III
elmdrmike
Osiris
Platinum III
Level 203
God Stats
4W - 2L
1,662 SR
Queue Stats
65W - 55L
1,759 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aldreim07
Fenrir
8
1 / 3 / 1
4,878
488
1,896
8,801
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
AlejoMW023
Erlang Shen
10
0 / 5 / 0
5,159
516
3,362
14,338
11,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 3
6,038
604
2,918
5,356
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
MacPhersonxX
Ah Muzen Cab
11
0 / 0 / 0
6,006
601
1,729
3,044
1,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
tyneeta
Bacchus
9
2 / 1 / 0
5,446
545
4,938
6,986
6,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
BellonaKukulkanJanusAnhur

VS

Bans
FafnirSusanoThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,105
611
1,760
5,141
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Pẹẹl
Bastet
11
5 / 0 / 1
6,044
604
3,369
7,398
2,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
12
1 / 3 / 2
6,468
647
4,306
7,521
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 2
5,738
574
3,093
4,584
3,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Osiris
elmdrmike
Osiris
12
3 / 0 / 3
6,745
675
10,228
8,286
6,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
11
11
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aldreim07
Fenrir
1
3
1
0.5
L
Erlang Shen
AlejoMW023
Erlang Shen
0
5
0
0
L
0
2
3
0.75
W
1
0
0
1
L
Ah Muzen Cab
MacPhersonxX
Ah Muzen Cab
0
0
0
0
W
Bastet
Pẹẹl
Bastet
5
0
1
5.5
W
Izanami
1
3
2
0.67
W
1
0
2
2
W
Osiris
elmdrmike
Osiris
3
0
3
4.5
L
Bacchus
tyneeta
Bacchus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,843
Damage
22,756
38,525
Taken
32,930
24,296
Mitigated
16,674
12,276
Healing
16,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aldreim07
Fenrir
1,896
493
0
3,638
8,801
3,305
0
1,468
7,191
0
27,399
L
Erlang Shen
AlejoMW023
Erlang Shen
3,362
1,659
0
4,108
14,338
11,624
0
0
13,453
0
32,994
L
2,918
201
324
1,949
5,356
2,010
0
391
4,965
46,352
0
W
1,760
252
0
1,805
5,141
1,921
0
1,529
3,612
45,488
0
L
Ah Muzen Cab
MacPhersonxX
Ah Muzen Cab
1,729
301
0
500
3,044
1,165
0
848
2,130
0
54,571
W
Bastet
Pẹẹl
Bastet
3,369
1,020
0
4,820
7,398
2,502
0
785
6,573
0
41,290
W
Izanami
4,306
2,719
0
2,536
7,521
2,542
0
3,855
3,272
0
60,831
W
3,093
1,691
0
1,834
4,584
3,395
34
997
3,553
19,140
0
W
Osiris
elmdrmike
Osiris
10,228
4,161
0
5,296
8,286
6,314
0
0
8,286
0
48,096
L
Bacchus
tyneeta
Bacchus
4,938
956
0
1,757
6,986
6,192
0
1,926
4,954
16,513
2,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,527
Gold Earned
31,100
331
Minions Killed
382
0
Camps Cleared
0
1,026,593
Distance Traveled
1,058,252
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,878
488
51
5
0
227,212
0
L
Erlang Shen
5,159
516
54
5
0
157,801
0
L
Ra
6,038
604
102
10
0
207,523
2
W
Chronos
6,105
611
99
10
0
227,062
0
L
Ah Muzen Cab
6,006
601
92
9
0
208,288
0
W
Bastet
6,044
604
67
7
0
249,029
1
W
Izanami
6,468
647
112
11
0
170,113
0
W
Kuzenbo
5,738
574
25
3
0
219,564
5
W
Osiris
6,745
675
79
8
0
192,484
0
L
Bacchus
5,446
545
32
3
0
225,769
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role