Player Matchup

Sol
Sol
Platinum IV
AbsoluteRED
Sol
Platinum IV
Level 125
God Stats
19W - 12L
1,597 SR
Queue Stats
100W - 129L
1,676 MMR
Solo
Hou Yi
Hou Yi
Platinum III
DiegoBTG
Hou Yi
Platinum III
Level 129
God Stats
4W - 5L
1,500 SR
Queue Stats
56W - 52L
1,719 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
Wildrock
Sun Wukong
Platinum V
Level 103
God Stats
33W - 24L
1,684 SR
Queue Stats
55W - 52L
1,679 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,593 SR
1,692 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,687 SR
1,695 MMR
Pele
Pele
Gold III
MayorMase
Pele
Gold III
Level 102
God Stats
7W - 4L
1,894 SR
Queue Stats
181W - 195L
1,649 MMR
Solo
Charon
Charon
Platinum IV
Shake139
Charon
Platinum IV
Level 128
God Stats
41W - 21L
1,701 SR
Queue Stats
80W - 61L
1,802 MMR
Party 2
Cupid
Cupid
Gold III
xXINMUNEXx
Cupid
Gold III
Level 156
God Stats
16W - 17L
1,466 SR
Queue Stats
254W - 275L
1,634 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
10,027
716
10,524
12,910
4,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
DiegoBTG
Hou Yi
16
3 / 2 / 8
10,945
782
18,355
15,917
7,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Wildrock
Sun Wukong
17
8 / 0 / 3
11,513
822
14,256
15,976
21,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
BastetCthulhuAchillesOdin

VS

Bans
ThothNe ZhaKuzenboBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
2 / 8 / 1
8,866
633
7,979
17,989
8,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
Shake139
Charon
15
0 / 2 / 3
8,935
638
11,476
15,354
13,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
16
2 / 2 / 1
9,683
692
12,012
16,280
7,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
4
4
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
Hou Yi
DiegoBTG
Hou Yi
3
2
8
3.5
L
Pele
2
8
1
0.31
L
Charon
Shake139
Charon
0
2
3
0.75
W
Sun Wukong
Wildrock
Sun Wukong
8
0
3
9.5
L
Cupid
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,135
Damage
31,467
44,803
Taken
49,623
33,213
Mitigated
28,979
12,769
Healing
7,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,524
3,692
0
6,512
12,910
4,814
2,615
4,034
8,204
50,521
7,095
W
Hou Yi
DiegoBTG
Hou Yi
18,355
8,374
0
3,970
15,917
7,080
513
1,980
13,433
0
50,206
L
Pele
7,979
759
0
2,464
17,989
8,050
0
2,991
14,474
0
33,877
L
Charon
Shake139
Charon
11,476
1,461
0
2,108
15,354
13,045
0
3,518
11,292
29,398
755
W
Sun Wukong
Wildrock
Sun Wukong
14,256
2,193
0
2,287
15,976
21,319
79
3,309
11,968
0
42,986
L
Cupid
12,012
5,960
482
2,730
16,280
7,884
0
3,380
12,584
0
44,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,485
Gold Earned
27,484
207
Minions Killed
156
0
Camps Cleared
0
797,356
Distance Traveled
816,555
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,027
716
78
6
0
262,373
0
W
Hou Yi
10,945
782
80
6
0
237,844
0
L
Pele
8,866
633
47
3
0
261,804
0
L
Charon
8,935
638
39
3
0
266,761
0
W
Sun Wukong
11,513
822
49
4
0
297,139
0
L
Cupid
9,683
692
70
5
0
287,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role