Player Matchup

Arachne
Arachne
AsgardianTanker
Arachne
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 40L
1,413 Elo+
Party 2
Ra
Ra
Gryffindork8
Ra
Level 90
God Stats
0W - 3L
1,212 SR
Queue Stats
29W - 47L
1,340 Elo+
Solo
Shiva
Shiva
NobleNtNt
Shiva
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 79L
1,396 Elo+
Party 2
Maui
Maui
Sebxsss
Maui
Level 54
God Stats
2W - 2L
1,278 SR
Queue Stats
59W - 68L
1,360 Elo+
Party 1
Anhur
Anhur
WJoelandW
Anhur
Level 56
God Stats
2W - 1L
1,693 SR
Queue Stats
27W - 36L
1,332 Elo+
Party 1
Team Averages
Level 71
1,437 SR
1,368 Elo+

VS

Team Averages
Level 97
1,529 SR
1,440 Elo+
Fafnir
Fafnir
A_single_noodle
Fafnir
Level 66
God Stats
3W - 0L
1,729 SR
Queue Stats
98W - 92L
1,487 Elo+
Solo
Scylla
Scylla
AbserdKing
Scylla
Level 69
God Stats
6W - 4L
1,437 SR
Queue Stats
30W - 36L
1,423 Elo+
Solo
Shiva
Shiva
Sa1nt s0ld1ers
Shiva
Level 128
God Stats
26W - 32L
1,388 SR
Queue Stats
38W - 50L
1,359 Elo+
Solo
Thor
Thor
ThorfinKarlsefnj
Thor
Level 122
God Stats
21W - 21L
1,515 SR
Queue Stats
89W - 93L
1,453 Elo+
Solo
Skadi
Skadi
annewu
Skadi
Level 102
God Stats
6W - 5L
1,578 SR
Queue Stats
117W - 103L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 6 / 1
8,671
542
7,934
17,336
7,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
1 / 8 / 2
8,172
511
6,246
11,767
4,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shiva
NobleNtNt
Shiva
12
1 / 4 / 1
7,248
453
9,801
16,067
17,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
Sebxsss
Maui
12
0 / 3 / 4
6,857
429
6,332
15,821
9,560
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Anhur
WJoelandW
Anhur
13
1 / 5 / 1
7,240
453
7,464
14,655
6,692
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 7
9,027
564
7,104
13,249
15,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
AbserdKing
Scylla
13
4 / 3 / 7
8,387
524
8,014
9,124
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 2 / 3
10,007
625
10,786
16,054
11,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
5 / 1 / 7
9,475
592
5,745
13,135
5,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
annewu
Skadi
15
9 / 2 / 3
9,030
564
18,906
12,726
4,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
10
Kills
26
26
Deaths
10
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
W
Scylla
AbserdKing
Scylla
4
3
7
2.5
L
7
6
1
1.25
L
1
8
2
0.25
L
Shiva
NobleNtNt
Shiva
1
4
1
0.38
W
7
2
3
4.25
L
Maui
Sebxsss
Maui
0
3
4
0.67
W
5
1
7
8.5
L
Anhur
WJoelandW
Anhur
1
5
1
0.3
W
Skadi
annewu
Skadi
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,777
Damage
50,555
75,646
Taken
64,288
46,440
Mitigated
40,453
20,184
Healing
16,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,104
2,135
0
4,964
13,249
15,258
350
2,799
10,266
24,301
2,844
W
Scylla
AbserdKing
Scylla
8,014
905
0
1,614
9,124
3,152
74
3,236
5,793
39,637
23
L
7,934
5,501
0
7,707
17,336
7,838
0
1,664
15,672
0
64,997
L
6,246
199
96
1,070
11,767
4,516
266
4,177
7,590
53,475
1,568
L
Shiva
NobleNtNt
Shiva
9,801
570
0
2,498
16,067
17,834
0
2,139
13,928
1,684
46,922
W
10,786
1,515
0
2,741
16,054
11,514
0
2,514
12,776
0
70,579
L
Maui
Sebxsss
Maui
6,332
1,071
0
3,902
15,821
9,560
0
3,920
11,901
39,346
0
W
5,745
818
0
5,832
13,135
5,699
550
2,351
10,697
0
75,382
L
Anhur
WJoelandW
Anhur
7,464
3,858
0
4,911
14,655
6,692
0
2,345
12,310
0
59,097
W
Skadi
annewu
Skadi
18,906
8,847
0
1,671
12,726
4,830
414
2,252
10,378
0
64,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,188
Gold Earned
45,926
397
Minions Killed
392
0
Camps Cleared
0
1,442,021
Distance Traveled
1,379,910
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,027
564
32
2
0
296,948
0
W
Scylla
8,387
524
48
3
0
180,185
0
L
Arachne
8,671
542
92
6
0
322,090
0
L
Ra
8,172
511
86
5
0
263,305
0
L
Shiva
7,248
453
80
5
0
322,296
0
W
Shiva
10,007
625
117
7
0
282,606
0
L
Maui
6,857
429
54
3
0
300,957
0
W
Thor
9,475
592
122
8
0
323,908
5
L
Anhur
7,240
453
85
5
0
233,373
0
W
Skadi
9,030
564
73
5
0
296,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role