Player Matchup

Cerberus
Cerberus
RagoonTheGreat
Cerberus
Level 62
God Stats
1W - 1L
1,749 SR
Queue Stats
12W - 18L
1,475 Elo+
Party 1
Bake Kujira
Bake Kujira
Shadenceee
Bake Kujira
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 44L
1,392 Elo+
Solo
Thanatos
Thanatos
WeakySnabbit
Thanatos
Level 139
God Stats
3W - 3L
1,710 SR
Queue Stats
175W - 150L
1,641 Elo+
Party 1
Nu Wa
Nu Wa
termlessrug9
Nu Wa
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,090 Elo+
Party 1
Maui
Maui
vikingr32
Maui
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,480 Elo+
Solo
Team Averages
Level 72
1,592 SR
1,416 Elo+

VS

Team Averages
Level 100
1,649 SR
1,522 Elo+
Medusa
Medusa
 
Medusa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Samaelx088
Geb
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
289W - 311L
1,491 Elo+
Solo
Chiron
Chiron
Sirweekstrog
Chiron
Level 132
God Stats
10W - 6L
1,605 SR
Queue Stats
627W - 632L
1,534 Elo+
Party 3
Cerberus
Cerberus
Tioduqueijo
Cerberus
Level 49
God Stats
5W - 2L
1,803 SR
Queue Stats
109W - 108L
1,577 Elo+
Party 2
Ah Puch
Ah Puch
UlissisV
Ah Puch
Level 111
God Stats
7W - 2L
1,836 SR
Queue Stats
167W - 163L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
0 / 5 / 6
8,139
740
4,426
17,581
14,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bake Kujira
Shadenceee
Bake Kujira
13
1 / 3 / 4
7,618
693
3,712
10,307
12,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
WeakySnabbit
Thanatos
16
6 / 2 / 0
8,713
792
9,858
9,582
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
0 / 5 / 5
7,174
652
4,749
9,531
3,937
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
13
0 / 7 / 3
7,582
689
6,627
14,221
15,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 1 / 13
9,554
869
14,322
9,042
3,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 4 / 15
9,258
842
5,291
12,091
10,724
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
16
5 / 1 / 13
9,698
882
16,632
8,376
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Tioduqueijo
Cerberus
16
5 / 3 / 15
9,823
893
6,211
12,432
11,896
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
UlissisV
Ah Puch
15
4 / 0 / 16
9,593
872
13,492
3,934
1,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
94
7
Kills
22
22
Deaths
9
18
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
13
11.5
L
Cerberus
0
5
6
0.6
W
3
4
15
2.63
L
Bake Kujira
Shadenceee
Bake Kujira
1
3
4
1
W
Chiron
5
1
13
11.5
W
Cerberus
Tioduqueijo
Cerberus
5
3
15
4.17
W
Ah Puch
UlissisV
Ah Puch
4
0
16
12
L
Thanatos
WeakySnabbit
Thanatos
6
2
0
3
L
0
5
5
0.5
L
Maui
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,372
Damage
55,948
61,222
Taken
45,875
51,665
Mitigated
31,522
18,137
Healing
17,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,322
4,240
952
1,264
9,042
3,651
2,348
4,864
4,140
0
34,422
L
Cerberus
4,426
90
585
3,718
17,581
14,486
0
5,244
12,337
16,452
1,238
W
5,291
668
2,225
1,733
12,091
10,724
216
3,671
8,178
12,007
131
L
Bake Kujira
Shadenceee
Bake Kujira
3,712
1,246
2,484
1,658
10,307
12,441
0
3,553
6,754
11,330
115
W
Chiron
16,632
3,508
2,769
1,952
8,376
3,488
1,991
3,435
4,898
0
31,714
W
Cerberus
Tioduqueijo
Cerberus
6,211
161
885
2,952
12,432
11,896
113
3,689
8,427
14,411
830
W
Ah Puch
UlissisV
Ah Puch
13,492
571
1,825
1,246
3,934
1,763
520
2,720
1,214
26,953
661
L
Thanatos
WeakySnabbit
Thanatos
9,858
310
1,000
6,810
9,582
4,919
0
3,193
6,389
0
25,847
L
4,749
1,057
563
245
9,531
3,937
0
4,003
5,528
8,503
0
L
Maui
6,627
661
600
474
14,221
15,882
0
8,034
6,187
12,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,226
Gold Earned
47,926
140
Minions Killed
158
0
Camps Cleared
0
990,877
Distance Traveled
1,110,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,554
869
32
3
0
239,877
0
L
Cerberus
8,139
740
47
4
0
217,998
0
W
Geb
9,258
842
10
1
0
172,191
0
L
Bake Kujira
7,618
693
23
2
0
189,586
0
W
Chiron
9,698
882
39
4
0
222,797
0
W
Cerberus
9,823
893
42
4
0
245,391
0
W
Ah Puch
9,593
872
35
3
0
230,206
0
L
Thanatos
8,713
792
35
3
0
230,860
0
L
Nu Wa
7,174
652
10
1
0
169,190
0
L
Maui
7,582
689
25
2
0
183,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role