Player Matchup

Xbalanque
Xbalanque
BeardedYetiGuy
Xbalanque
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
130W - 117L
1,490 Elo+
Solo
Janus
Janus
BruhWHaT99
Janus
Level 102
God Stats
5W - 4L
1,471 SR
Queue Stats
322W - 320L
1,398 Elo+
Solo
King Arthur
King Arthur
HippoNuggets
King Arthur
Level 84
God Stats
1W - 3L
1,727 SR
Queue Stats
146W - 147L
1,333 Elo+
Solo
Mulan
Mulan
KingCreed34
Mulan
Level 89
God Stats
3W - 5L
1,398 SR
Queue Stats
14W - 17L
1,435 Elo+
Solo
Geb
Geb
xXGuga19Xx
Geb
Level 119
God Stats
27W - 18L
1,478 SR
Queue Stats
326W - 304L
1,463 Elo+
Solo
Team Averages
Level 100
1,515 SR
1,424 Elo+

VS

Team Averages
Level 87
1,516 SR
1,436 Elo+
Ymir
Ymir
Backpage825v2
Ymir
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 29L
1,395 Elo+
Party 1
Fafnir
Fafnir
HexedReality
Fafnir
Level 61
God Stats
9W - 9L
1,607 SR
Queue Stats
119W - 127L
1,434 Elo+
Solo
Anubis
Anubis
LootBoxes_Weeb
Anubis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 39L
1,394 Elo+
Party 1
Hun Batz
Hun Batz
StepSis-Yaqub
Hun Batz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,465 Elo+
Party 1
Izanami
Izanami
ThatOneGamer713
Izanami
Level 125
God Stats
4W - 6L
1,471 SR
Queue Stats
234W - 243L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BeardedYetiGuy
Xbalanque
11
0 / 1 / 1
5,758
443
5,153
8,507
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
12
1 / 3 / 1
6,587
507
3,143
7,905
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
HippoNuggets
King Arthur
9
1 / 2 / 1
5,995
461
3,819
10,223
5,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 0 / 3
7,720
594
8,546
11,537
5,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 1 / 2
6,301
485
4,556
9,388
6,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,203
477
3,114
9,477
7,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fafnir
12
2 / 2 / 0
7,350
565
6,218
8,109
7,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 2 / 1
8,299
638
6,410
8,020
3,481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
StepSis-Yaqub
Hun Batz
13
2 / 0 / 1
7,072
544
3,363
10,090
4,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 1
6,067
467
5,920
6,174
2,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
7
Kills
7
7
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Xbalanque
BeardedYetiGuy
Xbalanque
0
1
1
0.5
L
Janus
1
3
1
0.5
W
Fafnir
2
2
0
1
L
King Arthur
HippoNuggets
King Arthur
1
2
1
0.75
L
4
0
3
5.5
W
3
2
1
1.75
W
Hun Batz
StepSis-Yaqub
Hun Batz
2
0
1
2.5
W
0
1
1
0.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,217
Damage
25,025
47,560
Taken
41,870
23,644
Mitigated
25,032
15,688
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,114
400
358
1,815
9,477
7,237
0
2,031
7,446
16,540
1,100
L
Xbalanque
BeardedYetiGuy
Xbalanque
5,153
2,612
0
4,073
8,507
2,879
0
1,603
6,904
0
44,806
L
Janus
3,143
214
0
1,003
7,905
2,284
0
5,075
2,830
42,888
1,926
W
Fafnir
6,218
1,637
0
990
8,109
7,642
246
152
7,957
34,654
1,369
L
King Arthur
HippoNuggets
King Arthur
3,819
376
0
500
10,223
5,866
0
4,650
5,055
0
28,033
L
8,546
1,597
0
7,306
11,537
5,916
0
1,466
9,979
0
61,009
W
6,410
85
0
3,968
8,020
3,481
157
2,903
4,793
68,187
0
W
Hun Batz
StepSis-Yaqub
Hun Batz
3,363
681
0
1,950
10,090
4,665
9
223
9,827
0
68,284
W
5,920
3,893
0
1,487
6,174
2,007
364
1,610
4,564
0
46,664
L
4,556
317
0
2,806
9,388
6,699
0
2,252
7,136
17,266
563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,361
Gold Earned
34,991
310
Minions Killed
380
0
Camps Cleared
0
1,238,122
Distance Traveled
1,250,767
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,203
477
28
2
0
266,861
4
L
Xbalanque
5,758
443
77
6
0
220,356
0
L
Janus
6,587
507
84
6
0
235,173
0
W
Fafnir
7,350
565
63
5
0
209,867
0
L
King Arthur
5,995
461
38
3
0
246,629
2
L
Mulan
7,720
594
98
8
0
298,175
3
W
Anubis
8,299
638
118
9
0
247,214
0
W
Hun Batz
7,072
544
102
8
0
308,307
0
W
Izanami
6,067
467
69
5
0
218,518
6
L
Geb
6,301
485
13
1
0
237,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role