Player Matchup

Bastet
Bastet
Gold III
 
Bastet
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
AizenMP
Sun Wukong
Gold III
Level 119
God Stats
1W - 2L
1,348 SR
Queue Stats
164W - 163L
1,483 MMR
Solo
Anubis
Anubis
Gold II
GoBeyond199824
Anubis
Gold II
Level 127
God Stats
12W - 10L
1,589 SR
Queue Stats
125W - 117L
1,490 MMR
Solo
Xbalanque
Xbalanque
Platinum V
SilverReaper21
Xbalanque
Platinum V
Level 168
God Stats
3W - 1L
1,736 SR
Queue Stats
117W - 102L
1,491 MMR
Solo
Ganesha
Ganesha
Silver II
Wub Wubb BASS
Ganesha
Silver II
Level 121
God Stats
4W - 1L
1,454 SR
Queue Stats
26W - 29L
1,484 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,526 SR
1,490 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,538 SR
1,478 MMR
Odin
Odin
Silver I
 
Odin
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Gold II
CIXD9
Nemesis
Gold II
Level 143
God Stats
1W - 2L
1,699 SR
Queue Stats
131W - 128L
1,477 MMR
Solo
Nox
Nox
Silver I
HotDeli
Nox
Silver I
Level 108
God Stats
2W - 1L
1,662 SR
Queue Stats
16W - 19L
1,423 MMR
Party 2
Poseidon
Poseidon
Gold IV
SJPN82
Poseidon
Gold IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 85L
1,567 MMR
Party 1
Neith
Neith
Gold IV
XSoBxsic
Neith
Gold IV
Level 144
God Stats
0W - 2L
1,330 SR
Queue Stats
157W - 168L
1,423 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
5 / 0 / 5
7,690
549
8,240
9,874
4,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
AizenMP
Sun Wukong
14
1 / 1 / 0
8,434
602
6,405
11,419
9,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 1 / 5
8,977
641
11,785
8,296
4,281
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xbalanque
SilverReaper21
Xbalanque
14
2 / 1 / 1
7,702
550
6,715
8,952
3,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ganesha
13
0 / 0 / 4
7,676
548
2,725
13,696
13,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
CharonCu ChulainnLancelotAthena

VS

Bans
CthulhuBacchusJormungandrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 2 / 0
7,968
569
7,894
11,609
9,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
CIXD9
Nemesis
12
1 / 2 / 1
6,595
471
6,700
13,600
5,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nox
8
0 / 5 / 1
5,966
426
2,202
9,896
7,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
SJPN82
Poseidon
13
1 / 3 / 0
7,384
527
6,414
10,745
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
XSoBxsic
Neith
13
0 / 2 / 0
7,405
529
4,871
7,468
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
13
Kills
3
3
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
0
5
7.5
L
Odin
 
Odin
1
2
0
0.5
W
Sun Wukong
AizenMP
Sun Wukong
1
1
0
1
L
Nemesis
CIXD9
Nemesis
1
2
1
0.75
W
5
1
5
7.5
L
Nox
0
5
1
0.1
L
Poseidon
SJPN82
Poseidon
1
3
0
0.33
W
Xbalanque
SilverReaper21
Xbalanque
2
1
1
2.5
W
Ganesha
0
0
4
2
L
Neith
XSoBxsic
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,870
Damage
28,081
52,237
Taken
53,318
35,433
Mitigated
27,554
23,181
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,240
2,343
0
3,010
9,874
4,526
0
770
9,078
0
57,460
L
Odin
 
Odin
7,894
1,498
0
3,495
11,609
9,579
0
2,188
8,583
419
66,491
W
Sun Wukong
AizenMP
Sun Wukong
6,405
1,857
0
4,493
11,419
9,939
0
296
11,123
0
69,957
L
Nemesis
CIXD9
Nemesis
6,700
2,762
0
2,095
13,600
5,132
0
3,799
9,801
0
56,289
W
11,785
218
0
5,136
8,296
4,281
0
3,979
3,951
80,936
382
L
Nox
2,202
618
0
2,307
9,896
7,506
0
3,027
6,828
19,402
0
L
Poseidon
SJPN82
Poseidon
6,414
1,306
0
1,142
10,745
2,736
0
4,627
6,118
55,333
1,650
W
Xbalanque
SilverReaper21
Xbalanque
6,715
2,919
0
4,603
8,952
3,587
1,070
248
8,704
0
64,869
W
Ganesha
2,725
179
1,601
4,338
13,696
13,100
300
2,987
10,533
43,502
0
L
Neith
XSoBxsic
Neith
4,871
2,056
0
2,096
7,468
2,601
296
824
6,644
0
68,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,479
Gold Earned
35,318
530
Minions Killed
434
0
Camps Cleared
0
1,429,300
Distance Traveled
1,400,410
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,690
549
88
6
0
344,312
2
L
Odin
7,968
569
113
8
0
254,430
2
W
Sun Wukong
8,434
602
149
11
0
259,322
0
L
Nemesis
6,595
471
78
6
0
317,061
0
W
Anubis
8,977
641
140
10
0
274,111
1
L
Nox
5,966
426
21
2
0
281,856
3
L
Poseidon
7,384
527
102
7
0
298,676
4
W
Xbalanque
7,702
550
136
10
0
276,333
4
W
Ganesha
7,676
548
17
1
0
275,222
4
L
Neith
7,405
529
120
9
0
248,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role