Player Matchup

Anubis
Anubis
Decker4123
Anubis
Level 128
God Stats
16W - 8L
1,826 SR
Queue Stats
307W - 335L
1,447 Elo+
Party 2
Hun Batz
Hun Batz
LaDrogiNocheEnHd
Hun Batz
Level 144
God Stats
3W - 4L
1,732 SR
Queue Stats
125W - 114L
1,522 Elo+
Party 2
Ra
Ra
MrCheese456
Ra
Level 168
God Stats
3W - 3L
1,200 SR
Queue Stats
248W - 240L
1,528 Elo+
Party 2
Neith
Neith
lamotodecande
Neith
Level 59
God Stats
31W - 41L
1,470 SR
Queue Stats
74W - 87L
1,491 Elo+
Party 2
Tyr
Tyr
wiky121
Tyr
Level 158
God Stats
0W - 1L
1,199 SR
Queue Stats
34W - 32L
1,555 Elo+
Party 2
Team Averages
Level 131
1,486 SR
1,509 Elo+

VS

Team Averages
Level 146
1,495 SR
1,511 Elo+
Cu Chulainn
Cu Chulainn
JuniorJulion
Cu Chulainn
Level 126
God Stats
3W - 1L
1,907 SR
Queue Stats
35W - 20L
1,648 Elo+
Solo
Kuzenbo
Kuzenbo
Santodfe
Kuzenbo
Level 140
God Stats
23W - 15L
1,769 SR
Queue Stats
149W - 156L
1,489 Elo+
Solo
Ullr
Ullr
Seeevilguanyu
Ullr
Level 159
God Stats
31W - 24L
1,555 SR
Queue Stats
489W - 471L
1,525 Elo+
Party 1
Zeus
Zeus
StBehemoth
Zeus
Level 177
God Stats
2W - 4L
1,174 SR
Queue Stats
63W - 80L
1,443 Elo+
Party 1
Mulan
Mulan
hineto
Mulan
Level 126
God Stats
22W - 13L
1,070 SR
Queue Stats
122W - 152L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Decker4123
Anubis
12
3 / 2 / 0
7,483
576
5,268
7,988
3,716
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
5 / 2 / 3
7,481
575
7,117
10,480
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 3
7,102
546
5,449
6,483
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 6 / 1
6,233
479
2,642
10,164
3,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
11
1 / 2 / 7
6,617
509
6,050
13,350
10,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JuniorJulion
Cu Chulainn
14
1 / 1 / 5
7,564
582
8,233
11,560
6,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Santodfe
Kuzenbo
12
2 / 3 / 0
6,875
529
4,088
9,336
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 0 / 2
8,327
641
5,942
5,129
2,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 4 / 5
8,316
640
9,537
6,980
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
hineto
Mulan
11
4 / 5 / 5
7,672
590
7,229
13,116
7,870
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
13
Kills
14
14
Deaths
13
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
Decker4123
Anubis
3
2
0
1.5
W
Cu Chulainn
JuniorJulion
Cu Chulainn
1
1
5
3.5
L
5
2
3
3.25
L
1
2
3
1.25
W
Kuzenbo
Santodfe
Kuzenbo
2
3
0
0.67
W
4
0
2
5
W
3
4
5
1.38
W
Mulan
hineto
Mulan
4
5
5
1.3
L
3
6
1
0.58
L
Tyr
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,526
Damage
35,029
48,465
Taken
46,121
24,847
Mitigated
23,950
15,283
Healing
13,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Decker4123
Anubis
5,268
148
0
4,042
7,988
3,716
0
3,504
3,968
60,243
0
W
Cu Chulainn
JuniorJulion
Cu Chulainn
8,233
1,560
0
6,904
11,560
6,810
0
1,939
9,621
296
67,051
L
7,117
2,691
0
4,922
10,480
4,499
0
979
9,501
0
59,693
L
5,449
249
341
1,186
6,483
2,425
0
792
5,691
56,175
0
W
Kuzenbo
Santodfe
Kuzenbo
4,088
1,952
0
2,785
9,336
5,063
0
4,505
4,831
26,003
2,427
W
5,942
2,805
0
1,434
5,129
2,025
888
2,036
3,093
0
70,668
W
9,537
2,625
0
700
6,980
2,182
1,128
132
6,848
69,425
811
W
Mulan
hineto
Mulan
7,229
1,539
0
1,609
13,116
7,870
518
2,617
10,499
306
18,164
L
2,642
821
0
930
10,164
3,308
0
5,213
4,951
0
34,742
L
Tyr
6,050
1,037
0
3,862
13,350
10,899
0
2,874
10,476
0
24,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,916
Gold Earned
38,754
379
Minions Killed
417
0
Camps Cleared
0
1,295,894
Distance Traveled
1,301,316
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,483
576
94
7
0
205,885
2
W
Cu Chulainn
7,564
582
100
8
0
307,230
0
L
Hun Batz
7,481
575
88
7
0
292,211
2
L
Ra
7,102
546
114
9
0
289,850
0
W
Kuzenbo
6,875
529
49
4
0
236,780
6
W
Ullr
8,327
641
133
10
0
262,124
3
W
Zeus
8,316
640
115
9
0
240,509
0
W
Mulan
7,672
590
20
2
0
254,673
1
L
Neith
6,233
479
46
4
0
225,062
4
L
Tyr
6,617
509
37
3
0
282,886
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role