Player Matchup

Baron Samedi
Baron Samedi
Gold I
HarmsSolo
Baron Samedi
Gold I
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 115L
1,367 MMR
Solo
Cerberus
Cerberus
Gold III
bmiller420x
Cerberus
Gold III
Level 148
God Stats
17W - 7L
1,537 SR
Queue Stats
413W - 421L
1,366 MMR
Solo
Chaac
Chaac
Silver II
lts-_Clint
Chaac
Silver II
Level 148
God Stats
7W - 9L
1,500 SR
Queue Stats
117W - 120L
1,365 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,512 SR
1,366 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 84
1,500 SR
1,390 MMR
Nemesis
Nemesis
Bronze III
Koniichiiwa
Nemesis
Bronze III
Level 62
God Stats
1W - 2L
1,458 SR
Queue Stats
1W - 5L
1,435 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
Rigo9881
Zhong Kui
Gold V
Level 66
God Stats
9W - 7L
1,725 SR
Queue Stats
211W - 233L
1,299 MMR
Solo
Ares
Ares
Bronze III
fineokillcarry
Ares
Bronze III
Level 125
God Stats
0W - 1L
1,318 SR
Queue Stats
1W - 5L
1,435 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HarmsSolo
Baron Samedi
17
6 / 4 / 9
11,735
733
12,838
12,506
5,426
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cerberus
bmiller420x
Cerberus
17
1 / 1 / 14
11,124
695
15,030
24,530
28,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
18
9 / 0 / 7
12,481
780
16,794
22,547
31,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AchillesAtlasCthulhuCu ChulainnKuzenbo

VS

Bans
JormungandrHou YiCupidXbalanqueUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Koniichiiwa
Nemesis
15
0 / 4 / 4
9,826
614
14,834
15,363
15,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
Rigo9881
Zhong Kui
15
5 / 7 / 0
10,721
670
20,484
20,402
15,856
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 5 / 1
9,372
586
8,203
18,506
21,396
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
16
Kills
5
5
Deaths
16
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
HarmsSolo
Baron Samedi
6
4
9
2.63
L
Nemesis
Koniichiiwa
Nemesis
0
4
4
0.5
L
Zhong Kui
Rigo9881
Zhong Kui
5
7
0
0.71
W
Cerberus
bmiller420x
Cerberus
1
1
14
8
L
0
5
1
0.1
W
Chaac
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,662
Damage
43,521
59,583
Taken
54,271
65,242
Mitigated
52,899
27,084
Healing
8,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
HarmsSolo
Baron Samedi
12,838
990
2,553
3,717
12,506
5,426
1,017
7,055
5,259
41,650
2,222
L
Nemesis
Koniichiiwa
Nemesis
14,834
6,122
0
4,823
15,363
15,647
0
5,954
8,401
0
46,836
L
Zhong Kui
Rigo9881
Zhong Kui
20,484
513
0
2,867
20,402
15,856
0
10,043
9,254
51,698
1,066
W
Cerberus
bmiller420x
Cerberus
15,030
663
0
10,034
24,530
28,702
343
11,348
12,974
40,767
2,185
L
8,203
814
0
960
18,506
21,396
0
8,094
9,097
30,551
0
W
Chaac
16,794
3,400
402
10,378
22,547
31,114
357
9,468
12,845
0
43,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,340
Gold Earned
29,919
227
Minions Killed
170
0
Camps Cleared
0
881,920
Distance Traveled
815,357
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,735
733
70
4
0
261,209
0
L
Nemesis
9,826
614
59
4
0
287,482
0
L
Zhong Kui
10,721
670
73
5
0
263,278
4
W
Cerberus
11,124
695
105
7
0
302,465
0
L
Ares
9,372
586
38
2
0
264,597
0
W
Chaac
12,481
780
52
3
0
318,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role