Player Matchup

Khepri
Khepri
AcerolaEBom
Khepri
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,455 Elo+
Party 2
Thanatos
Thanatos
Happydavi4858
Thanatos
Level 51
God Stats
0W - 2L
1,239 SR
Queue Stats
4W - 3L
1,478 Elo+
Party 2
Fafnir
Fafnir
Lu1Z F3rnandO
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,427 Elo+
Party 2
Ne Zha
Ne Zha
Sadelruck
Ne Zha
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,481 Elo+
Party 2
Anubis
Anubis
baby-bash33
Anubis
Level 44
God Stats
11W - 11L
1,515 SR
Queue Stats
14W - 24L
1,302 Elo+
Solo
Team Averages
Level 70
1,451 SR
1,429 Elo+

VS

Team Averages
Level 99
1,446 SR
1,477 Elo+
Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
FeFe5_TTv
Bellona
Level 46
God Stats
9W - 2L
1,432 SR
Queue Stats
76W - 82L
1,447 Elo+
Party 1
Lancelot
Lancelot
GiovaniOnyx2401
Lancelot
Level 109
God Stats
1W - 2L
1,171 SR
Queue Stats
50W - 50L
1,437 Elo+
Solo
Ganesha
Ganesha
blackdeath234
Ganesha
Level 107
God Stats
5W - 2L
1,500 SR
Queue Stats
192W - 172L
1,538 Elo+
Solo
Sol
Sol
eugene-sexy
Sol
Level 128
God Stats
14W - 8L
1,628 SR
Queue Stats
266W - 273L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 2 / 0
5,001
500
1,081
8,836
4,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Happydavi4858
Thanatos
9
0 / 3 / 0
5,089
509
2,378
7,182
2,719
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 1 / 0
4,928
493
1,741
7,117
5,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Sadelruck
Ne Zha
8
0 / 1 / 0
4,400
440
1,791
6,708
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
9
0 / 3 / 0
4,988
499
1,497
6,656
2,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
5 / 0 / 1
6,909
691
5,551
2,519
840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
FeFe5_TTv
Bellona
11
2 / 0 / 0
6,570
657
2,303
7,736
7,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
11
0 / 0 / 3
5,824
582
4,828
6,367
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
11
0 / 0 / 6
6,584
658
2,881
4,289
3,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
3 / 0 / 2
6,296
630
5,281
4,898
1,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
10
10
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
1
5.5
L
Khepri
0
2
0
0
W
Bellona
FeFe5_TTv
Bellona
2
0
0
2
W
Lancelot
0
0
3
1.5
L
Thanatos
Happydavi4858
Thanatos
0
3
0
0
L
0
1
0
0
L
Ne Zha
Sadelruck
Ne Zha
0
1
0
0
L
Anubis
0
3
0
0
W
Ganesha
0
0
6
3
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,488
Damage
20,844
36,499
Taken
25,809
17,794
Mitigated
15,820
8,091
Healing
9,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,551
281
0
750
2,519
840
0
636
1,883
45,117
0
L
Khepri
1,081
106
0
463
8,836
4,514
0
2,706
6,000
36,380
0
W
Bellona
FeFe5_TTv
Bellona
2,303
1,032
0
3,390
7,736
7,341
0
0
7,736
0
35,567
W
Lancelot
4,828
359
0
3,058
6,367
2,536
0
1,915
4,452
0
47,482
L
Thanatos
Happydavi4858
Thanatos
2,378
408
0
3,537
7,182
2,719
0
1,106
6,076
0
25,512
L
1,741
183
0
1,002
7,117
5,740
0
2,663
4,452
15,685
0
L
Ne Zha
Sadelruck
Ne Zha
1,791
202
0
1,037
6,708
2,310
0
2,835
3,873
0
24,394
L
Anubis
1,497
253
0
2,052
6,656
2,511
15
3,711
2,591
30,360
0
W
Ganesha
2,881
150
0
899
4,289
3,621
88
1,208
3,081
14,916
576
W
5,281
1,678
0
1,620
4,898
1,482
792
560
4,338
46,958
8,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,406
Gold Earned
32,183
239
Minions Killed
322
0
Camps Cleared
0
997,103
Distance Traveled
1,004,687
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,909
691
83
8
0
200,778
0
L
Khepri
5,001
500
70
7
0
202,353
0
W
Bellona
6,570
657
65
7
0
170,964
0
W
Lancelot
5,824
582
73
7
0
244,476
0
L
Thanatos
5,089
509
54
5
0
218,762
0
L
Fafnir
4,928
493
18
2
0
206,565
2
L
Ne Zha
4,400
440
40
4
0
194,250
0
L
Anubis
4,988
499
57
6
0
175,173
3
W
Ganesha
6,584
658
3
0
0
181,892
0
W
Sol
6,296
630
98
10
0
206,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role