Player Matchup

Bacchus
Bacchus
Arekko
Bacchus
Level 127
God Stats
3W - 0L
1,803 SR
Queue Stats
168W - 197L
1,457 Elo+
Party 3
Agni
Agni
Dernja
Agni
Level 46
God Stats
4W - 1L
1,865 SR
Queue Stats
60W - 53L
1,556 Elo+
Solo
Medusa
Medusa
SaijoSunFlower
Medusa
Level 47
God Stats
2W - 1L
1,465 SR
Queue Stats
79W - 89L
1,477 Elo+
Solo
Kukulkan
Kukulkan
ScandarAkbar1
Kukulkan
Level 124
God Stats
2W - 4L
1,358 SR
Queue Stats
145W - 186L
1,477 Elo+
Party 3
Thanatos
Thanatos
oSolve
Thanatos
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 108L
1,370 Elo+
Party 3
Team Averages
Level 91
1,598 SR
1,467 Elo+

VS

Team Averages
Level 95
1,541 SR
1,587 Elo+
Geb
Geb
CallMeHemp
Geb
Level 108
God Stats
15W - 10L
1,676 SR
Queue Stats
151W - 121L
1,649 Elo+
Party 1
Thor
Thor
MakiaveliB
Thor
Level 86
God Stats
1W - 3L
1,385 SR
Queue Stats
16W - 21L
1,549 Elo+
Party 1
Mulan
Mulan
SmiteLoverXDD
Mulan
Level 85
God Stats
11W - 9L
1,642 SR
Queue Stats
269W - 239L
1,602 Elo+
Party 2
Freya
Freya
ttvmikebadluck
Freya
Level 68
God Stats
7W - 5L
1,698 SR
Queue Stats
150W - 141L
1,555 Elo+
Party 1
Skadi
Skadi
yoloswaginabox0
Skadi
Level 127
God Stats
0W - 2L
1,304 SR
Queue Stats
157W - 128L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arekko
Bacchus
12
3 / 0 / 5
7,883
606
8,394
9,565
10,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
Dernja
Agni
12
5 / 6 / 3
7,126
548
7,818
8,948
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 0 / 2
7,943
611
6,807
6,890
2,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
ScandarAkbar1
Kukulkan
12
1 / 3 / 2
6,795
523
2,165
5,163
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
oSolve
Thanatos
14
6 / 4 / 5
7,491
576
8,179
12,856
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
6,356
489
4,093
13,349
10,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 3 / 3
7,292
561
5,538
11,997
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
2 / 1 / 1
8,603
662
2,771
7,491
4,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

12
5 / 6 / 3
7,257
558
11,502
12,954
4,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 2 / 0
6,975
537
5,064
8,839
2,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
17
Kills
13
13
Deaths
17
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Arekko
Bacchus
3
0
5
5.5
L
1
5
3
0.5
W
Agni
Dernja
Agni
5
6
3
1.08
L
5
3
3
2.17
W
2
0
2
3
W
Kukulkan
ScandarAkbar1
Kukulkan
1
3
2
0.67
L
2
1
1
2.5
W
Thanatos
oSolve
Thanatos
6
4
5
2.13
L
5
6
3
1.08
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,363
Damage
28,968
43,422
Taken
54,630
24,046
Mitigated
27,335
15,268
Healing
9,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Arekko
Bacchus
8,394
1,875
0
1,923
9,565
10,835
0
4,192
5,208
28,766
1,672
L
4,093
493
0
1,636
13,349
10,361
0
5,286
7,771
20,713
0
W
Agni
Dernja
Agni
7,818
662
0
250
8,948
3,549
0
5,600
2,857
41,921
1,744
L
5,538
2,136
0
750
11,997
4,989
0
2,553
9,338
0
50,986
W
6,807
2,630
0
3,357
6,890
2,999
825
411
6,479
0
82,618
W
Kukulkan
ScandarAkbar1
Kukulkan
2,165
227
0
1,231
5,163
1,726
0
0
5,163
38,990
1,046
L
2,771
424
0
3,269
7,491
4,280
0
1,403
6,088
0
73,182
W
Thanatos
oSolve
Thanatos
8,179
1,468
0
8,507
12,856
4,937
0
4,436
8,120
0
40,950
L
11,502
3,314
0
2,963
12,954
4,836
0
6,137
6,493
36,310
0
L
5,064
2,168
0
642
8,839
2,869
0
1,758
7,081
0
65,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,238
Gold Earned
36,483
392
Minions Killed
411
0
Camps Cleared
0
1,186,632
Distance Traveled
1,198,899
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,883
606
41
3
0
277,219
4
L
Geb
6,356
489
33
3
0
211,828
0
W
Agni
7,126
548
82
6
0
222,439
1
L
Thor
7,292
561
70
5
0
285,672
0
W
Medusa
7,943
611
124
10
0
244,387
2
W
Kukulkan
6,795
523
76
6
0
165,367
5
L
Mulan
8,603
662
127
10
0
236,279
0
W
Thanatos
7,491
576
69
5
0
277,220
0
L
Freya
7,257
558
58
4
0
217,514
0
L
Skadi
6,975
537
123
9
0
247,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role