Player Matchup

Bakasura
Bakasura
Archadon
Bakasura
Level 152
God Stats
4W - 5L
1,533 SR
Queue Stats
48W - 49L
1,525 Elo+
Solo
Ymir
Ymir
HE11R8SER
Ymir
Level 155
God Stats
2W - 1L
1,805 SR
Queue Stats
76W - 61L
1,661 Elo+
Party 2
Ratatoskr
Ratatoskr
Void mortem
Ratatoskr
Level 157
God Stats
2W - 2L
1,674 SR
Queue Stats
70W - 54L
1,668 Elo+
Party 2
Khepri
Khepri
YamiEdon
Khepri
Level 176
God Stats
15W - 11L
1,659 SR
Queue Stats
156W - 157L
1,582 Elo+
Party 3
Artemis
Artemis
fenVT
Artemis
Level 146
God Stats
9W - 8L
1,715 SR
Queue Stats
44W - 33L
1,611 Elo+
Party 3
Team Averages
Level 157
1,677 SR
1,609 Elo+

VS

Team Averages
Level 123
1,608 SR
1,571 Elo+
Charybdis
Charybdis
EZEMONEY
Charybdis
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 49L
1,593 Elo+
Solo
Zhong Kui
Zhong Kui
MinusMicrobe3
Zhong Kui
Level 156
God Stats
2W - 5L
1,409 SR
Queue Stats
303W - 302L
1,574 Elo+
Party 1
Horus
Horus
WeinerLover
Horus
Level 26
God Stats
11W - 10L
1,565 SR
Queue Stats
82W - 83L
1,589 Elo+
Party 1
Chang'e
Chang'e
iDrXpy
Chang'e
Level 108
God Stats
3W - 1L
1,824 SR
Queue Stats
273W - 261L
1,564 Elo+
Party 1
Fenrir
Fenrir
lordofthegods5
Fenrir
Level 166
God Stats
4W - 1L
1,743 SR
Queue Stats
204W - 156L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Archadon
Bakasura
10
2 / 3 / 1
5,773
525
7,127
10,479
4,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
10
0 / 2 / 0
5,740
522
5,059
9,516
8,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Ratatoskr
Void mortem
Ratatoskr
10
1 / 4 / 0
5,390
490
2,913
10,863
4,407
Nettle Acorn

Nettle Acorn

+15
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
YamiEdon
Khepri
9
0 / 3 / 3
5,294
481
3,058
9,019
7,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
fenVT
Artemis
11
1 / 0 / 2
6,034
549
7,315
5,129
1,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EZEMONEY
Charybdis
12
1 / 1 / 2
6,545
595
5,623
8,103
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
MinusMicrobe3
Zhong Kui
11
1 / 0 / 1
6,882
626
6,304
9,287
8,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 1 / 4
6,111
556
3,860
7,277
5,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
iDrXpy
Chang'e
12
4 / 0 / 2
6,905
628
8,339
5,391
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
5 / 2 / 3
6,283
571
7,530
11,131
5,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
4
Kills
12
12
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Archadon
Bakasura
2
3
1
0.83
W
Charybdis
EZEMONEY
Charybdis
1
1
2
2
L
Ymir
0
2
0
0
W
Zhong Kui
MinusMicrobe3
Zhong Kui
1
0
1
1.5
L
Ratatoskr
Void mortem
Ratatoskr
1
4
0
0.25
W
1
1
4
3
L
Khepri
YamiEdon
Khepri
0
3
3
0.5
L
Artemis
fenVT
Artemis
1
0
2
2
W
Chang'e
iDrXpy
Chang'e
4
0
2
5
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,472
Damage
31,656
45,006
Taken
41,189
26,264
Mitigated
24,240
11,915
Healing
22,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Archadon
Bakasura
7,127
3,800
0
4,666
10,479
4,277
0
3,935
6,544
0
43,639
W
Charybdis
EZEMONEY
Charybdis
5,623
2,856
0
4,487
8,103
2,726
0
647
7,456
0
59,773
L
Ymir
5,059
927
0
2,797
9,516
8,796
0
6,297
3,219
40,048
0
W
Zhong Kui
MinusMicrobe3
Zhong Kui
6,304
2,454
0
6,274
9,287
8,669
0
3,913
4,448
47,761
3,764
L
Ratatoskr
Void mortem
Ratatoskr
2,913
1,264
0
500
10,863
4,407
0
1,807
9,056
0
39,620
W
3,860
1,516
637
2,693
7,277
5,572
0
1,004
5,543
0
20,112
L
Khepri
YamiEdon
Khepri
3,058
583
0
1,614
9,019
7,014
0
2,092
6,927
14,540
0
L
Artemis
fenVT
Artemis
7,315
3,113
0
2,338
5,129
1,770
0
0
5,129
0
48,057
W
Chang'e
iDrXpy
Chang'e
8,339
1,880
895
2,939
5,391
1,903
0
582
4,629
54,908
2,787
W
7,530
3,123
0
4,730
11,131
5,370
0
1,045
9,106
0
46,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,231
Gold Earned
32,726
347
Minions Killed
401
0
Camps Cleared
0
1,023,148
Distance Traveled
1,056,810
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,773
525
93
8
0
237,862
0
W
Charybdis
6,545
595
110
10
0
194,429
4
L
Ymir
5,740
522
82
7
0
170,867
0
W
Zhong Kui
6,882
626
101
9
0
161,877
0
L
Ratatoskr
5,390
490
60
5
0
226,415
0
W
Horus
6,111
556
22
2
0
228,165
0
L
Khepri
5,294
481
24
2
0
204,717
3
L
Artemis
6,034
549
88
8
0
183,287
3
W
Chang'e
6,905
628
97
9
0
225,195
0
W
Fenrir
6,283
571
71
6
0
247,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role