Player Matchup

Eset
Eset
 
Eset
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BigNuttsMan
Osiris
Level 135
God Stats
8W - 3L
1,661 SR
Queue Stats
96W - 83L
1,538 Elo+
Party 1
Jormungandr
Jormungandr
CRM-Easthatter
Jormungandr
Level 68
God Stats
10W - 2L
1,715 SR
Queue Stats
109W - 124L
1,479 Elo+
Solo
Sol
Sol
King_Buddha9
Sol
Level 69
God Stats
17W - 15L
1,524 SR
Queue Stats
32W - 27L
1,475 Elo+
Solo
Lancelot
Lancelot
L-Orpheus
Lancelot
Level 107
God Stats
3W - 0L
1,902 SR
Queue Stats
55W - 54L
1,540 Elo+
Party 1
Team Averages
Level 90
1,660 SR
1,507 Elo+

VS

Team Averages
Level 101
1,432 SR
1,444 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
giorcito23
Fenrir
Level 33
God Stats
4W - 8L
1,060 SR
Queue Stats
26W - 43L
1,179 Elo+
Solo
Ymir
Ymir
yovani2578
Ymir
Level 79
God Stats
4W - 2L
1,603 SR
Queue Stats
204W - 212L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 0 / 4
6,464
588
3,956
5,441
2,141
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
12
2 / 1 / 3
7,233
658
5,624
8,713
6,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
CRM-Easthatter
Jormungandr
10
2 / 2 / 4
5,891
536
7,631
8,127
4,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
2 / 2 / 3
6,492
590
4,669
8,293
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
L-Orpheus
Lancelot
11
3 / 0 / 3
6,187
562
4,624
7,334
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
0 / 2 / 0
5,882
535
4,785
7,062
2,000
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
 
Izanami
9
1 / 2 / 0
5,162
469
1,619
4,424
1,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
 
Chaac
8
0 / 1 / 0
4,793
436
2,746
7,854
4,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
giorcito23
Fenrir
8
1 / 3 / 0
4,954
450
2,086
8,606
3,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 2 / 2
5,343
486
5,297
10,266
4,431
Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
4
5
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
0
4
3
L
Ah Puch
 
Ah Puch
0
2
0
0
L
Izanami
 
Izanami
1
2
0
0.5
L
Chaac
 
Chaac
0
1
0
0
W
Osiris
2
1
3
3.5
W
Jormungandr
CRM-Easthatter
Jormungandr
2
2
4
2
W
2
2
3
1.75
W
Lancelot
L-Orpheus
Lancelot
3
0
3
4.5
L
Fenrir
giorcito23
Fenrir
1
3
0
0.33
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,504
Damage
16,533
37,908
Taken
38,212
19,816
Mitigated
16,336
12,559
Healing
7,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
3,956
405
0
1,623
5,441
2,141
257
3,202
2,239
45,658
0
L
Ah Puch
 
Ah Puch
4,785
100
0
2,064
7,062
2,000
507
2,935
4,127
44,397
1,234
L
Izanami
 
Izanami
1,619
1,152
0
750
4,424
1,416
0
3,252
960
0
24,811
L
Chaac
 
Chaac
2,746
303
0
1,485
7,854
4,988
390
334
7,048
0
22,344
W
Osiris
5,624
2,300
0
4,650
8,713
6,846
232
831
7,752
0
55,612
W
Jormungandr
CRM-Easthatter
Jormungandr
7,631
1,744
0
1,836
8,127
4,370
6
1,910
5,811
28,455
3,335
W
4,669
2,119
0
3,539
8,293
2,580
1,857
1,486
6,517
40,920
0
W
Lancelot
L-Orpheus
Lancelot
4,624
420
0
911
7,334
3,879
0
1,415
5,817
0
42,679
L
Fenrir
giorcito23
Fenrir
2,086
277
0
0
8,606
3,501
0
2,863
5,554
0
31,509
L
5,297
369
0
3,095
10,266
4,431
0
5,470
4,339
22,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,267
Gold Earned
26,134
338
Minions Killed
242
0
Camps Cleared
0
1,115,975
Distance Traveled
1,015,707
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,464
588
92
8
0
242,553
2
L
Ah Puch
5,882
535
74
7
0
211,862
4
L
Izanami
5,162
469
44
4
0
203,227
0
L
Chaac
4,793
436
30
3
0
182,951
3
W
Osiris
7,233
658
85
8
0
201,953
0
W
Jormungandr
5,891
536
47
4
0
198,902
0
W
Sol
6,492
590
60
5
0
197,275
0
W
Lancelot
6,187
562
54
5
0
275,292
0
L
Fenrir
4,954
450
55
5
0
205,281
0
L
Ymir
5,343
486
39
4
0
212,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role