Player Matchup

Ymir
Ymir
CHASEMCDADE
Ymir
Level 129
God Stats
2W - 0L
1,783 SR
Queue Stats
147W - 112L
1,600 Elo+
Party 2
Achilles
Achilles
MarcSterwerf
Achilles
Level 28
God Stats
10W - 11L
1,521 SR
Queue Stats
212W - 190L
1,560 Elo+
Party 2
Skadi
Skadi
UhtredRagnarsson
Skadi
Level 154
God Stats
3W - 3L
1,543 SR
Queue Stats
213W - 187L
1,575 Elo+
Party 2
Lancelot
Lancelot
pgz9999
Lancelot
Level 45
God Stats
5W - 2L
1,288 SR
Queue Stats
93W - 115L
1,453 Elo+
Solo
Ra
Ra
run-away-trey
Ra
Level 67
God Stats
2W - 3L
1,341 SR
Queue Stats
96W - 97L
1,524 Elo+
Party 2
Team Averages
Level 85
1,495 SR
1,543 Elo+

VS

Team Averages
Level 63
1,602 SR
1,529 Elo+
Mercury
Mercury
Arkaide
Mercury
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,547 Elo+
Party 1
Chaac
Chaac
BigZyn
Chaac
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Ymir
Ymir
Doct0rSleep
Ymir
Level 18
God Stats
1W - 1L
1,721 SR
Queue Stats
3W - 6L
1,485 Elo+
Party 1
Sol
Sol
Lexec
Sol
Level 143
God Stats
2W - 3L
1,787 SR
Queue Stats
32W - 21L
1,613 Elo+
Party 1
Ullr
Ullr
Sorrhoo
Ullr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 8
6,215
622
3,412
6,958
5,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
MarcSterwerf
Achilles
10
1 / 1 / 1
5,847
585
2,992
7,845
4,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 1 / 2
7,273
727
5,725
4,344
1,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Lancelot
pgz9999
Lancelot
11
4 / 1 / 3
6,365
637
6,515
7,141
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 1 / 4
6,598
660
4,429
4,513
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arkaide
Mercury
10
0 / 2 / 3
5,406
541
2,080
8,883
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
BigZyn
Chaac
10
1 / 1 / 2
6,139
614
4,666
6,692
2,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 5 / 0
4,746
475
1,152
7,846
4,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
Lexec
Sol
11
2 / 2 / 1
6,238
624
4,704
6,778
1,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
Sorrhoo
Ullr
9
1 / 3 / 0
5,185
519
1,519
4,977
1,259
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
13
Kills
4
4
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
Arkaide
Mercury
0
2
3
0.75
L
Chaac
BigZyn
Chaac
1
1
2
2
W
2
0
8
6
L
0
5
0
0
L
Sol
Lexec
Sol
2
2
1
1.25
W
Achilles
MarcSterwerf
Achilles
1
1
1
1.5
L
Ullr
Sorrhoo
Ullr
1
3
0
0.33
W
5
1
2
6
W
Lancelot
pgz9999
Lancelot
4
1
3
5.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,073
Damage
14,121
30,801
Taken
35,176
15,837
Mitigated
14,276
8,621
Healing
6,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Arkaide
Mercury
2,080
486
0
680
8,883
3,419
0
1,640
7,150
0
40,483
L
Chaac
BigZyn
Chaac
4,666
943
0
2,043
6,692
2,919
0
76
6,149
0
37,626
W
3,412
793
0
1,040
6,958
5,199
0
1,200
5,758
24,337
2,291
L
1,152
162
0
1,361
7,846
4,884
50
2,308
5,363
11,721
0
L
Sol
Lexec
Sol
4,704
1,250
0
2,012
6,778
1,795
809
2,924
3,568
42,182
970
W
Achilles
MarcSterwerf
Achilles
2,992
345
0
3,064
7,845
4,125
0
629
7,216
0
31,043
L
Ullr
Sorrhoo
Ullr
1,519
848
0
275
4,977
1,259
0
70
4,907
0
23,423
W
5,725
2,955
0
559
4,344
1,652
258
712
3,632
0
57,541
W
Lancelot
pgz9999
Lancelot
6,515
1,459
0
2,212
7,141
3,052
0
1,127
6,014
0
39,280
W
4,429
554
264
1,482
4,513
1,809
0
2,081
2,432
50,884
226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,298
Gold Earned
27,714
353
Minions Killed
285
0
Camps Cleared
0
1,116,852
Distance Traveled
975,095
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,406
541
72
7
0
241,848
0
L
Chaac
6,139
614
74
7
0
188,212
3
W
Ymir
6,215
622
44
4
0
207,129
3
L
Ymir
4,746
475
13
1
0
173,029
0
L
Sol
6,238
624
81
8
0
201,394
1
W
Achilles
5,847
585
50
5
0
197,504
1
L
Ullr
5,185
519
45
5
0
170,612
0
W
Skadi
7,273
727
98
10
0
192,373
0
W
Lancelot
6,365
637
63
6
0
282,692
0
W
Ra
6,598
660
98
10
0
237,154
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role