Player Matchup

Ah Puch
Ah Puch
Branna
Ah Puch
Level 140
God Stats
1W - 2L
1,364 SR
Queue Stats
113W - 96L
1,509 Elo+
Party 1
Ravana
Ravana
CHR155YH0W311
Ravana
Level 156
God Stats
4W - 3L
1,585 SR
Queue Stats
382W - 361L
1,487 Elo+
Solo
Sylvanus
Sylvanus
Trembleterre
Sylvanus
Level 141
God Stats
0W - 3L
1,309 SR
Queue Stats
119W - 103L
1,507 Elo+
Party 1
Artio
Artio
YuhDra
Artio
Level 143
God Stats
1W - 1L
1,702 SR
Queue Stats
52W - 51L
1,502 Elo+
Party 1
Hachiman
Hachiman
kapadonne
Hachiman
Level 139
God Stats
9W - 9L
1,434 SR
Queue Stats
464W - 472L
1,459 Elo+
Solo
Team Averages
Level 144
1,479 SR
1,493 Elo+

VS

Team Averages
Level 91
1,567 SR
1,504 Elo+
Athena
Athena
Christoharo
Athena
Level 12
God Stats
7W - 5L
1,333 SR
Queue Stats
9W - 8L
1,368 Elo+
Party 2
Da Ji
Da Ji
Destrow
Da Ji
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
152W - 118L
1,528 Elo+
Party 2
Janus
Janus
Peradiso
Janus
Level 130
God Stats
21W - 21L
1,699 SR
Queue Stats
242W - 218L
1,500 Elo+
Solo
Tyr
Tyr
aitormc
Tyr
Level 123
God Stats
3W - 2L
1,520 SR
Queue Stats
38W - 33L
1,594 Elo+
Solo
Chernobog
Chernobog
pitsS
Chernobog
Level 129
God Stats
5W - 0L
1,783 SR
Queue Stats
198W - 156L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Branna
Ah Puch
14
3 / 4 / 1
8,372
492
7,394
13,134
5,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 5 / 1
8,233
484
10,766
12,450
6,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Trembleterre
Sylvanus
13
2 / 3 / 5
8,309
489
7,704
16,416
12,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artio
YuhDra
Artio
12
0 / 3 / 1
7,348
432
4,917
15,367
16,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
kapadonne
Hachiman
12
1 / 5 / 4
7,027
413
6,615
12,447
5,080
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
4 / 3 / 8
8,946
526
6,380
14,378
15,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
Destrow
Da Ji
15
7 / 2 / 5
9,128
537
11,876
15,407
7,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
Peradiso
Janus
17
1 / 1 / 7
9,879
581
11,048
7,977
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tyr
17
2 / 1 / 2
10,195
600
9,573
14,500
11,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
pitsS
Chernobog
16
6 / 3 / 6
9,372
551
15,075
11,449
4,835
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
10
Kills
20
20
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Branna
Ah Puch
3
4
1
0.88
L
4
5
1
0.9
W
Athena
4
3
8
2.67
W
Da Ji
Destrow
Da Ji
7
2
5
4.75
W
Janus
Peradiso
Janus
1
1
7
4.5
L
Sylvanus
Trembleterre
Sylvanus
2
3
5
1.5
L
Artio
YuhDra
Artio
0
3
1
0.17
W
Tyr
2
1
2
3
L
Hachiman
kapadonne
Hachiman
1
5
4
0.6
W
Chernobog
pitsS
Chernobog
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,396
Damage
53,952
69,814
Taken
63,711
45,867
Mitigated
43,011
14,866
Healing
16,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Branna
Ah Puch
7,394
703
0
1,703
13,134
5,327
15
5,447
7,165
56,482
1,042
L
10,766
2,552
0
1,595
12,450
6,020
0
3,364
8,938
0
75,455
W
Athena
6,380
1,489
0
1,182
14,378
15,926
70
4,383
9,773
20,424
2,678
W
Da Ji
Destrow
Da Ji
11,876
3,036
0
750
15,407
7,516
124
1,837
13,352
0
71,566
W
Janus
Peradiso
Janus
11,048
350
95
1,865
7,977
3,318
343
3,957
3,610
84,719
527
L
Sylvanus
Trembleterre
Sylvanus
7,704
1,887
918
4,461
16,416
12,977
0
3,307
13,051
30,844
1,979
L
Artio
YuhDra
Artio
4,917
528
85
3,650
15,367
16,463
0
1,914
13,331
42,656
1,529
W
Tyr
9,573
1,418
0
8,212
14,500
11,416
0
3,889
9,675
0
91,074
L
Hachiman
kapadonne
Hachiman
6,615
4,568
0
2,454
12,447
5,080
0
1,967
10,480
0
36,571
W
Chernobog
pitsS
Chernobog
15,075
9,820
0
4,336
11,449
4,835
827
3,939
7,374
0
72,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,289
Gold Earned
47,520
413
Minions Killed
501
0
Camps Cleared
0
1,476,858
Distance Traveled
1,630,408
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,372
492
107
6
0
279,813
4
L
Ravana
8,233
484
121
7
0
333,428
0
W
Athena
8,946
526
29
2
0
329,191
0
W
Da Ji
9,128
537
88
5
0
344,286
1
W
Janus
9,879
581
152
9
0
335,457
2
L
Sylvanus
8,309
489
43
3
0
308,868
1
L
Artio
7,348
432
84
5
0
306,498
1
W
Tyr
10,195
600
132
8
0
337,017
0
L
Hachiman
7,027
413
58
3
0
248,251
2
W
Chernobog
9,372
551
100
6
0
284,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role