Player Matchup

Arachne
Arachne
Bronze III
 
Arachne
Bronze III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Bronze III
Papiislife
Sobek
Bronze III
Level 102
God Stats
0W - 2L
1,657 SR
Queue Stats
4W - 13L
1,382 MMR
Party 1
Cernunnos
Cernunnos
Bronze III
Sockfromwalmart_
Cernunnos
Bronze III
Level 62
God Stats
0W - 2L
1,340 SR
Queue Stats
4W - 13L
1,382 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 89
1,499 SR
1,422 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,687 SR
1,210 MMR
Kukulkan
Kukulkan
Silver I
AnxiousCribs
Kukulkan
Silver I
Level 138
God Stats
4W - 1L
1,661 SR
Queue Stats
158W - 163L
1,206 MMR
Party 2
Odin
Odin
Silver II
IM_THAT_GEMINI
Odin
Silver II
Level 56
God Stats
5W - 5L
1,551 SR
Queue Stats
108W - 134L
929 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Ripepstein69
Amaterasu
Gold IV
Level 121
God Stats
6W - 3L
1,848 SR
Queue Stats
224W - 230L
1,494 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
0 / 5 / 0
7,348
612
3,228
13,402
6,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sobek
11
0 / 3 / 2
6,886
574
3,322
12,844
13,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
11
1 / 4 / 0
7,069
589
3,794
8,207
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BacchusKuzenboChaacAchillesThoth

VS

Bans
Ne ZhaVulcanDiscordiaMartichorasHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AnxiousCribs
Kukulkan
15
5 / 0 / 7
9,478
790
11,056
1,035
460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 10
8,211
684
5,439
9,663
9,831
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Ripepstein69
Amaterasu
15
5 / 0 / 7
9,675
806
10,904
8,183
8,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
11
12
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
0
0
W
Kukulkan
AnxiousCribs
Kukulkan
5
0
7
8.5
W
1
2
10
3
L
Sobek
0
3
2
0.33
W
Amaterasu
Ripepstein69
Amaterasu
5
0
7
8.5
L
Cernunnos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,344
Damage
27,399
34,453
Taken
18,881
23,437
Mitigated
18,662
3,863
Healing
2,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,228
2,791
0
2,588
13,402
6,475
0
3,549
9,345
0
20,562
W
Kukulkan
AnxiousCribs
Kukulkan
11,056
1,011
0
165
1,035
460
891
403
632
49,917
0
W
5,439
1,096
0
464
9,663
9,831
0
1,954
7,709
735
20,152
L
Sobek
3,322
269
0
859
12,844
13,344
0
5,051
7,532
10,380
0
W
Amaterasu
Ripepstein69
Amaterasu
10,904
3,008
0
1,941
8,183
8,371
435
1,038
7,145
0
46,719
L
Cernunnos
3,794
1,828
0
416
8,207
3,618
0
2,935
5,023
0
20,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,303
Gold Earned
27,364
100
Minions Killed
211
0
Camps Cleared
0
574,833
Distance Traveled
687,740
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,348
612
42
4
0
217,392
0
W
Kukulkan
9,478
790
98
8
0
220,724
0
W
Odin
8,211
684
30
3
0
229,049
3
L
Sobek
6,886
574
11
1
0
200,864
0
W
Amaterasu
9,675
806
83
7
0
237,967
0
L
Cernunnos
7,069
589
47
4
0
156,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role