Player Matchup

Bastet
Bastet
DestielAsbutt
Bastet
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 116L
1,524 Elo+
Party 1
Anubis
Anubis
ReddYohann
Anubis
Level 68
God Stats
63W - 45L
1,625 SR
Queue Stats
254W - 205L
1,553 Elo+
Party 1
Sobek
Sobek
Syphon121
Sobek
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 81L
1,427 Elo+
Solo
Skadi
Skadi
TriIIVision
Skadi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Surtr
Surtr
nina-STEVE_famil
Surtr
Level 38
God Stats
6W - 2L
1,874 SR
Queue Stats
40W - 48L
1,439 Elo+
Solo
Team Averages
Level 81
1,600 SR
1,489 Elo+

VS

Team Averages
Level 82
1,557 SR
1,428 Elo+
Nike
Nike
Edeniaa_TV
Nike
Level 105
God Stats
6W - 2L
1,691 SR
Queue Stats
49W - 43L
1,452 Elo+
Solo
Bastet
Bastet
Tatsumxx
Bastet
Level 87
God Stats
1W - 1L
1,489 SR
Queue Stats
49W - 67L
1,396 Elo+
Party 2
Vulcan
Vulcan
Wongleeung
Vulcan
Level 29
God Stats
1W - 2L
1,370 SR
Queue Stats
33W - 40L
1,422 Elo+
Party 2
Izanami
Izanami
jollker23
Izanami
Level 107
God Stats
4W - 0L
1,714 SR
Queue Stats
41W - 32L
1,407 Elo+
Party 3
Cthulhu
Cthulhu
qudruplitnips
Cthulhu
Level 80
God Stats
9W - 9L
1,519 SR
Queue Stats
16W - 12L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
6,378
532
2,234
9,184
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
ReddYohann
Anubis
10
0 / 4 / 0
5,703
475
3,451
8,425
3,308
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Syphon121
Sobek
9
1 / 3 / 0
5,915
493
2,588
15,179
10,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 5 / 1
6,147
512
2,980
8,827
2,357
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 6 / 2
5,978
498
4,507
13,401
7,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
8,674
723
7,728
8,376
4,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
Tatsumxx
Bastet
13
7 / 1 / 2
7,564
630
6,767
10,043
4,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Wongleeung
Vulcan
12
1 / 1 / 4
7,250
604
10,152
4,971
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
jollker23
Izanami
11
2 / 1 / 5
6,402
534
6,335
6,820
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
11
5 / 2 / 3
6,826
569
8,952
8,503
7,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
19
19
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
W
4
0
1
4.5
L
Anubis
ReddYohann
Anubis
0
4
0
0
L
Sobek
Syphon121
Sobek
1
3
0
0.33
W
Bastet
Tatsumxx
Bastet
7
1
2
8
L
1
5
1
0.3
W
Vulcan
Wongleeung
Vulcan
1
1
4
3
W
Izanami
jollker23
Izanami
2
1
5
4.5
L
0
6
2
0.17
W
Cthulhu
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,760
Damage
39,934
55,016
Taken
38,713
27,557
Mitigated
20,005
9,993
Healing
6,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,234
729
0
1,564
9,184
3,813
0
2,265
6,865
0
54,756
W
7,728
744
0
1,470
8,376
4,402
0
856
7,232
118
77,055
L
Anubis
ReddYohann
Anubis
3,451
91
0
1,750
8,425
3,308
0
4,173
3,965
39,087
940
L
Sobek
Syphon121
Sobek
2,588
193
55
4,376
15,179
10,701
0
5,239
9,316
16,253
850
W
Bastet
Tatsumxx
Bastet
6,767
2,178
0
2,611
10,043
4,786
0
413
9,570
0
65,503
L
2,980
1,263
0
1,079
8,827
2,357
0
3,502
4,845
0
25,948
W
Vulcan
Wongleeung
Vulcan
10,152
97
0
423
4,971
1,491
393
2,472
2,458
52,025
401
W
Izanami
jollker23
Izanami
6,335
3,901
0
1,623
6,820
2,232
1,024
1,333
5,487
0
42,395
L
4,507
2,204
0
1,169
13,401
7,378
0
2,134
11,170
725
30,996
W
Cthulhu
8,952
364
0
868
8,503
7,094
333
1,033
7,426
27,508
2,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,121
Gold Earned
36,716
291
Minions Killed
424
0
Camps Cleared
0
1,164,698
Distance Traveled
1,264,391
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,378
532
99
8
0
267,013
0
W
Nike
8,674
723
141
12
0
264,743
2
L
Anubis
5,703
475
63
5
0
211,238
2
L
Sobek
5,915
493
26
2
0
240,892
0
W
Bastet
7,564
630
87
7
0
288,895
0
L
Skadi
6,147
512
41
3
0
204,969
1
W
Vulcan
7,250
604
98
8
0
259,331
2
W
Izanami
6,402
534
61
5
0
217,970
0
L
Surtr
5,978
498
62
5
0
240,586
0
W
Cthulhu
6,826
569
37
3
0
233,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role