Player Matchup

Chaac
Chaac
AleBras
Chaac
Level 105
God Stats
0W - 1L
1,225 SR
Queue Stats
102W - 109L
1,462 Elo+
Party 2
Tyr
Tyr
AncientPepes
Tyr
Level 164
God Stats
12W - 3L
1,902 SR
Queue Stats
133W - 84L
1,572 Elo+
Solo
Vulcan
Vulcan
Beubow
Vulcan
Level 104
God Stats
5W - 3L
1,940 SR
Queue Stats
100W - 109L
1,532 Elo+
Solo
Janus
Janus
FernandoSniper
Janus
Level 127
God Stats
0W - 4L
1,164 SR
Queue Stats
63W - 85L
1,516 Elo+
Party 2
Sun Wukong
Sun Wukong
Gumersio
Sun Wukong
Level 147
God Stats
1W - 1L
1,737 SR
Queue Stats
38W - 57L
1,458 Elo+
Party 2
Team Averages
Level 129
1,594 SR
1,508 Elo+

VS

Team Averages
Level 135
1,493 SR
1,514 Elo+
Charybdis
Charybdis
Braddey
Charybdis
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,257 Elo+
Party 1
Ra
Ra
JacerOK
Ra
Level 109
God Stats
3W - 7L
1,203 SR
Queue Stats
274W - 244L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
KRxd
Baron Samedi
Level 128
God Stats
7W - 1L
1,831 SR
Queue Stats
49W - 34L
1,647 Elo+
Solo
Cthulhu
Cthulhu
S1lXx
Cthulhu
Level 180
God Stats
1W - 1L
1,429 SR
Queue Stats
59W - 42L
1,564 Elo+
Party 1
Mercury
Mercury
SPLTyr
Mercury
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 17L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AleBras
Chaac
12
0 / 4 / 3
6,632
510
7,979
13,513
12,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 1 / 0
9,143
703
11,237
14,297
8,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
Beubow
Vulcan
11
0 / 4 / 1
6,188
476
3,505
7,243
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 4 / 2
5,787
445
7,357
8,943
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Gumersio
Sun Wukong
10
1 / 4 / 2
6,278
483
4,769
12,512
10,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Braddey
Charybdis
14
2 / 3 / 4
7,322
563
9,213
12,656
5,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 2
7,718
594
5,065
8,774
4,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
KRxd
Baron Samedi
12
2 / 0 / 11
7,667
590
7,216
7,964
7,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
S1lXx
Cthulhu
12
1 / 4 / 2
7,193
553
5,591
12,083
9,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
SPLTyr
Mercury
14
9 / 0 / 5
8,122
625
11,268
14,084
7,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
8
Kills
17
17
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
AleBras
Chaac
0
4
3
0.38
L
6
1
0
6
L
Vulcan
Beubow
Vulcan
0
4
1
0.13
W
Charybdis
Braddey
Charybdis
2
3
4
1.33
L
1
4
2
0.5
L
Sun Wukong
Gumersio
Sun Wukong
1
4
2
0.5
W
3
1
2
4
W
Baron Samedi
KRxd
Baron Samedi
2
0
11
7.5
W
Cthulhu
S1lXx
Cthulhu
1
4
2
0.5
W
Mercury
SPLTyr
Mercury
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,847
Damage
38,353
56,508
Taken
55,561
36,198
Mitigated
33,656
16,813
Healing
24,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AleBras
Chaac
7,979
1,684
0
4,413
13,513
12,159
0
2,587
10,926
0
55,424
L
11,237
2,086
0
6,078
14,297
8,038
0
4,935
8,494
0
74,162
L
Vulcan
Beubow
Vulcan
3,505
148
0
1,000
7,243
2,797
0
3,018
3,819
35,854
453
W
Charybdis
Braddey
Charybdis
9,213
5,535
0
4,952
12,656
5,045
0
1,894
10,278
0
70,072
L
7,357
400
0
2,722
8,943
2,900
0
2,359
6,520
34,814
0
L
Sun Wukong
Gumersio
Sun Wukong
4,769
1,067
0
2,600
12,512
10,304
0
3,294
9,056
0
24,907
W
5,065
119
982
3,829
8,774
4,282
450
3,381
5,393
60,404
996
W
Baron Samedi
KRxd
Baron Samedi
7,216
762
2,014
4,546
7,964
7,860
0
2,233
5,587
26,444
0
W
Cthulhu
S1lXx
Cthulhu
5,591
482
0
2,786
12,083
9,356
0
779
11,304
52,642
940
W
Mercury
SPLTyr
Mercury
11,268
7,815
0
4,910
14,084
7,113
0
2,407
11,588
0
69,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,028
Gold Earned
38,022
375
Minions Killed
441
0
Camps Cleared
0
1,355,618
Distance Traveled
1,440,288
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,632
510
96
7
0
248,040
0
L
Tyr
9,143
703
132
10
0
291,263
0
L
Vulcan
6,188
476
70
5
0
264,081
1
W
Charybdis
7,322
563
117
9
0
246,852
1
L
Janus
5,787
445
55
4
0
253,426
0
L
Sun Wukong
6,278
483
22
2
0
298,808
4
W
Ra
7,718
594
104
8
0
297,382
0
W
Baron Samedi
7,667
590
18
1
0
295,532
0
W
Cthulhu
7,193
553
99
8
0
258,463
2
W
Mercury
8,122
625
103
8
0
342,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role