Player Matchup

Sol
Sol
 
Sol
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Elacan
Discordia
Level 146
God Stats
8W - 10L
1,169 SR
Queue Stats
332W - 327L
1,530 Elo+
Party 1
Bacchus
Bacchus
Karamanoglu
Bacchus
Level 121
God Stats
2W - 1L
1,557 SR
Queue Stats
129W - 130L
1,516 Elo+
Party 1
Sun Wukong
Sun Wukong
SteelMonster
Sun Wukong
Level 114
God Stats
1W - 3L
1,144 SR
Queue Stats
62W - 55L
1,508 Elo+
Party 2
Team Averages
Level 151
1,374 SR
1,511 Elo+

VS

Team Averages
Level 136
1,429 SR
1,477 Elo+
Ymir
Ymir
BogPhrog
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 142L
1,585 Elo+
Solo
Izanami
Izanami
Detity
Izanami
Level 143
God Stats
1W - 6L
1,181 SR
Queue Stats
249W - 260L
1,502 Elo+
Party 3
Ne Zha
Ne Zha
Mexicain67
Ne Zha
Level 133
God Stats
2W - 2L
1,574 SR
Queue Stats
283W - 279L
1,468 Elo+
Solo
Raijin
Raijin
OwenShep
Raijin
Level 128
God Stats
1W - 5L
1,391 SR
Queue Stats
140W - 130L
1,474 Elo+
Party 3
Cthulhu
Cthulhu
Wrathline
Cthulhu
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 0 / 7
6,454
1,291
5,374
3,721
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Odin
 
Odin
10
1 / 2 / 6
5,726
1,145
2,477
6,003
4,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Elacan
Discordia
12
3 / 0 / 4
6,408
1,282
7,792
1,748
747
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Karamanoglu
Bacchus
10
3 / 3 / 3
6,128
1,226
2,249
5,189
3,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
SteelMonster
Sun Wukong
10
1 / 0 / 6
5,843
1,169
3,139
3,525
2,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 2 / 4
5,698
1,140
2,086
6,596
6,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Detity
Izanami
12
3 / 2 / 2
5,852
1,170
3,544
5,323
2,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Mexicain67
Ne Zha
1
0 / 0 / 0
1,284
257
0
0
0
Raijin
OwenShep
Raijin
8
0 / 3 / 2
4,868
974
1,404
4,174
1,630
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Wrathline
Cthulhu
10
1 / 3 / 2
5,256
1,051
2,805
5,946
5,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
10
Kills
5
5
Deaths
10
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
7
5.5
W
Odin
 
Odin
1
2
6
2
L
Ymir
1
2
4
1.5
L
Izanami
Detity
Izanami
3
2
2
2
W
Discordia
Elacan
Discordia
3
0
4
5
W
Bacchus
Karamanoglu
Bacchus
3
3
3
1.5
L
Ne Zha
Mexicain67
Ne Zha
0
0
0
0
L
Raijin
OwenShep
Raijin
0
3
2
0.33
W
Sun Wukong
SteelMonster
Sun Wukong
1
0
6
4
L
Cthulhu
Wrathline
Cthulhu
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,031
Damage
9,839
20,186
Taken
22,039
12,899
Mitigated
16,118
7,997
Healing
4,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,374
792
322
2,360
3,721
1,406
684
1,021
2,700
15,693
420
W
Odin
 
Odin
2,477
272
219
1,405
6,003
4,591
0
1,520
4,363
0
6,578
L
Ymir
2,086
171
927
1,059
6,596
6,742
0
4,654
1,861
4,649
0
L
Izanami
Detity
Izanami
3,544
2,362
156
1,133
5,323
2,429
0
3,805
1,476
0
11,926
W
Discordia
Elacan
Discordia
7,792
282
0
750
1,748
747
539
625
1,041
14,846
535
W
Bacchus
Karamanoglu
Bacchus
2,249
68
644
204
5,189
3,749
0
1,898
3,216
3,387
0
L
Ne Zha
Mexicain67
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
L
Raijin
OwenShep
Raijin
1,404
82
344
103
4,174
1,630
0
3,270
860
4,803
169
W
Sun Wukong
SteelMonster
Sun Wukong
3,139
270
1,264
829
3,525
2,406
33
756
2,769
0
6,711
L
Cthulhu
Wrathline
Cthulhu
2,805
86
461
576
5,946
5,317
0
3,203
2,553
7,081
148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,559
Gold Earned
22,958
62
Minions Killed
44
0
Camps Cleared
0
455,261
Distance Traveled
333,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,454
1,291
27
5
0
86,780
0
W
Odin
5,726
1,145
7
1
0
92,629
0
L
Ymir
5,698
1,140
5
1
0
96,209
0
L
Izanami
5,852
1,170
25
5
0
91,613
0
W
Discordia
6,408
1,282
16
3
0
88,985
0
W
Bacchus
6,128
1,226
2
0
0
72,095
0
L
Ne Zha
1,284
257
0
0
0
0
0
L
Raijin
4,868
974
6
1
0
67,779
0
W
Sun Wukong
5,843
1,169
10
2
0
114,772
0
L
Cthulhu
5,256
1,051
8
2
0
78,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role