Player Matchup

Horus
Horus
BlastingBussy
Horus
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 56L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
EdoHatesSmite
Zhong Kui
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,577 Elo+
Party 2
Arachne
Arachne
Prognosticus
Arachne
Level 124
God Stats
5W - 0L
1,890 SR
Queue Stats
11W - 15L
1,452 Elo+
Party 2
Olorun
Olorun
Shark Steeze
Olorun
Level 125
God Stats
1W - 2L
1,442 SR
Queue Stats
10W - 19L
1,419 Elo+
Party 2
Lancelot
Lancelot
SneezyMoose
Lancelot
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 25L
1,398 Elo+
Party 2
Team Averages
Level 137
1,567 SR
1,474 Elo+

VS

Team Averages
Level 93
1,485 SR
1,538 Elo+
Nemesis
Nemesis
CaptainClooch
Nemesis
Level 104
God Stats
4W - 7L
1,440 SR
Queue Stats
90W - 133L
1,422 Elo+
Party 3
Olorun
Olorun
KonkyKoink
Olorun
Level 107
God Stats
2W - 2L
1,336 SR
Queue Stats
153W - 181L
1,580 Elo+
Party 1
Cu Chulainn
Cu Chulainn
iamSens
Cu Chulainn
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 78L
1,553 Elo+
Party 3
Artio
Artio
sergantbones
Artio
Level 102
God Stats
0W - 5L
1,291 SR
Queue Stats
99W - 141L
1,569 Elo+
Party 1
Neith
Neith
tbrownen
Neith
Level 96
God Stats
5W - 3L
1,857 SR
Queue Stats
94W - 118L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 11
7,523
537
5,031
9,357
7,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
EdoHatesSmite
Zhong Kui
15
2 / 0 / 3
8,472
605
7,671
7,670
6,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Prognosticus
Arachne
14
6 / 2 / 8
8,726
623
10,025
13,760
5,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
13
1 / 3 / 4
8,060
576
5,138
7,303
3,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
SneezyMoose
Lancelot
15
7 / 2 / 3
9,523
680
14,810
12,720
6,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
3 / 3 / 0
6,711
479
5,778
10,383
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
KonkyKoink
Olorun
12
2 / 4 / 2
7,276
520
6,402
9,930
3,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cu Chulainn
iamSens
Cu Chulainn
12
1 / 5 / 1
7,014
501
9,096
16,223
13,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 2
6,497
464
2,789
10,088
9,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
tbrownen
Neith
13
0 / 3 / 1
7,776
555
5,088
11,200
5,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
18
Kills
6
7
Deaths
18
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
L
Nemesis
3
3
0
1
W
Zhong Kui
EdoHatesSmite
Zhong Kui
2
0
3
3.5
L
Olorun
KonkyKoink
Olorun
2
4
2
0.75
W
Arachne
Prognosticus
Arachne
6
2
8
5
W
Olorun
1
3
4
1
W
Lancelot
SneezyMoose
Lancelot
7
2
3
4.25
L
Cu Chulainn
iamSens
Cu Chulainn
1
5
1
0.3
L
0
3
2
0.33
L
Neith
tbrownen
Neith
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,675
Damage
29,153
50,810
Taken
57,824
29,014
Mitigated
37,302
21,004
Healing
10,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,031
2,111
413
3,182
9,357
7,421
0
3,267
6,090
0
16,082
L
Nemesis
5,778
1,807
0
747
10,383
4,924
0
1,793
8,590
0
55,586
W
Zhong Kui
EdoHatesSmite
Zhong Kui
7,671
2,318
0
4,838
7,670
6,346
808
100
7,570
67,793
9,160
L
Olorun
KonkyKoink
Olorun
6,402
3,815
230
2,181
9,930
3,606
281
3,591
6,339
49,938
534
W
Arachne
Prognosticus
Arachne
10,025
7,313
0
7,172
13,760
5,948
649
1,006
12,754
0
64,444
W
Olorun
5,138
3,090
360
1,669
7,303
3,155
82
3,803
3,500
61,381
221
W
Lancelot
SneezyMoose
Lancelot
14,810
3,754
0
3,370
12,720
6,144
0
866
11,854
0
75,415
L
Cu Chulainn
iamSens
Cu Chulainn
9,096
1,611
0
2,069
16,223
13,848
0
1,136
15,087
0
52,371
L
2,789
327
487
2,487
10,088
9,847
0
953
9,135
25,199
0
L
Neith
tbrownen
Neith
5,088
1,210
0
2,474
11,200
5,077
0
4,572
6,628
0
75,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,304
Gold Earned
35,274
453
Minions Killed
453
0
Camps Cleared
0
1,507,482
Distance Traveled
1,391,307
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,523
537
11
1
0
330,153
3
L
Nemesis
6,711
479
81
6
0
330,689
2
W
Zhong Kui
8,472
605
123
9
0
287,629
4
L
Olorun
7,276
520
91
7
0
250,379
0
W
Arachne
8,726
623
102
7
0
314,829
0
W
Olorun
8,060
576
110
8
0
266,493
2
W
Lancelot
9,523
680
107
8
0
308,378
3
L
Cu Chulainn
7,014
501
93
7
0
274,963
3
L
Artio
6,497
464
42
3
0
309,347
0
L
Neith
7,776
555
146
10
0
225,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role