Player Matchup

Anhur
Anhur
 
Anhur
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
 
Kali
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
SlotSavvy
Arachne
Level 136
God Stats
2W - 0L
1,777 SR
Queue Stats
14W - 1L
1,718 Elo+
Party 1
Agni
Agni
gabussyforlove
Agni
Level 68
God Stats
3W - 0L
1,720 SR
Queue Stats
11W - 1L
1,672 Elo+
Party 1
Team Averages
Level 93
1,599 SR
1,578 Elo+

VS

Team Averages
Level 137
1,490 SR
1,515 Elo+
Raijin
Raijin
 
Raijin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
INTELFROGGY
Sobek
Level 140
God Stats
24W - 32L
1,412 SR
Queue Stats
344W - 316L
1,469 Elo+
Party 2
Horus
Horus
TheWarriorChaos
Horus
Level 158
God Stats
2W - 6L
1,289 SR
Queue Stats
354W - 362L
1,489 Elo+
Solo
Cernunnos
Cernunnos
VldN08
Cernunnos
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
315W - 287L
1,491 Elo+
Party 2
Loki
Loki
ZapperRX
Loki
Level 88
God Stats
21W - 10L
1,746 SR
Queue Stats
91W - 44L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 0 / 1
6,614
661
6,822
5,920
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kali
 
Kali
11
1 / 0 / 0
6,365
637
6,965
11,892
5,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
 
Fafnir
10
1 / 0 / 4
6,156
616
3,038
5,512
5,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
SlotSavvy
Arachne
11
2 / 0 / 1
5,860
586
4,605
7,839
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

12
0 / 0 / 2
6,369
637
3,321
2,782
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 0 / 0
4,958
496
869
5,852
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 2 / 0
4,991
499
2,599
6,261
4,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 0
5,054
505
5,873
11,088
9,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
VldN08
Cernunnos
8
0 / 4 / 0
4,571
457
2,887
8,116
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
9
0 / 2 / 0
4,828
483
1,948
7,049
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
9
Kills
0
0
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
1
5.5
W
Kali
 
Kali
1
0
0
1
W
Fafnir
 
Fafnir
1
0
4
3
L
Raijin
 
Raijin
0
0
0
0
L
0
2
0
0
W
Arachne
SlotSavvy
Arachne
2
0
1
2.5
L
0
1
0
0
L
Cernunnos
VldN08
Cernunnos
0
4
0
0
L
Loki
0
2
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,751
Damage
14,176
33,945
Taken
38,366
17,161
Mitigated
19,615
19,292
Healing
15,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,822
3,999
0
3,019
5,920
2,201
0
834
5,086
0
51,330
W
Kali
 
Kali
6,965
2,695
0
8,117
11,892
5,672
0
0
11,105
0
50,226
W
Fafnir
 
Fafnir
3,038
885
0
2,566
5,512
5,220
0
1,309
4,203
16,015
509
L
Raijin
 
Raijin
869
0
0
2,172
5,852
1,921
0
3,259
2,097
33,661
0
L
2,599
298
0
2,663
6,261
4,593
0
1,192
5,069
14,578
0
W
Arachne
SlotSavvy
Arachne
4,605
3,161
0
4,783
7,839
3,106
0
679
7,160
0
49,632
L
5,873
2,202
0
5,073
11,088
9,039
0
0
10,098
0
35,590
L
Cernunnos
VldN08
Cernunnos
2,887
1,035
0
2,453
8,116
1,873
0
1,203
6,913
0
29,913
L
Loki
1,948
448
0
3,076
7,049
2,189
0
159
6,809
0
41,808
W
3,321
312
0
807
2,782
962
0
646
2,136
50,975
1,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,364
Gold Earned
24,402
368
Minions Killed
279
0
Camps Cleared
0
1,107,839
Distance Traveled
1,020,539
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,614
661
91
9
0
199,113
2
W
Kali
6,365
637
76
8
0
207,647
0
W
Fafnir
6,156
616
17
2
0
233,408
1
L
Raijin
4,958
496
70
7
0
202,845
4
L
Sobek
4,991
499
21
2
0
200,616
0
W
Arachne
5,860
586
81
8
0
266,166
0
L
Horus
5,054
505
55
6
0
198,818
0
L
Cernunnos
4,571
457
63
6
0
185,306
0
L
Loki
4,828
483
70
7
0
232,954
1
W
Agni
6,369
637
103
10
0
201,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role