Player Matchup

Zeus
Zeus
AyeLowkeyLoki
Zeus
Level 175
God Stats
7W - 5L
1,670 SR
Queue Stats
291W - 292L
1,479 Elo+
Solo
Artio
Artio
HypnosGreat
Artio
Level 157
God Stats
1W - 2L
1,695 SR
Queue Stats
136W - 140L
1,489 Elo+
Solo
Lancelot
Lancelot
gamerjaz
Lancelot
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,442 Elo+
Solo
Hachiman
Hachiman
jo3ker420198
Hachiman
Level 84
God Stats
2W - 6L
1,663 SR
Queue Stats
289W - 311L
1,453 Elo+
Solo
Sol
Sol
xtremeuser
Sol
Level 129
God Stats
2W - 3L
1,641 SR
Queue Stats
137W - 166L
1,425 Elo+
Solo
Team Averages
Level 135
1,634 SR
1,458 Elo+

VS

Team Averages
Level 108
1,462 SR
1,483 Elo+
Kuzenbo
Kuzenbo
Infernals
Kuzenbo
Level 132
God Stats
3W - 4L
1,443 SR
Queue Stats
183W - 181L
1,448 Elo+
Solo
Bellona
Bellona
MCGambit06
Bellona
Level 148
God Stats
3W - 1L
1,548 SR
Queue Stats
365W - 365L
1,464 Elo+
Solo
Baron Samedi
Baron Samedi
ZacaroniAnCheese
Baron Samedi
Level 109
God Stats
2W - 1L
1,540 SR
Queue Stats
79W - 105L
1,401 Elo+
Party 1
Atlas
Atlas
blackdragon5747
Atlas
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,665 Elo+
Solo
Baba Yaga
Baba Yaga
branchlandbomber
Baba Yaga
Level 124
God Stats
1W - 1L
1,279 SR
Queue Stats
71W - 75L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
7,575
758
9,794
7,491
2,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 5 / 4
7,938
794
6,766
15,804
19,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
gamerjaz
Lancelot
15
1 / 4 / 4
7,425
743
4,988
9,693
8,056
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
jo3ker420198
Hachiman
14
2 / 7 / 2
7,606
761
10,186
11,207
4,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 4
6,852
685
9,985
10,182
4,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Infernals
Kuzenbo
15
4 / 1 / 12
9,379
938
6,670
20,498
20,158
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
MCGambit06
Bellona
15
11 / 4 / 9
9,519
952
11,177
15,189
19,940
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Baron Samedi
ZacaroniAnCheese
Baron Samedi
16
8 / 2 / 12
9,746
975
14,119
13,112
8,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 16
8,816
882
5,342
10,610
10,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Baba Yaga
16
1 / 0 / 17
8,750
875
9,439
6,650
4,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
91
9
Kills
25
25
Deaths
10
16
Assists
66
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
3
5
4
1
W
Kuzenbo
Infernals
Kuzenbo
4
1
12
10
W
Bellona
MCGambit06
Bellona
11
4
9
3.88
W
Baron Samedi
ZacaroniAnCheese
Baron Samedi
8
2
12
7
W
1
3
16
3
W
Baba Yaga
1
0
17
9.5
L
Lancelot
gamerjaz
Lancelot
1
4
4
0.75
L
Hachiman
jo3ker420198
Hachiman
2
7
2
0.43
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,719
Damage
46,747
54,377
Taken
66,059
39,478
Mitigated
63,011
13,373
Healing
30,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,794
795
438
1,729
7,491
2,980
22
4,460
3,031
22,846
0
L
6,766
204
726
4,780
15,804
19,465
0
10,262
5,542
8,772
0
W
Kuzenbo
Infernals
Kuzenbo
6,670
3,168
3,555
9,856
20,498
20,158
876
6,431
13,875
10,710
0
W
Bellona
MCGambit06
Bellona
11,177
1,320
210
1,711
15,189
19,940
137
4,394
10,538
0
15,081
W
Baron Samedi
ZacaroniAnCheese
Baron Samedi
14,119
305
4,906
4,796
13,112
8,013
1,468
6,174
6,674
24,439
1,606
W
5,342
1,985
512
1,400
10,610
10,728
444
4,995
5,298
12,019
884
W
Baba Yaga
9,439
1,005
938
2,316
6,650
4,172
1,805
3,432
3,129
27,109
0
L
Lancelot
gamerjaz
Lancelot
4,988
628
364
1,719
9,693
8,056
0
6,284
3,409
0
12,967
L
Hachiman
jo3ker420198
Hachiman
10,186
5,989
417
441
11,207
4,835
20
6,771
4,436
0
18,301
L
9,985
3,032
219
2,540
10,182
4,142
0
6,843
3,339
19,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,396
Gold Earned
46,210
81
Minions Killed
99
0
Camps Cleared
0
820,226
Distance Traveled
1,004,803
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,575
758
26
3
0
144,524
0
L
Artio
7,938
794
6
1
0
187,191
0
W
Kuzenbo
9,379
938
16
2
0
223,873
0
W
Bellona
9,519
952
10
1
0
165,153
0
W
Baron Samedi
9,746
975
19
2
0
209,608
0
W
Atlas
8,816
882
24
2
0
185,911
0
W
Baba Yaga
8,750
875
30
3
0
220,258
0
L
Lancelot
7,425
743
16
2
0
167,382
0
L
Hachiman
7,606
761
11
1
0
162,765
0
L
Sol
6,852
685
22
2
0
158,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role