Player Matchup

Artemis
Artemis
FA1LTAL1TY
Artemis
Level 142
God Stats
1W - 0L
1,840 SR
Queue Stats
64W - 53L
1,524 Elo+
Solo
Discordia
Discordia
Nyl-nyl
Discordia
Level 148
God Stats
11W - 16L
1,517 SR
Queue Stats
41W - 52L
1,369 Elo+
Party 1
Athena
Athena
RG_HORUS5
Athena
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 47L
1,430 Elo+
Party 1
Ix Chel
Ix Chel
USN_EM_ARM
Ix Chel
Level 93
God Stats
9W - 6L
1,596 SR
Queue Stats
21W - 20L
1,375 Elo+
Solo
Ullr
Ullr
drystonemoss4
Ullr
Level 85
God Stats
353W - 443L
1,469 SR
Queue Stats
380W - 470L
1,435 Elo+
Solo
Team Averages
Level 115
1,584 SR
1,427 Elo+

VS

Team Averages
Level 118
1,502 SR
1,476 Elo+
Izanami
Izanami
ArchGriffin
Izanami
Level 118
God Stats
35W - 32L
1,383 SR
Queue Stats
188W - 182L
1,488 Elo+
Solo
Thanatos
Thanatos
I One Ghost I
Thanatos
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,392 Elo+
Solo
Charon
Charon
PhrozWSU
Charon
Level 150
God Stats
40W - 26L
1,638 SR
Queue Stats
172W - 194L
1,487 Elo+
Solo
Cernunnos
Cernunnos
RAHK
Cernunnos
Level 117
God Stats
8W - 8L
1,493 SR
Queue Stats
115W - 130L
1,422 Elo+
Solo
Ra
Ra
ghostrider6212
Ra
Level 157
God Stats
14W - 20L
1,494 SR
Queue Stats
335W - 276L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FA1LTAL1TY
Artemis
16
2 / 1 / 5
10,535
1,054
10,039
9,563
4,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Nyl-nyl
Discordia
15
1 / 0 / 4
9,580
958
11,450
4,739
1,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
RG_HORUS5
Athena
15
2 / 1 / 6
10,795
1,080
10,383
16,033
21,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ix Chel
USN_EM_ARM
Ix Chel
16
3 / 1 / 4
10,214
1,021
10,401
9,985
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
0 / 0 / 2
8,767
877
182
3,963
2,990
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

268

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArchGriffin
Izanami
14
0 / 0 / 0
9,043
904
4,363
7,899
4,116
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
I One Ghost I
Thanatos
14
2 / 4 / 0
9,522
952
4,912
12,959
8,428
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charon
PhrozWSU
Charon
15
1 / 1 / 2
10,762
1,076
11,264
12,023
15,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
RAHK
Cernunnos
15
0 / 0 / 1
9,231
923
4,831
4,993
2,895
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
0 / 3 / 2
10,146
1,015
13,975
8,268
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
8
Kills
3
3
Deaths
8
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
ArchGriffin
Izanami
0
0
0
0
W
Artemis
FA1LTAL1TY
Artemis
2
1
5
4.5
L
Thanatos
I One Ghost I
Thanatos
2
4
0
0.5
W
Discordia
Nyl-nyl
Discordia
1
0
4
3
L
Charon
PhrozWSU
Charon
1
1
2
2
L
Cernunnos
RAHK
Cernunnos
0
0
1
0.5
W
Athena
RG_HORUS5
Athena
2
1
6
5
W
Ix Chel
USN_EM_ARM
Ix Chel
3
1
4
5
W
0
0
2
1
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,455
Damage
39,345
44,283
Taken
46,142
34,066
Mitigated
35,166
9,892
Healing
9,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ArchGriffin
Izanami
4,363
2,202
0
2,127
7,899
4,116
0
5,919
1,980
0
14,987
W
Artemis
FA1LTAL1TY
Artemis
10,039
5,396
0
2,391
9,563
4,208
0
4,172
5,073
0
40,652
L
Thanatos
I One Ghost I
Thanatos
4,912
1,438
0
3,518
12,959
8,428
0
7,240
5,719
0
13,786
W
Discordia
Nyl-nyl
Discordia
11,450
667
291
159
4,739
1,739
0
3,017
1,508
28,060
1,031
L
Charon
PhrozWSU
Charon
11,264
1,121
0
815
12,023
15,232
0
7,118
4,905
20,513
2,050
L
Cernunnos
RAHK
Cernunnos
4,831
1,398
389
711
4,993
2,895
0
3,512
1,481
0
24,760
W
Athena
RG_HORUS5
Athena
10,383
2,255
268
1,440
16,033
21,205
0
6,138
9,365
17,764
2,571
W
Ix Chel
USN_EM_ARM
Ix Chel
10,401
1,083
2,014
3,292
9,985
3,924
0
5,941
3,513
27,413
1,223
W
182
44
0
37
3,963
2,990
0
2,088
1,749
0
2,398
L
13,975
711
626
916
8,268
4,495
0
5,160
3,108
41,254
1,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,891
Gold Earned
48,704
191
Minions Killed
198
7
Camps Cleared
8
770,965
Distance Traveled
861,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,043
904
24
2
5
142,427
0
W
Artemis
10,535
1,054
76
8
1
147,359
0
L
Thanatos
9,522
952
26
3
0
174,253
0
W
Discordia
9,580
958
31
3
2
192,187
0
L
Charon
10,762
1,076
20
2
2
198,997
0
L
Cernunnos
9,231
923
43
4
0
163,411
0
W
Athena
10,795
1,080
26
3
1
181,317
0
W
Ix Chel
10,214
1,021
53
5
2
178,356
0
W
Ullr
8,767
877
5
1
1
71,746
0
L
Ra
10,146
1,015
85
9
1
182,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role