Player Matchup

Charybdis
Charybdis
AdriSushi
Charybdis
Level 87
God Stats
28W - 32L
1,523 SR
Queue Stats
299W - 305L
1,510 Elo+
Party 2
Guan Yu
Guan Yu
Bacatone
Guan Yu
Level 81
God Stats
99W - 113L
1,479 SR
Queue Stats
162W - 187L
1,408 Elo+
Solo
Kukulkan
Kukulkan
HarrySushi
Kukulkan
Level 73
God Stats
134W - 129L
1,548 SR
Queue Stats
223W - 237L
1,515 Elo+
Party 2
Persephone
Persephone
xBloodPact
Persephone
Level 61
God Stats
1W - 1L
1,404 SR
Queue Stats
76W - 90L
1,432 Elo+
Solo
Cabrakan
Cabrakan
косис
Cabrakan
Level 68
God Stats
4W - 4L
1,787 SR
Queue Stats
115W - 126L
1,413 Elo+
Solo
Team Averages
Level 74
1,548 SR
1,456 Elo+

VS

Team Averages
Level 83
1,647 SR
1,460 Elo+
Bastet
Bastet
Annellise
Bastet
Level 90
God Stats
14W - 4L
1,855 SR
Queue Stats
51W - 49L
1,456 Elo+
Solo
Vulcan
Vulcan
GPOOPS
Vulcan
Level 124
God Stats
8W - 9L
1,506 SR
Queue Stats
52W - 67L
1,401 Elo+
Solo
Hercules
Hercules
RhythmSoldier
Hercules
Level 73
God Stats
3W - 0L
1,500 SR
Queue Stats
136W - 135L
1,486 Elo+
Party 1
Arachne
Arachne
Zolalah
Arachne
Level 22
God Stats
3W - 0L
1,873 SR
Queue Stats
136W - 135L
1,486 Elo+
Party 1
Discordia
Discordia
zaiiice
Discordia
Level 106
God Stats
483W - 468L
1,500 SR
Queue Stats
500W - 504L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AdriSushi
Charybdis
16
3 / 3 / 3
10,550
1,172
11,349
14,314
6,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
Bacatone
Guan Yu
14
0 / 1 / 2
8,678
964
2,089
8,525
6,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
HarrySushi
Kukulkan
16
1 / 3 / 6
9,987
1,110
14,991
11,741
5,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
xBloodPact
Persephone
16
2 / 4 / 4
10,804
1,200
8,926
12,667
4,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
косис
Cabrakan
15
2 / 3 / 4
9,611
1,068
6,901
14,346
21,669
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Team 1 Tickets

199

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Annellise
Bastet
16
4 / 2 / 5
10,271
1,141
15,446
14,021
6,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
GPOOPS
Vulcan
16
0 / 0 / 10
9,947
1,105
10,003
3,281
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
RhythmSoldier
Hercules
16
5 / 2 / 5
10,857
1,206
14,813
13,776
13,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Zolalah
Arachne
16
4 / 3 / 6
10,340
1,149
7,647
12,315
7,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
zaiiice
Discordia
16
1 / 1 / 8
9,821
1,091
9,738
5,125
2,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
8
Kills
14
14
Deaths
8
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AdriSushi
Charybdis
3
3
3
1.5
W
Bastet
Annellise
Bastet
4
2
5
3.25
L
Guan Yu
Bacatone
Guan Yu
0
1
2
1
W
Vulcan
GPOOPS
Vulcan
0
0
10
5
L
Kukulkan
HarrySushi
Kukulkan
1
3
6
1.33
W
Hercules
RhythmSoldier
Hercules
5
2
5
3.75
W
Arachne
Zolalah
Arachne
4
3
6
2.33
L
Persephone
xBloodPact
Persephone
2
4
4
1
W
Discordia
zaiiice
Discordia
1
1
8
5
L
Cabrakan
косис
Cabrakan
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,256
Damage
57,647
61,593
Taken
48,518
45,630
Mitigated
30,747
5,669
Healing
10,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AdriSushi
Charybdis
11,349
6,622
0
1,987
14,314
6,571
0
4,582
9,509
0
42,414
W
Bastet
Annellise
Bastet
15,446
4,883
0
2,378
14,021
6,083
0
8,830
5,025
0
23,200
L
Guan Yu
Bacatone
Guan Yu
2,089
627
916
1,227
8,525
6,503
0
3,139
5,214
0
4,846
W
Vulcan
GPOOPS
Vulcan
10,003
125
0
0
3,281
1,481
0
2,068
1,213
37,190
0
L
Kukulkan
HarrySushi
Kukulkan
14,991
1,274
0
0
11,741
5,958
0
2,887
8,599
38,582
0
W
Hercules
RhythmSoldier
Hercules
14,813
4,290
0
5,913
13,776
13,902
0
8,873
4,775
0
21,297
W
Arachne
Zolalah
Arachne
7,647
5,781
0
1,718
12,315
7,123
0
7,607
4,708
0
13,845
L
Persephone
xBloodPact
Persephone
8,926
752
0
1,308
12,667
4,929
0
4,077
8,493
40,232
0
W
Discordia
zaiiice
Discordia
9,738
332
0
216
5,125
2,158
0
3,440
1,685
39,734
0
L
Cabrakan
косис
Cabrakan
6,901
839
26
205
14,346
21,669
0
5,053
8,932
14,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,630
Gold Earned
51,236
245
Minions Killed
205
8
Camps Cleared
5
837,711
Distance Traveled
1,024,307
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,550
1,172
78
9
5
177,273
0
W
Bastet
10,271
1,141
25
3
1
233,404
0
L
Guan Yu
8,678
964
9
1
0
131,365
0
W
Vulcan
9,947
1,105
73
8
1
210,988
0
L
Kukulkan
9,987
1,110
61
7
2
188,434
0
W
Hercules
10,857
1,206
23
3
2
189,253
0
W
Arachne
10,340
1,149
14
2
1
200,737
0
L
Persephone
10,804
1,200
79
9
1
174,853
0
W
Discordia
9,821
1,091
70
8
0
189,925
0
L
Cabrakan
9,611
1,068
18
2
0
165,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role