Player Matchup

Cliodhna
Cliodhna
BiffleurMasqué
Cliodhna
Level 88
God Stats
4W - 1L
1,981 SR
Queue Stats
123W - 90L
1,573 Elo+
Party 2
Medusa
Medusa
CreamyMcCream
Medusa
Level 101
God Stats
1W - 3L
1,423 SR
Queue Stats
258W - 184L
1,644 Elo+
Party 1
Baron Samedi
Baron Samedi
FlowPIta
Baron Samedi
Level 155
God Stats
0W - 2L
1,505 SR
Queue Stats
43W - 34L
1,584 Elo+
Party 2
Athena
Athena
ShiftUs
Athena
Level 158
God Stats
0W - 4L
1,138 SR
Queue Stats
114W - 73L
1,623 Elo+
Party 1
Janus
Janus
ZapperRX
Janus
Level 88
God Stats
6W - 4L
1,544 SR
Queue Stats
69W - 33L
1,638 Elo+
Solo
Team Averages
Level 118
1,518 SR
1,612 Elo+

VS

Team Averages
Level 196
1,638 SR
1,554 Elo+
Thor
Thor
 
Thor
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Gold5andsingle
Bastet
Level 218
God Stats
16W - 9L
1,701 SR
Queue Stats
195W - 175L
1,559 Elo+
Solo
Nike
Nike
TomPicken
Nike
Level 173
God Stats
43W - 10L
1,890 SR
Queue Stats
99W - 34L
1,688 Elo+
Solo
Merlin
Merlin
lNich
Merlin
Level 206
God Stats
3W - 2L
1,599 SR
Queue Stats
138W - 143L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
15
6 / 3 / 3
8,791
549
14,515
16,722
7,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
7 / 3 / 2
9,667
604
15,327
15,592
7,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
FlowPIta
Baron Samedi
13
0 / 2 / 4
7,784
487
6,662
15,314
16,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
ShiftUs
Athena
13
3 / 2 / 6
8,851
553
7,417
16,390
17,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Janus
ZapperRX
Janus
12
0 / 4 / 3
7,273
455
4,249
8,481
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 3 / 4
8,406
525
9,591
16,001
11,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
 
Medusa
15
0 / 5 / 3
8,249
516
8,695
13,443
5,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
6 / 2 / 3
8,466
529
12,693
14,935
5,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
15
0 / 2 / 4
8,884
555
13,811
19,845
11,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
lNich
Merlin
15
3 / 4 / 2
8,830
552
10,097
12,018
4,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
16
Kills
14
14
Deaths
16
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
3
4
2.33
W
Medusa
 
Medusa
0
5
3
0.3
L
Cliodhna
6
3
3
2.5
L
7
3
2
2.67
L
Baron Samedi
FlowPIta
Baron Samedi
0
2
4
1
W
6
2
3
3.75
L
Athena
ShiftUs
Athena
3
2
6
3
W
Nike
0
2
4
1
L
Janus
ZapperRX
Janus
0
4
3
0.38
W
Merlin
lNich
Merlin
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,170
Damage
54,887
72,499
Taken
76,242
52,539
Mitigated
38,666
27,295
Healing
19,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,591
2,557
0
2,880
16,001
11,510
0
3,798
12,035
0
24,787
W
Medusa
 
Medusa
8,695
3,246
0
2,063
13,443
5,089
0
1,070
12,373
0
75,416
L
Cliodhna
14,515
2,489
0
8,854
16,722
7,783
0
2,385
14,098
0
71,617
L
15,327
7,297
0
6,732
15,592
7,552
0
1,526
13,781
0
93,614
L
Baron Samedi
FlowPIta
Baron Samedi
6,662
487
663
6,278
15,314
16,047
0
938
14,255
42,871
297
W
12,693
3,698
0
6,790
14,935
5,538
0
2,488
12,299
0
70,432
L
Athena
ShiftUs
Athena
7,417
2,681
0
3,675
16,390
17,716
0
2,205
13,807
22,763
4,462
W
Nike
13,811
1,484
0
5,264
19,845
11,658
0
5,224
13,838
253
76,772
L
Janus
ZapperRX
Janus
4,249
125
0
1,093
8,481
3,441
0
2,718
5,732
50,398
1,309
W
Merlin
lNich
Merlin
10,097
732
0
2,842
12,018
4,871
0
3,639
8,199
65,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,366
Gold Earned
42,835
441
Minions Killed
463
0
Camps Cleared
0
1,550,169
Distance Traveled
1,620,047
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,406
525
28
2
0
300,827
0
W
Medusa
8,249
516
123
8
0
307,468
0
L
Cliodhna
8,791
549
94
6
0
380,851
0
L
Medusa
9,667
604
123
8
0
307,575
3
L
Baron Samedi
7,784
487
88
6
0
257,784
0
W
Bastet
8,466
529
92
6
0
399,465
0
L
Athena
8,851
553
38
2
0
365,797
5
W
Nike
8,884
555
112
7
0
323,936
4
L
Janus
7,273
455
98
6
0
238,162
0
W
Merlin
8,830
552
108
7
0
288,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role