Player Matchup

Lancelot
Lancelot
Silver I
 
Lancelot
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Aurora Khaos
Kuzenbo
Gold III
Level 162
God Stats
6W - 1L
1,723 SR
Queue Stats
169W - 154L
1,525 MMR
Solo
Osiris
Osiris
Gold III
W3tnut999
Osiris
Gold III
Level 129
God Stats
6W - 3L
1,630 SR
Queue Stats
321W - 335L
1,532 MMR
Solo
Charybdis
Charybdis
Gold III
cyanJesus
Charybdis
Gold III
Level 158
God Stats
9W - 8L
1,499 SR
Queue Stats
182W - 188L
1,525 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,570 SR
1,516 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,579 SR
1,527 MMR
King Arthur
King Arthur
Bronze III
Blanko OG
King Arthur
Bronze III
Level 137
God Stats
1W - 2L
1,764 SR
Queue Stats
50W - 52L
1,534 MMR
Party 1
Sobek
Sobek
Bronze III
NikkiSixx OG
Sobek
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 49L
1,534 MMR
Party 1
Anhur
Anhur
Platinum IV
Scufsky
Anhur
Platinum IV
Level 156
God Stats
4W - 3L
1,770 SR
Queue Stats
70W - 60L
1,655 MMR
Party 2
Nemesis
Nemesis
Gold III
SmoothBrainPlays
Nemesis
Gold III
Level 65
God Stats
5W - 3L
1,511 SR
Queue Stats
267W - 268L
1,530 MMR
Solo
Ah Puch
Ah Puch
Gold III
TheCrazyMonkey12
Ah Puch
Gold III
Level 149
God Stats
0W - 2L
1,352 SR
Queue Stats
62W - 59L
1,383 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
6 / 1 / 6
8,380
599
12,573
15,083
7,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
 
Nu Wa
14
4 / 3 / 3
8,087
578
11,893
9,252
3,215
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kuzenbo
Aurora Khaos
Kuzenbo
13
7 / 0 / 5
8,498
607
8,680
9,725
10,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
W3tnut999
Osiris
14
2 / 1 / 2
8,808
629
11,363
17,143
17,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
cyanJesus
Charybdis
14
0 / 1 / 8
7,616
544
9,667
11,833
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
GebMauiSurtrThanatos

VS

Bans
CharonAo KuangThorNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blanko OG
King Arthur
14
0 / 2 / 1
7,834
560
11,192
14,942
11,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 3 / 3
6,600
471
5,393
16,394
15,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Scufsky
Anhur
13
0 / 4 / 1
6,955
497
9,053
14,247
4,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 6 / 1
8,308
593
11,403
18,481
9,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
1 / 4 / 0
6,491
464
5,179
9,149
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
19
Kills
6
6
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
1
6
9
W
Nu Wa
 
Nu Wa
4
3
3
1.83
W
Kuzenbo
Aurora Khaos
Kuzenbo
7
0
5
9.5
L
King Arthur
Blanko OG
King Arthur
0
2
1
0.25
L
0
3
3
0.5
L
Anhur
Scufsky
Anhur
0
4
1
0.13
L
5
6
1
0.92
L
1
4
0
0.25
W
Osiris
W3tnut999
Osiris
2
1
2
3
W
Charybdis
cyanJesus
Charybdis
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,176
Damage
42,220
63,036
Taken
73,213
42,446
Mitigated
43,429
25,404
Healing
19,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
12,573
2,726
0
5,993
15,083
7,638
0
1,319
13,640
0
69,947
W
Nu Wa
 
Nu Wa
11,893
2,715
0
1,858
9,252
3,215
616
2,739
6,513
53,125
0
W
Kuzenbo
Aurora Khaos
Kuzenbo
8,680
3,389
0
1,706
9,725
10,117
51
3,878
5,847
24,676
1,330
L
King Arthur
Blanko OG
King Arthur
11,192
1,804
0
5,537
14,942
11,904
0
758
13,235
0
70,084
L
5,393
553
0
3,653
16,394
15,122
0
5,130
11,105
23,246
2,126
L
Anhur
Scufsky
Anhur
9,053
6,291
0
4,059
14,247
4,571
0
3,931
10,316
0
67,712
L
11,403
5,079
0
3,192
18,481
9,054
0
4,205
14,189
0
74,752
L
5,179
466
0
3,058
9,149
2,778
0
6,179
2,961
37,416
0
W
Osiris
W3tnut999
Osiris
11,363
3,795
0
8,422
17,143
17,053
0
500
15,536
0
79,075
W
Charybdis
cyanJesus
Charybdis
9,667
5,554
0
7,425
11,833
4,423
0
1,172
10,661
0
71,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,389
Gold Earned
36,188
449
Minions Killed
426
0
Camps Cleared
0
1,456,655
Distance Traveled
1,417,724
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,380
599
108
8
0
350,707
4
W
Nu Wa
8,087
578
69
5
0
258,439
0
W
Kuzenbo
8,498
607
34
2
0
299,048
1
L
King Arthur
7,834
560
124
9
0
306,224
1
L
Sobek
6,600
471
30
2
0
285,762
3
L
Anhur
6,955
497
114
8
0
278,981
0
L
Nemesis
8,308
593
98
7
0
284,209
1
L
Ah Puch
6,491
464
60
4
0
262,548
0
W
Osiris
8,808
629
129
9
0
278,277
1
W
Charybdis
7,616
544
109
8
0
270,184
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role