Player Matchup

Heimdallr
Heimdallr
Gold IV
AspireDemons
Heimdallr
Gold IV
Level 157
God Stats
16W - 16L
1,486 SR
Queue Stats
75W - 72L
1,416 MMR
Solo
Chaac
Chaac
Gold IV
Dom morgan4631
Chaac
Gold IV
Level 127
God Stats
6W - 11L
1,426 SR
Queue Stats
134W - 136L
1,459 MMR
Solo
Ra
Ra
Gold III
RtoisX
Ra
Gold III
Level 144
God Stats
1W - 2L
1,673 SR
Queue Stats
34W - 37L
1,453 MMR
Solo
Loki
Loki
Silver II
Thode141
Loki
Silver II
Level 106
God Stats
0W - 1L
1,383 SR
Queue Stats
4W - 7L
1,429 MMR
Solo
Charon
Charon
Bronze III
jenizz1002
Charon
Bronze III
Level 84
God Stats
1W - 1L
1,434 SR
Queue Stats
10W - 19L
1,462 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,480 SR
1,444 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,469 SR
1,428 MMR
Bellona
Bellona
Bronze III
BavarianSoul
Bellona
Bronze III
Level 178
God Stats
2W - 2L
1,486 SR
Queue Stats
7W - 12L
1,315 MMR
Solo
Kukulkan
Kukulkan
Gold IV
GreySiir
Kukulkan
Gold IV
Level 159
God Stats
1W - 0L
1,277 SR
Queue Stats
44W - 45L
1,433 MMR
Solo
Artemis
Artemis
Gold V
LegendarySharky
Artemis
Gold V
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 57L
1,506 MMR
Party 1
Sobek
Sobek
Gold IV
SquidyShimjo
Sobek
Gold IV
Level 126
God Stats
2W - 1L
1,557 SR
Queue Stats
113W - 118L
1,401 MMR
Solo
Awilix
Awilix
Gold V
jopsski
Awilix
Gold V
Level 87
God Stats
10W - 11L
1,524 SR
Queue Stats
80W - 88L
1,486 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AspireDemons
Heimdallr
14
3 / 4 / 1
8,737
460
11,499
16,079
7,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 2 / 1
9,066
477
8,882
14,654
14,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ra
17
1 / 4 / 1
9,824
517
3,963
10,497
4,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
13
2 / 7 / 1
8,262
435
5,582
15,553
5,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
jenizz1002
Charon
13
1 / 7 / 0
7,182
378
7,112
16,540
13,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ArachneCthulhuSurtrOsiris

VS

Bans
ThanatosThothBake KujiraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BavarianSoul
Bellona
18
5 / 1 / 1
12,092
636
14,333
21,279
26,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
GreySiir
Kukulkan
18
3 / 0 / 4
11,276
593
8,530
5,863
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 4 / 4
10,550
555
10,300
12,703
5,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 1 / 10
10,152
534
6,732
14,567
15,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
jopsski
Awilix
18
10 / 1 / 5
11,021
580
13,941
12,580
6,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
7
Kills
24
24
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AspireDemons
Heimdallr
3
4
1
0.88
W
Bellona
BavarianSoul
Bellona
5
1
1
5.5
L
0
2
1
0.25
W
Kukulkan
GreySiir
Kukulkan
3
0
4
5
W
4
4
4
1.5
L
Ra
1
4
1
0.38
W
2
1
10
7
L
Loki
2
7
1
0.36
L
Charon
jenizz1002
Charon
1
7
0
0.14
W
Awilix
jopsski
Awilix
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,038
Damage
53,836
73,323
Taken
66,992
45,162
Mitigated
57,801
15,538
Healing
19,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AspireDemons
Heimdallr
11,499
5,938
0
3,642
16,079
7,041
0
1,610
14,469
0
74,624
W
Bellona
BavarianSoul
Bellona
14,333
5,456
0
9,048
21,279
26,844
744
1,366
19,913
7,283
90,585
L
8,882
2,021
0
3,948
14,654
14,601
0
828
13,826
66
84,629
W
Kukulkan
GreySiir
Kukulkan
8,530
1,592
0
1,546
5,863
3,128
876
1,333
4,438
100,186
522
W
10,300
6,484
0
3,691
12,703
5,585
2,481
922
11,535
0
85,057
L
Ra
3,963
542
1,614
3,067
10,497
4,844
0
3,249
7,248
95,266
1,065
W
6,732
806
0
4,109
14,567
15,854
159
3,313
10,590
27,724
2,344
L
Loki
5,582
1,137
0
1,000
15,553
5,383
0
1,573
13,980
0
52,356
L
Charon
jenizz1002
Charon
7,112
1,385
103
2,164
16,540
13,293
0
8,327
8,213
28,560
327
W
Awilix
jopsski
Awilix
13,941
5,086
0
893
12,580
6,390
990
2,834
9,653
0
95,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,071
Gold Earned
55,091
528
Minions Killed
615
0
Camps Cleared
0
1,768,633
Distance Traveled
1,976,570
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,737
460
104
5
0
309,238
0
W
Bellona
12,092
636
156
8
0
338,009
0
L
Chaac
9,066
477
143
8
0
388,339
2
W
Kukulkan
11,276
593
167
9
0
380,170
0
W
Artemis
10,550
555
140
7
0
402,899
0
L
Ra
9,824
517
184
10
0
383,199
2
W
Sobek
10,152
534
29
2
0
415,960
7
L
Loki
8,262
435
68
4
0
338,741
0
L
Charon
7,182
378
29
2
0
349,116
0
W
Awilix
11,021
580
123
6
0
439,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role