Player Matchup

Danzaburou
Danzaburou
Heaven118
Danzaburou
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 158L
1,512 Elo+
Party 1
Sylvanus
Sylvanus
MigrExE
Sylvanus
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,279 Elo+
Solo
Hera
Hera
Superedpanda
Hera
Level 154
God Stats
12W - 6L
1,728 SR
Queue Stats
176W - 171L
1,477 Elo+
Party 1
Kali
Kali
SwaggyDolpheen
Kali
Level 144
God Stats
0W - 3L
1,241 SR
Queue Stats
158W - 151L
1,467 Elo+
Party 1
Baron Samedi
Baron Samedi
ThatLobster7890
Baron Samedi
Level 128
God Stats
0W - 1L
1,469 SR
Queue Stats
29W - 19L
1,386 Elo+
Solo
Team Averages
Level 135
1,488 SR
1,424 Elo+

VS

Team Averages
Level 123
1,472 SR
1,494 Elo+
Bakasura
Bakasura
 
Bakasura
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
AcesFull425
Mulan
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 94L
1,373 Elo+
Solo
Chiron
Chiron
ReDSeBaSxX
Chiron
Level 143
God Stats
2W - 1L
1,358 SR
Queue Stats
158W - 135L
1,579 Elo+
Solo
Ra
Ra
XxDavid11xX5605
Ra
Level 98
God Stats
30W - 33L
1,504 SR
Queue Stats
298W - 282L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Heaven118
Danzaburou
13
1 / 2 / 0
7,240
517
10,680
13,251
5,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
MigrExE
Sylvanus
11
0 / 2 / 1
6,984
499
4,545
13,818
12,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

11
1 / 4 / 0
6,904
493
6,430
9,929
4,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 1
8,326
595
6,144
13,733
6,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
ThatLobster7890
Baron Samedi
10
0 / 4 / 1
5,924
423
3,659
7,668
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
5 / 1 / 3
8,001
572
6,255
15,056
6,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
 
Mercury
12
0 / 1 / 5
7,460
533
1,642
8,781
4,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 1 / 2
8,537
610
4,517
12,076
7,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
ReDSeBaSxX
Chiron
14
4 / 0 / 2
8,239
589
14,722
13,336
5,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 2 / 3
8,226
588
6,197
8,182
3,496
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
13
13
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
3
6.5
W
Mercury
 
Mercury
0
1
5
2.5
W
2
1
2
3
L
Danzaburou
Heaven118
Danzaburou
1
2
0
0.5
L
Sylvanus
MigrExE
Sylvanus
0
2
1
0.25
W
Chiron
ReDSeBaSxX
Chiron
4
0
2
5
L
1
4
0
0.25
L
3
1
1
3.5
L
Baron Samedi
ThatLobster7890
Baron Samedi
0
4
1
0.13
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,458
Damage
33,333
58,399
Taken
57,431
32,226
Mitigated
27,564
26,258
Healing
26,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,255
3,938
0
6,279
15,056
6,656
24
1,865
13,123
0
40,057
W
Mercury
 
Mercury
1,642
174
318
3,224
8,781
4,730
158
1,011
7,770
0
21,841
W
4,517
508
0
4,834
12,076
7,329
335
4,129
7,512
0
58,691
L
Danzaburou
Heaven118
Danzaburou
10,680
5,494
0
7,129
13,251
5,542
324
0
13,181
0
68,819
L
Sylvanus
MigrExE
Sylvanus
4,545
995
1,616
5,461
13,818
12,575
626
0
13,244
26,557
1,986
W
Chiron
ReDSeBaSxX
Chiron
14,722
4,450
322
7,105
13,336
5,353
469
2,363
10,973
0
80,463
L
6,430
1,772
0
1,603
9,929
4,666
0
2,232
7,616
44,297
0
L
6,144
2,141
0
9,113
13,733
6,130
0
1,531
11,692
0
78,389
L
Baron Samedi
ThatLobster7890
Baron Samedi
3,659
182
97
1,239
7,668
3,313
0
2,268
4,727
38,753
0
W
6,197
814
780
3,801
8,182
3,496
691
3,898
4,170
63,879
681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,378
Gold Earned
40,463
391
Minions Killed
456
0
Camps Cleared
0
1,246,107
Distance Traveled
1,505,648
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,001
572
93
7
0
365,972
0
W
Mercury
7,460
533
44
3
0
338,380
0
W
Mulan
8,537
610
99
7
0
242,676
1
L
Danzaburou
7,240
517
113
8
0
242,561
0
L
Sylvanus
6,984
499
39
3
0
226,159
0
W
Chiron
8,239
589
119
9
0
269,259
0
L
Hera
6,904
493
67
5
0
256,680
0
L
Kali
8,326
595
119
9
0
330,588
0
L
Baron Samedi
5,924
423
53
4
0
190,119
0
W
Ra
8,226
588
101
7
0
289,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role