Player Matchup

Kali
Kali
Diamond IV
DansLaCave
Kali
Diamond IV
Level 89
God Stats
9W - 3L
1,819 SR
Queue Stats
71W - 46L
2,240 MMR
Party 2
Ne Zha
Ne Zha
Platinum I
PatateDeBerger
Ne Zha
Platinum I
Level 72
God Stats
15W - 7L
1,875 SR
Queue Stats
190W - 146L
1,741 MMR
Party 2
Scylla
Scylla
Platinum I
SoulsFrosters
Scylla
Platinum I
Level 125
God Stats
2W - 3L
1,375 SR
Queue Stats
45W - 36L
1,818 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 95
1,690 SR
1,933 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,567 SR
1,822 MMR
Geb
Geb
Gold IV
FoxyPloot
Geb
Gold IV
Level 140
God Stats
0W - 1L
1,476 SR
Queue Stats
17W - 11L
1,806 MMR
Party 1
Nut
Nut
Gold IV
MadDemonMax
Nut
Gold IV
Level 148
God Stats
0W - 1L
1,252 SR
Queue Stats
17W - 11L
1,806 MMR
Party 1
Atlas
Atlas
Gold III
WhyNotOak
Atlas
Gold III
Level 128
God Stats
10W - 2L
1,972 SR
Queue Stats
11W - 3L
1,856 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 6
10,052
838
11,474
17,634
12,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 2 / 8
9,421
785
9,275
10,263
4,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
3 / 1 / 8
9,925
827
10,855
5,513
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
CthulhuBake KujiraKuzenboCharonFafnir

VS

Bans
ThothMedusaKumbhakarnaXbalanqueBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
8,226
686
7,150
10,889
9,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 5 / 2
8,203
684
5,370
9,598
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Atlas
WhyNotOak
Atlas
13
3 / 2 / 2
8,555
713
10,078
15,321
14,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
11
Kills
5
5
Deaths
11
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
L
1
4
4
0.75
L
1
5
2
0.4
W
3
2
8
3.5
W
3
1
8
7
L
Atlas
WhyNotOak
Atlas
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,604
Damage
22,598
33,410
Taken
35,808
19,130
Mitigated
27,907
10,746
Healing
4,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,474
4,517
0
8,016
17,634
12,223
947
7,158
9,849
0
28,525
L
7,150
946
0
1,250
10,889
9,438
0
3,349
7,223
24,209
824
L
5,370
2,662
0
1,227
9,598
3,635
546
3,008
6,248
0
37,890
W
9,275
1,281
0
1,246
10,263
4,728
605
6,141
3,766
0
37,369
W
10,855
727
0
1,484
5,513
2,179
1,025
2,429
2,910
47,546
691
L
Atlas
WhyNotOak
Atlas
10,078
2,682
0
1,742
15,321
14,834
0
4,559
10,268
27,714
250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,398
Gold Earned
24,984
168
Minions Killed
153
0
Camps Cleared
0
736,326
Distance Traveled
652,959
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,052
838
39
3
0
262,782
0
L
Geb
8,226
686
33
3
0
223,280
3
L
Nut
8,203
684
91
8
0
213,137
0
W
Ne Zha
9,421
785
35
3
0
250,242
0
W
Scylla
9,925
827
94
8
0
223,302
0
L
Atlas
8,555
713
29
2
0
216,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role