Player Matchup

He Bo
He Bo
Gold III
Gr3enP0ison
He Bo
Gold III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 53L
1,681 MMR
Party 1
Eset
Eset
Gold III
LO0BY
Eset
Gold III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 53L
1,681 MMR
Party 1
Nemesis
Nemesis
Gold III
TinnerZz
Nemesis
Gold III
Level 162
God Stats
2W - 0L
1,794 SR
Queue Stats
59W - 53L
1,665 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,598 SR
1,675 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,674 SR
1,689 MMR
Kukulkan
Kukulkan
Gold IV
Higgings
Kukulkan
Gold IV
Level 61
God Stats
11W - 6L
1,753 SR
Queue Stats
55W - 69L
1,672 MMR
Solo
Danzaburou
Danzaburou
Gold IV
MishaYackunin
Danzaburou
Gold IV
Level 100
God Stats
95W - 76L
1,619 SR
Queue Stats
136W - 160L
1,539 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
j-u-n-i-u-s
Cthulhu
Platinum V
Level 182
God Stats
26W - 22L
1,649 SR
Queue Stats
119W - 130L
1,857 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 8
11,367
758
13,053
11,169
4,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Eset
LO0BY
Eset
16
2 / 2 / 6
10,313
688
11,307
13,240
12,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
TinnerZz
Nemesis
16
6 / 2 / 2
11,808
787
17,384
16,574
8,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
DiscordiaNe ZhaThothAchillesMorgan Le Fay

VS

Bans
AgniBacchusTyrHerculesMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Higgings
Kukulkan
15
1 / 4 / 3
9,620
641
7,770
10,519
3,733
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MishaYackunin
Danzaburou
15
2 / 6 / 1
9,918
661
12,042
17,517
7,185
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
j-u-n-i-u-s
Cthulhu
16
4 / 2 / 2
10,637
709
11,307
20,044
22,210
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
11
Kills
7
7
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
L
Kukulkan
Higgings
Kukulkan
1
4
3
0.63
W
Eset
LO0BY
Eset
2
2
6
2.5
L
Danzaburou
MishaYackunin
Danzaburou
2
6
1
0.42
W
Nemesis
TinnerZz
Nemesis
6
2
2
3.5
L
Cthulhu
j-u-n-i-u-s
Cthulhu
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,744
Damage
31,119
40,983
Taken
48,080
25,468
Mitigated
33,128
9,102
Healing
5,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,053
125
0
1,152
11,169
4,725
405
4,236
6,453
42,417
1,682
L
Kukulkan
Higgings
Kukulkan
7,770
139
0
496
10,519
3,733
513
5,608
4,547
34,041
0
W
Eset
LO0BY
Eset
11,307
630
537
2,360
13,240
12,268
77
5,080
7,263
27,494
1,228
L
Danzaburou
MishaYackunin
Danzaburou
12,042
1,139
0
1,996
17,517
7,185
0
8,570
8,309
0
38,151
W
Nemesis
TinnerZz
Nemesis
17,384
7,258
0
5,053
16,574
8,475
1,133
6,608
9,169
0
73,280
L
Cthulhu
j-u-n-i-u-s
Cthulhu
11,307
252
271
2,462
20,044
22,210
223
7,123
11,671
38,695
1,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,488
Gold Earned
30,175
213
Minions Killed
178
0
Camps Cleared
0
943,429
Distance Traveled
884,934
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,367
758
78
5
0
324,032
0
L
Kukulkan
9,620
641
52
3
0
277,163
0
W
Eset
10,313
688
43
3
0
277,407
0
L
Danzaburou
9,918
661
63
4
0
298,840
3
W
Nemesis
11,808
787
92
6
0
341,990
0
L
Cthulhu
10,637
709
63
4
0
308,931
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role