Player Matchup

Skadi
Skadi
Baytuix
Skadi
Level 106
God Stats
18W - 11L
1,626 SR
Queue Stats
131W - 106L
1,484 Elo+
Solo
Anubis
Anubis
CHÄOT1C
Anubis
Level 47
God Stats
29W - 16L
1,569 SR
Queue Stats
108W - 104L
1,457 Elo+
Solo
Surtr
Surtr
FiZZeSchteven
Surtr
Level 135
God Stats
46W - 32L
1,501 SR
Queue Stats
135W - 137L
1,411 Elo+
Solo
Cthulhu
Cthulhu
jenizz1002
Cthulhu
Level 84
God Stats
16W - 7L
1,746 SR
Queue Stats
126W - 88L
1,540 Elo+
Solo
Da Ji
Da Ji
taleb_kh_99
Da Ji
Level 139
God Stats
9W - 11L
1,436 SR
Queue Stats
202W - 177L
1,479 Elo+
Solo
Team Averages
Level 102
1,575 SR
1,474 Elo+

VS

Team Averages
Level 73
1,506 SR
1,480 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DonDolore
Khepri
Level 64
God Stats
4W - 4L
1,544 SR
Queue Stats
108W - 88L
1,493 Elo+
Party 1
Sol
Sol
Grumpy Gomma
Sol
Level 65
God Stats
1W - 3L
1,478 SR
Queue Stats
128W - 122L
1,474 Elo+
Party 1
Anubis
Anubis
Murry_Monsta18
Anubis
Level 41
God Stats
2W - 2L
1,721 SR
Queue Stats
43W - 48L
1,457 Elo+
Solo
Fenrir
Fenrir
joladouille91
Fenrir
Level 88
God Stats
0W - 2L
1,285 SR
Queue Stats
6W - 8L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Baytuix
Skadi
12
3 / 1 / 3
6,422
642
7,015
4,629
1,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
CHÄOT1C
Anubis
12
5 / 1 / 3
6,831
683
7,000
6,414
2,574
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 2
6,661
666
4,231
9,817
4,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
jenizz1002
Cthulhu
10
3 / 1 / 2
5,651
565
8,645
8,081
5,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 0 / 4
6,431
643
4,141
8,470
3,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 2 / 1
5,757
576
6,909
9,132
8,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
DonDolore
Khepri
8
0 / 2 / 2
5,104
510
2,931
10,742
5,571
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 1
4,598
460
3,418
6,543
2,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
2 / 4 / 1
5,557
556
4,155
7,525
2,334
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 4 / 0
5,103
510
3,023
9,860
3,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
15
Kills
3
3
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
1
0.75
W
Skadi
Baytuix
Skadi
3
1
3
4.5
W
Anubis
CHÄOT1C
Anubis
5
1
3
6.5
L
Khepri
DonDolore
Khepri
0
2
2
0.5
W
0
0
2
1
L
0
3
1
0.17
L
2
4
1
0.63
W
Cthulhu
jenizz1002
Cthulhu
3
1
2
4
L
0
4
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,032
Damage
20,436
37,411
Taken
43,802
17,460
Mitigated
22,396
14,265
Healing
10,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,909
603
0
2,160
9,132
8,554
0
1,117
7,937
0
41,740
W
Skadi
Baytuix
Skadi
7,015
3,230
0
605
4,629
1,545
849
1,950
2,638
0
49,144
W
Anubis
CHÄOT1C
Anubis
7,000
381
0
3,053
6,414
2,574
288
1,661
4,714
52,866
0
L
Khepri
DonDolore
Khepri
2,931
425
1,211
2,246
10,742
5,571
0
3,883
6,471
14,606
0
W
4,231
1,646
0
4,097
9,817
4,522
88
0
9,030
1,274
50,232
L
3,418
911
150
1,444
6,543
2,017
0
2,133
4,184
20,578
4,503
L
4,155
264
0
1,544
7,525
2,334
0
4,756
2,730
29,717
941
W
Cthulhu
jenizz1002
Cthulhu
8,645
692
340
2,924
8,081
5,521
0
4,790
3,252
29,266
0
L
3,023
385
0
1,282
9,860
3,920
0
3,157
6,664
0
38,160
W
4,141
1,298
0
3,246
8,470
3,298
0
1,780
6,690
0
40,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,996
Gold Earned
26,119
358
Minions Killed
263
0
Camps Cleared
0
1,105,228
Distance Traveled
968,273
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,757
576
77
8
0
204,532
0
W
Skadi
6,422
642
79
8
0
214,660
3
W
Anubis
6,831
683
74
7
0
188,537
4
L
Khepri
5,104
510
12
1
0
199,396
2
W
Surtr
6,661
666
87
9
0
199,782
0
L
Sol
4,598
460
51
5
0
195,679
0
L
Anubis
5,557
556
56
6
0
173,170
2
W
Cthulhu
5,651
565
44
4
0
235,112
0
L
Fenrir
5,103
510
67
7
0
195,496
0
W
Da Ji
6,431
643
74
7
0
267,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role