Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OpTicRedneck12
Morgan Le Fay
Level 146
God Stats
2W - 4L
1,554 SR
Queue Stats
97W - 92L
1,501 Elo+
Solo
Zhong Kui
Zhong Kui
Sgt Dallas
Zhong Kui
Level 113
God Stats
1W - 1L
1,864 SR
Queue Stats
38W - 35L
1,560 Elo+
Solo
Athena
Athena
Tryvelocity
Athena
Level 131
God Stats
1W - 6L
1,276 SR
Queue Stats
294W - 268L
1,551 Elo+
Party 2
Fenrir
Fenrir
Udadel
Fenrir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 216L
1,623 Elo+
Party 2
Team Averages
Level 119
1,539 SR
1,547 Elo+

VS

Team Averages
Level 101
1,506 SR
1,555 Elo+
Mulan
Mulan
 
Mulan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
LeSpicyHora
Medusa
Level 47
God Stats
6W - 5L
1,282 SR
Queue Stats
104W - 123L
1,520 Elo+
Party 1
Poseidon
Poseidon
PureAmerican07
Poseidon
Level 29
God Stats
15W - 6L
1,655 SR
Queue Stats
67W - 54L
1,560 Elo+
Party 1
Cabrakan
Cabrakan
WheeZy7882
Cabrakan
Level 143
God Stats
19W - 6L
1,630 SR
Queue Stats
195W - 174L
1,558 Elo+
Solo
Da Ji
Da Ji
miiaxx
Da Ji
Level 162
God Stats
3W - 4L
1,464 SR
Queue Stats
195W - 168L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
1 / 2 / 1
7,656
547
6,218
8,203
3,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
OpTicRedneck12
Morgan Le Fay
11
1 / 6 / 1
6,881
492
3,583
8,268
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Sgt Dallas
Zhong Kui
11
2 / 6 / 3
7,038
503
9,010
15,007
12,128
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
10
0 / 5 / 1
6,401
457
6,358
14,094
11,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Udadel
Fenrir
12
5 / 6 / 1
7,801
557
8,311
14,301
5,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
4 / 4 / 1
7,886
563
7,249
12,294
8,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
14
0 / 2 / 0
7,933
567
2,890
7,128
2,794
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Poseidon
16
10 / 2 / 6
9,781
699
11,379
7,302
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
WheeZy7882
Cabrakan
13
3 / 0 / 9
7,863
562
8,235
13,320
14,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
miiaxx
Da Ji
14
8 / 1 / 8
8,410
601
14,144
13,901
6,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
9
Kills
25
25
Deaths
9
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
2
1
0.75
W
Mulan
 
Mulan
4
4
1
1.13
W
Medusa
0
2
0
0
L
Morgan Le Fay
OpTicRedneck12
Morgan Le Fay
1
6
1
0.25
W
Poseidon
10
2
6
6.5
L
Zhong Kui
Sgt Dallas
Zhong Kui
2
6
3
0.58
L
Athena
0
5
1
0.1
L
Fenrir
Udadel
Fenrir
5
6
1
0.92
W
Cabrakan
WheeZy7882
Cabrakan
3
0
9
7.5
W
Da Ji
miiaxx
Da Ji
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,480
Damage
43,897
59,873
Taken
53,945
35,270
Mitigated
34,384
11,200
Healing
14,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,218
4,469
0
2,248
8,203
3,104
0
3,576
4,545
0
73,200
W
Mulan
 
Mulan
7,249
1,030
0
2,179
12,294
8,619
284
6,756
5,538
0
50,790
W
Medusa
2,890
1,668
0
2,827
7,128
2,794
0
315
6,813
0
72,645
L
Morgan Le Fay
OpTicRedneck12
Morgan Le Fay
3,583
653
0
521
8,268
2,546
0
3,643
4,313
41,638
926
W
Poseidon
11,379
1,635
0
190
7,302
2,785
0
3,186
4,116
82,174
1,637
L
Zhong Kui
Sgt Dallas
Zhong Kui
9,010
1,325
0
5,893
15,007
12,128
0
1,048
13,873
44,847
2,086
L
Athena
6,358
1,323
0
1,519
14,094
11,617
0
5,577
8,387
26,511
0
L
Fenrir
Udadel
Fenrir
8,311
2,386
0
1,019
14,301
5,875
0
4,877
9,244
0
48,051
W
Cabrakan
WheeZy7882
Cabrakan
8,235
1,356
0
3,677
13,320
14,062
0
3,514
9,806
20,599
0
W
Da Ji
miiaxx
Da Ji
14,144
3,882
0
5,500
13,901
6,124
0
4,803
9,098
0
58,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,777
Gold Earned
41,873
394
Minions Killed
444
0
Camps Cleared
0
1,290,350
Distance Traveled
1,455,457
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,656
547
123
9
0
272,360
0
W
Mulan
7,886
563
74
5
0
244,056
0
W
Medusa
7,933
567
138
10
0
255,954
0
L
Morgan Le Fay
6,881
492
87
6
0
226,316
0
W
Poseidon
9,781
699
131
9
0
328,135
3
L
Zhong Kui
7,038
503
66
5
0
219,797
2
L
Athena
6,401
457
36
3
0
292,538
0
L
Fenrir
7,801
557
82
6
0
279,339
0
W
Cabrakan
7,863
562
29
2
0
288,883
2
W
Da Ji
8,410
601
72
5
0
338,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role