Player Matchup

Achilles
Achilles
FightMeIRLnoob
Achilles
Level 87
God Stats
7W - 5L
1,643 SR
Queue Stats
43W - 45L
1,455 Elo+
Solo
Charon
Charon
Foococheita
Charon
Level 146
God Stats
3W - 1L
1,394 SR
Queue Stats
221W - 216L
1,454 Elo+
Solo
Ix Chel
Ix Chel
OG OOZIE
Ix Chel
Level 127
God Stats
2W - 0L
1,390 SR
Queue Stats
23W - 24L
1,663 Elo+
Party 1
Erlang Shen
Erlang Shen
Shik0428
Erlang Shen
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,590 Elo+
Party 1
Ao Kuang
Ao Kuang
light-stage451
Ao Kuang
Level 67
God Stats
1W - 0L
1,639 SR
Queue Stats
30W - 36L
1,358 Elo+
Solo
Team Averages
Level 115
1,513 SR
1,504 Elo+

VS

Team Averages
Level 110
1,567 SR
1,498 Elo+
Sol
Sol
King_Buddha9
Sol
Level 69
God Stats
17W - 15L
1,551 SR
Queue Stats
32W - 27L
1,495 Elo+
Solo
Osiris
Osiris
TeeJayyv-v
Osiris
Level 95
God Stats
14W - 16L
1,489 SR
Queue Stats
82W - 76L
1,450 Elo+
Solo
Awilix
Awilix
esgetcarried
Awilix
Level 141
God Stats
4W - 2L
1,726 SR
Queue Stats
669W - 629L
1,541 Elo+
Solo
Horus
Horus
godslayersPOC
Horus
Level 96
God Stats
149W - 138L
1,532 SR
Queue Stats
539W - 535L
1,508 Elo+
Party 2
Charybdis
Charybdis
mrgetiton22
Charybdis
Level 148
God Stats
43W - 58L
1,538 SR
Queue Stats
450W - 433L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
8 / 0 / 2
7,963
613
9,769
10,761
10,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
12
2 / 3 / 5
7,213
555
7,280
10,599
6,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
OG OOZIE
Ix Chel
12
2 / 1 / 3
7,358
566
8,411
8,840
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Shik0428
Erlang Shen
14
2 / 2 / 5
7,628
587
6,132
14,248
7,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
15
6 / 1 / 0
8,901
685
10,238
15,039
12,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,362
566
7,892
11,902
4,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
TeeJayyv-v
Osiris
11
1 / 6 / 0
6,245
480
7,715
15,361
13,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Awilix
12
1 / 2 / 1
6,184
476
3,438
10,792
4,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 4 / 3
6,086
468
5,307
13,234
7,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
mrgetiton22
Charybdis
11
3 / 4 / 0
6,286
484
7,556
10,658
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
20
Kills
7
7
Deaths
20
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
8
0
2
9
W
Charon
2
3
5
1.5
L
2
4
1
0.63
W
Ix Chel
OG OOZIE
Ix Chel
2
1
3
3.5
W
Erlang Shen
Shik0428
Erlang Shen
2
2
5
2.25
L
Osiris
TeeJayyv-v
Osiris
1
6
0
0.17
L
Awilix
1
2
1
0.75
L
0
4
3
0.38
W
Ao Kuang
6
1
0
6
L
Charybdis
mrgetiton22
Charybdis
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,830
Damage
31,908
59,487
Taken
61,947
39,756
Mitigated
34,188
21,941
Healing
16,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
9,769
2,391
0
3,004
10,761
10,707
390
1,180
9,581
0
37,968
W
Charon
7,280
1,696
0
3,285
10,599
6,288
62
0
10,599
34,205
0
L
7,892
3,256
0
4,351
11,902
4,768
0
4,662
7,214
58,583
1,919
W
Ix Chel
OG OOZIE
Ix Chel
8,411
896
425
3,677
8,840
3,550
330
4,141
4,699
43,417
0
W
Erlang Shen
Shik0428
Erlang Shen
6,132
3,214
0
4,783
14,248
7,170
424
2,238
12,010
0
63,133
L
Osiris
TeeJayyv-v
Osiris
7,715
4,406
0
4,120
15,361
13,418
0
9,728
5,633
0
44,480
L
Awilix
3,438
1,515
0
650
10,792
4,202
0
3,671
7,121
0
44,556
L
5,307
2,605
341
3,031
13,234
7,664
63
4,756
8,443
0
34,085
W
Ao Kuang
10,238
3,294
0
6,767
15,039
12,041
839
0
15,039
58,485
3,855
L
Charybdis
mrgetiton22
Charybdis
7,556
4,527
415
3,138
10,658
4,136
212
2,619
7,987
0
46,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,063
Gold Earned
32,163
343
Minions Killed
327
0
Camps Cleared
0
1,283,532
Distance Traveled
1,171,412
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,963
613
45
3
0
259,239
0
W
Charon
7,213
555
44
3
0
260,843
4
L
Sol
7,362
566
81
6
0
228,648
2
W
Ix Chel
7,358
566
69
5
0
255,572
5
W
Erlang Shen
7,628
587
92
7
0
269,906
0
L
Osiris
6,245
480
52
4
0
232,487
0
L
Awilix
6,184
476
78
6
0
310,338
2
L
Horus
6,086
468
54
4
0
215,842
1
W
Ao Kuang
8,901
685
93
7
0
237,972
0
L
Charybdis
6,286
484
62
5
0
184,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role