Player Matchup

Bellona
Bellona
InfamousCooler
Bellona
Level 103
God Stats
12W - 3L
1,723 SR
Queue Stats
19W - 15L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Marco0798
Morgan Le Fay
Level 29
God Stats
8W - 6L
1,375 SR
Queue Stats
207W - 191L
1,427 Elo+
Party 3
Medusa
Medusa
Omitted1
Medusa
Level 105
God Stats
7W - 5L
1,221 SR
Queue Stats
181W - 164L
1,427 Elo+
Party 3
Maui
Maui
ivohilaire
Maui
Level 139
God Stats
7W - 3L
1,589 SR
Queue Stats
191W - 197L
1,467 Elo+
Party 2
Kumbhakarna
Kumbhakarna
lauty2712
Kumbhakarna
Level 148
God Stats
8W - 16L
1,366 SR
Queue Stats
304W - 296L
1,493 Elo+
Party 2
Team Averages
Level 105
1,455 SR
1,455 Elo+

VS

Team Averages
Level 104
1,467 SR
1,430 Elo+
Ra
Ra
Joe_Musashi86
Ra
Level 131
God Stats
3W - 5L
1,485 SR
Queue Stats
329W - 314L
1,522 Elo+
Solo
Sol
Sol
KryptonianKi11a
Sol
Level 123
God Stats
17W - 14L
1,392 SR
Queue Stats
713W - 687L
1,458 Elo+
Solo
King Arthur
King Arthur
LordGuru234
King Arthur
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,357 Elo+
Party 1
Geb
Geb
SuperMightyMilk
Geb
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 54L
1,323 Elo+
Party 1
Hun Batz
Hun Batz
arpins
Hun Batz
Level 190
God Stats
3W - 5L
1,460 SR
Queue Stats
173W - 169L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,214
601
4,399
8,924
8,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Marco0798
Morgan Le Fay
11
2 / 2 / 1
6,644
554
2,609
5,862
2,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Omitted1
Medusa
13
6 / 2 / 3
7,869
656
9,133
8,044
3,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

10
2 / 1 / 7
6,961
580
3,631
9,815
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kumbhakarna
lauty2712
Kumbhakarna
13
3 / 0 / 3
7,011
584
5,055
9,308
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,543
545
5,317
5,713
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 0
5,115
426
3,198
8,298
2,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
LordGuru234
King Arthur
10
1 / 3 / 0
5,973
498
3,903
10,523
8,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 5 / 0
5,290
441
4,756
9,930
7,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
arpins
Hun Batz
13
5 / 2 / 1
7,050
588
7,128
10,247
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
7
7
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
1
1
0
1
L
0
5
0
0
L
King Arthur
LordGuru234
King Arthur
1
3
0
0.33
W
Morgan Le Fay
Marco0798
Morgan Le Fay
2
2
1
1.25
W
Medusa
Omitted1
Medusa
6
2
3
3.75
L
0
5
0
0
L
Hun Batz
arpins
Hun Batz
5
2
1
2.75
W
2
1
7
5.5
W
Kumbhakarna
lauty2712
Kumbhakarna
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,827
Damage
24,302
41,953
Taken
44,711
25,797
Mitigated
25,068
12,070
Healing
5,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,399
1,348
0
2,482
8,924
8,614
0
848
8,028
0
41,355
L
5,317
538
359
1,926
5,713
2,279
0
3,601
2,112
54,947
971
L
3,198
1,476
0
2,153
8,298
2,133
0
1,000
7,298
23,332
6,439
L
King Arthur
LordGuru234
King Arthur
3,903
742
0
250
10,523
8,961
225
1,001
8,838
358
30,006
W
Morgan Le Fay
Marco0798
Morgan Le Fay
2,609
187
0
380
5,862
2,225
0
1,683
3,969
36,824
395
W
Medusa
Omitted1
Medusa
9,133
4,091
0
2,197
8,044
3,209
2,194
3,580
4,464
0
56,754
L
4,756
889
0
996
9,930
7,156
0
2,647
7,193
13,000
0
L
Hun Batz
arpins
Hun Batz
7,128
1,258
0
300
10,247
4,539
751
2,854
7,393
0
53,464
W
3,631
1,088
0
2,990
9,815
7,599
0
3,608
5,995
15,092
0
W
Kumbhakarna
lauty2712
Kumbhakarna
5,055
506
0
4,021
9,308
4,150
0
2,507
6,455
38,883
1,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,699
Gold Earned
29,971
312
Minions Killed
295
0
Camps Cleared
0
1,168,785
Distance Traveled
1,172,993
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,214
601
71
6
0
184,754
0
L
Ra
6,543
545
102
9
0
255,271
0
L
Sol
5,115
426
56
5
0
182,371
0
L
King Arthur
5,973
498
52
4
0
241,968
0
W
Morgan Le Fay
6,644
554
74
6
0
243,377
0
W
Medusa
7,869
656
81
7
0
211,491
0
L
Geb
5,290
441
10
1
0
229,542
0
L
Hun Batz
7,050
588
75
6
0
263,841
0
W
Maui
6,961
580
19
2
0
242,531
5
W
Kumbhakarna
7,011
584
67
6
0
286,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role