Player Matchup

Cthulhu
Cthulhu
Gold IV
Godly Giordano
Cthulhu
Gold IV
Level 145
God Stats
139W - 106L
1,592 SR
Queue Stats
314W - 322L
1,245 MMR
Party 1
Hachiman
Hachiman
Platinum IV
iRobynK
Hachiman
Platinum IV
Level 84
God Stats
43W - 18L
1,702 SR
Queue Stats
109W - 61L
1,607 MMR
Party 1
Achilles
Achilles
Platinum IV
lx_oogabooga_xl
Achilles
Platinum IV
Level 46
God Stats
5W - 2L
1,675 SR
Queue Stats
62W - 42L
1,740 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 92
1,656 SR
1,531 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,508 SR
1,415 MMR
Sun Wukong
Sun Wukong
Bronze III
FrostWolfAkuma
Sun Wukong
Bronze III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,369 MMR
Party 2
Medusa
Medusa
Gold V
KillerSk1lls
Medusa
Gold V
Level 158
God Stats
25W - 35L
1,541 SR
Queue Stats
124W - 151L
1,345 MMR
Solo
Agni
Agni
Gold IV
bigdude2789
Agni
Gold IV
Level 155
God Stats
2W - 5L
1,483 SR
Queue Stats
38W - 48L
1,532 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 9
9,741
749
10,112
17,515
17,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
iRobynK
Hachiman
17
5 / 2 / 7
10,495
807
12,049
10,646
4,392
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
15
6 / 3 / 5
10,158
781
12,726
17,568
20,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
KuzenboBacchusNe ZhaAthenaThoth

VS

Bans
KumbhakarnaSobekScyllaAresVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FrostWolfAkuma
Sun Wukong
15
2 / 3 / 4
9,028
694
9,431
14,194
12,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
14
3 / 4 / 4
9,531
733
13,518
13,224
5,313
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 7 / 3
9,020
694
11,196
11,679
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
14
Kills
8
8
Deaths
14
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
FrostWolfAkuma
Sun Wukong
2
3
4
1.33
W
3
3
9
2.5
L
Medusa
3
4
4
1.25
L
3
7
3
0.64
W
Hachiman
iRobynK
Hachiman
5
2
7
4.25
W
Achilles
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,887
Damage
34,145
45,729
Taken
39,097
42,379
Mitigated
22,392
12,338
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
FrostWolfAkuma
Sun Wukong
9,431
2,059
0
2,269
14,194
12,804
0
2,491
10,905
0
27,725
W
10,112
293
190
3,797
17,515
17,862
334
4,492
12,262
26,342
611
L
Medusa
13,518
6,761
0
2,672
13,224
5,313
0
2,348
10,069
0
42,127
L
11,196
435
0
1,530
11,679
4,275
0
3,554
7,503
23,158
0
W
Hachiman
iRobynK
Hachiman
12,049
5,799
0
2,170
10,646
4,392
1,615
2,338
8,008
0
56,495
W
Achilles
12,726
3,272
0
6,181
17,568
20,125
382
2,847
13,958
0
33,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,394
Gold Earned
27,579
168
Minions Killed
124
0
Camps Cleared
0
704,489
Distance Traveled
693,984
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,028
694
32
2
0
241,483
5
W
Cthulhu
9,741
749
47
4
0
251,220
0
L
Medusa
9,531
733
50
4
0
236,074
2
L
Agni
9,020
694
42
3
0
216,427
0
W
Hachiman
10,495
807
84
6
0
214,792
0
W
Achilles
10,158
781
37
3
0
238,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role