Player Matchup

Mercury
Mercury
NinjaSnurtle
Mercury
Level 152
God Stats
2W - 3L
1,536 SR
Queue Stats
222W - 224L
1,478 Elo+
Party 1
Medusa
Medusa
ZenithZeDoctor
Medusa
Level 29
God Stats
0W - 1L
1,125 SR
Queue Stats
10W - 17L
1,355 Elo+
Party 1
Ah Puch
Ah Puch
glommen
Ah Puch
Level 25
God Stats
3W - 2L
1,599 SR
Queue Stats
14W - 18L
1,473 Elo+
Party 1
Team Averages
Level 69
1,420 SR
1,435 Elo+

VS

Team Averages
Level 94
1,537 SR
1,526 Elo+
Achilles
Achilles
Jbierly
Achilles
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,509 Elo+
Party 2
Sol
Sol
Slime_Sensei937
Sol
Level 108
God Stats
6W - 5L
1,558 SR
Queue Stats
40W - 33L
1,500 Elo+
Solo
Khepri
Khepri
TaylorRocks45
Khepri
Level 88
God Stats
1W - 0L
1,555 SR
Queue Stats
31W - 22L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NinjaSnurtle
Mercury
12
1 / 1 / 1
7,076
643
7,332
11,827
7,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 0
6,785
617
8,564
8,573
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
glommen
Ah Puch
10
0 / 4 / 1
6,445
586
5,374
6,466
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jbierly
Achilles
13
5 / 1 / 2
8,788
799
9,396
10,381
10,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 0 / 4
8,321
756
10,650
10,457
4,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
0 / 1 / 7
7,987
726
3,328
8,670
10,926
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
7
7
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
Jbierly
Achilles
5
1
2
6
L
Mercury
NinjaSnurtle
Mercury
1
1
1
1.5
W
2
0
4
4
W
0
1
7
3.5
L
1
2
0
0.5
L
Ah Puch
glommen
Ah Puch
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,270
Damage
23,374
26,866
Taken
29,508
12,417
Mitigated
25,619
2,962
Healing
9,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Jbierly
Achilles
9,396
1,695
0
2,926
10,381
10,406
272
2,358
7,376
0
24,602
L
Mercury
NinjaSnurtle
Mercury
7,332
1,770
0
1,226
11,827
7,014
0
5,944
5,326
0
18,724
W
10,650
2,201
275
4,892
10,457
4,287
1,893
1,048
8,838
47,766
2,381
W
3,328
253
68
1,370
8,670
10,926
547
1,729
6,341
23,155
1,446
L
8,564
4,208
0
1,031
8,573
3,239
0
5,085
3,230
0
19,470
L
Ah Puch
glommen
Ah Puch
5,374
401
0
705
6,466
2,164
0
2,652
3,606
14,718
330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,306
Gold Earned
25,096
81
Minions Killed
145
0
Camps Cleared
0
658,297
Distance Traveled
617,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,788
799
33
3
0
218,366
0
L
Mercury
7,076
643
24
2
0
242,244
0
W
Sol
8,321
756
77
7
0
192,451
0
W
Khepri
7,987
726
35
3
0
207,124
0
L
Medusa
6,785
617
26
2
0
230,884
0
L
Ah Puch
6,445
586
31
3
0
185,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role