Player Matchup

Cthulhu
Cthulhu
Sirweekstrog
Cthulhu
Level 131
God Stats
22W - 15L
1,612 SR
Queue Stats
118W - 103L
1,512 Elo+
Party 2
Ra
Ra
conundrum216
Ra
Level 172
God Stats
8W - 8L
1,365 SR
Queue Stats
529W - 553L
1,363 Elo+
Solo
Artemis
Artemis
itsTheNegachin
Artemis
Level 47
God Stats
2W - 6L
1,334 SR
Queue Stats
7W - 12L
1,369 Elo+
Party 2
Team Averages
Level 117
1,437 SR
1,414 Elo+

VS

Team Averages
Level 154
1,463 SR
1,566 Elo+
Sol
Sol
EatoorofSouls
Sol
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 80L
1,551 Elo+
Party 1
Anhur
Anhur
KingBoof
Anhur
Level 109
God Stats
2W - 0L
1,327 SR
Queue Stats
24W - 16L
1,686 Elo+
Party 1
Sylvanus
Sylvanus
jhoncelll
Sylvanus
Level 204
God Stats
72W - 55L
1,562 SR
Queue Stats
163W - 122L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sirweekstrog
Cthulhu
12
0 / 1 / 2
6,645
665
8,380
11,469
10,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 6 / 0
7,178
718
8,496
9,427
3,397
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 1
6,260
626
4,389
5,530
1,942
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
8,336
834
9,934
8,644
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
KingBoof
Anhur
12
4 / 1 / 2
7,869
787
9,306
9,166
3,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
jhoncelll
Sylvanus
12
1 / 1 / 5
7,027
703
3,255
11,052
6,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
8
8
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
Anhur
KingBoof
Anhur
4
1
2
5
L
Cthulhu
Sirweekstrog
Cthulhu
0
1
2
1
L
2
6
0
0.33
L
0
1
1
0.5
W
Sylvanus
jhoncelll
Sylvanus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,265
Damage
22,495
26,426
Taken
28,862
15,425
Mitigated
13,977
3,833
Healing
13,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,934
4,671
0
3,499
8,644
3,254
494
3,702
4,495
36,255
7,873
W
Anhur
KingBoof
Anhur
9,306
4,634
0
2,692
9,166
3,825
68
5,343
3,384
0
27,052
L
Cthulhu
Sirweekstrog
Cthulhu
8,380
273
131
1,284
11,469
10,086
0
4,583
6,873
24,852
0
L
8,496
214
916
949
9,427
3,397
0
5,290
4,070
24,698
117
L
4,389
839
0
553
5,530
1,942
0
2,316
3,214
0
17,150
W
Sylvanus
jhoncelll
Sylvanus
3,255
576
3,955
3,732
11,052
6,898
164
6,466
4,067
11,282
64

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,083
Gold Earned
23,232
113
Minions Killed
140
0
Camps Cleared
0
561,023
Distance Traveled
497,753
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,336
834
79
8
0
179,453
0
W
Anhur
7,869
787
47
5
0
170,692
0
L
Cthulhu
6,645
665
38
4
0
203,855
0
L
Ra
7,178
718
48
5
0
183,945
0
L
Artemis
6,260
626
27
3
0
173,223
2
W
Sylvanus
7,027
703
14
1
0
147,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role