Player Matchup

Artemis
Artemis
AdderallXR831
Artemis
Level 141
God Stats
10W - 10L
1,348 SR
Queue Stats
240W - 216L
1,503 Elo+
Solo
Ishtar
Ishtar
Ladysauce69
Ishtar
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 31L
1,428 Elo+
Solo
Loki
Loki
LeathalSquirts
Loki
Level 125
God Stats
4W - 2L
1,660 SR
Queue Stats
11W - 13L
1,471 Elo+
Solo
Ix Chel
Ix Chel
RbOt DeF
Ix Chel
Level 213
God Stats
18W - 12L
1,553 SR
Queue Stats
200W - 181L
1,479 Elo+
Solo
Achilles
Achilles
XavYellowswitch
Achilles
Level 62
God Stats
3W - 2L
1,354 SR
Queue Stats
95W - 98L
1,457 Elo+
Solo
Team Averages
Level 134
1,483 SR
1,468 Elo+

VS

Team Averages
Level 118
1,567 SR
1,509 Elo+
Hel
Hel
IILemur
Hel
Level 179
God Stats
2W - 5L
1,499 SR
Queue Stats
222W - 207L
1,546 Elo+
Solo
Fafnir
Fafnir
Muki_Tensei
Fafnir
Level 169
God Stats
2W - 7L
1,474 SR
Queue Stats
197W - 201L
1,466 Elo+
Solo
Thanatos
Thanatos
ThatsCrucial
Thanatos
Level 65
God Stats
4W - 3L
1,510 SR
Queue Stats
169W - 131L
1,619 Elo+
Solo
Sobek
Sobek
Toxic_Reaper1250
Sobek
Level 107
God Stats
3W - 4L
1,727 SR
Queue Stats
105W - 111L
1,443 Elo+
Solo
Neith
Neith
carlossuarezn92
Neith
Level 69
God Stats
20W - 18L
1,624 SR
Queue Stats
67W - 62L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
3 / 2 / 4
5,980
598
6,244
10,419
6,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
11
2 / 1 / 1
5,973
597
3,033
6,363
2,271
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 0 / 5
6,389
639
5,660
8,646
2,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
RbOt DeF
Ix Chel
11
2 / 1 / 2
6,221
622
6,288
5,987
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
11
4 / 1 / 0
6,418
642
3,738
7,878
4,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
10
0 / 1 / 2
5,717
572
2,606
4,647
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
8
0 / 3 / 0
4,976
498
1,738
5,450
5,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
ThatsCrucial
Thanatos
11
3 / 3 / 0
5,958
596
8,087
11,698
5,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 3 / 0
5,231
523
4,616
10,814
8,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
1 / 5 / 0
4,757
476
1,958
7,981
3,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
15
Kills
5
5
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
3
2
4
2.5
L
Hel
0
1
2
1
W
Ishtar
2
1
1
2.5
W
4
0
5
6.5
L
Fafnir
0
3
0
0
W
Ix Chel
RbOt DeF
Ix Chel
2
1
2
3
L
Thanatos
ThatsCrucial
Thanatos
3
3
0
1
L
1
3
0
0.33
W
Achilles
4
1
0
4
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,963
Damage
19,005
39,293
Taken
40,590
18,252
Mitigated
23,920
13,672
Healing
15,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
6,244
2,696
0
1,556
10,419
6,486
0
2,986
7,364
0
17,736
L
Hel
2,606
191
414
1,896
4,647
1,932
0
2,135
2,512
40,049
1,421
W
Ishtar
3,033
1,901
0
2,924
6,363
2,271
567
814
5,340
0
42,873
W
5,660
2,014
0
4,305
8,646
2,841
0
1,143
7,503
0
45,313
L
Fafnir
1,738
618
0
951
5,450
5,180
0
93
4,972
15,785
4,260
W
Ix Chel
RbOt DeF
Ix Chel
6,288
622
1,291
1,716
5,987
2,328
0
1,705
4,282
46,299
0
L
Thanatos
ThatsCrucial
Thanatos
8,087
2,159
0
7,481
11,698
5,159
0
2,820
8,801
0
44,141
L
4,616
769
0
2,548
10,814
8,376
0
1,446
9,368
15,040
3,976
W
Achilles
3,738
1,501
0
1,880
7,878
4,326
0
1,607
6,230
0
34,972
L
1,958
324
0
2,256
7,981
3,273
422
111
7,826
0
19,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,981
Gold Earned
26,639
309
Minions Killed
219
0
Camps Cleared
0
1,002,088
Distance Traveled
951,415
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,980
598
19
2
0
196,101
4
L
Hel
5,717
572
87
9
0
198,998
2
W
Ishtar
5,973
597
68
7
0
159,180
0
W
Loki
6,389
639
75
8
0
270,179
2
L
Fafnir
4,976
498
26
3
0
163,060
0
W
Ix Chel
6,221
622
83
8
0
195,559
1
L
Thanatos
5,958
596
69
7
0
221,137
0
L
Sobek
5,231
523
16
2
0
201,804
1
W
Achilles
6,418
642
64
6
0
181,069
0
L
Neith
4,757
476
21
2
0
166,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role