Player Matchup

Yemoja
Yemoja
Byron_75665
Yemoja
Level 43
God Stats
8W - 13L
1,388 SR
Queue Stats
20W - 34L
1,386 Elo+
Party 1
Osiris
Osiris
LucasBrigle0701
Osiris
Level 89
God Stats
3W - 9L
1,321 SR
Queue Stats
201W - 212L
1,367 Elo+
Solo
Artemis
Artemis
Simpz_NG
Artemis
Level 104
God Stats
11W - 5L
1,620 SR
Queue Stats
92W - 84L
1,479 Elo+
Party 1
Loki
Loki
iTrxpz4714
Loki
Level 57
God Stats
4W - 5L
1,432 SR
Queue Stats
25W - 36L
1,367 Elo+
Party 1
Tiamat
Tiamat
racimmaloum
Tiamat
Level 89
God Stats
0W - 4L
1,198 SR
Queue Stats
145W - 149L
1,431 Elo+
Solo
Team Averages
Level 76
1,392 SR
1,406 Elo+

VS

Team Averages
Level 83
1,553 SR
1,456 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
AllHailTirus
Sun Wukong
Level 67
God Stats
28W - 30L
1,481 SR
Queue Stats
33W - 35L
1,475 Elo+
Solo
Bellona
Bellona
HydrousEcho
Bellona
Level 61
God Stats
14W - 6L
1,576 SR
Queue Stats
83W - 81L
1,414 Elo+
Solo
Neith
Neith
KillDozer_smdf
Neith
Level 56
God Stats
36W - 28L
1,508 SR
Queue Stats
290W - 321L
1,368 Elo+
Solo
Arachne
Arachne
TXC Siren
Arachne
Level 107
God Stats
21W - 6L
1,698 SR
Queue Stats
117W - 109L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 0 / 0
5,724
440
3,489
7,689
4,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 5 / 0
7,020
540
6,894
12,143
7,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Simpz_NG
Artemis
10
0 / 1 / 0
5,776
444
4,354
7,183
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 2
6,616
509
2,784
9,321
3,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
11
0 / 5 / 0
5,993
461
2,465
10,188
5,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
4 / 0 / 4
8,265
636
10,260
6,470
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
AllHailTirus
Sun Wukong
11
0 / 0 / 0
6,315
486
3,440
5,283
2,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
HydrousEcho
Bellona
13
3 / 1 / 4
7,895
607
6,766
13,157
13,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 0 / 1
6,138
472
1,922
6,886
2,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
TXC Siren
Arachne
16
6 / 2 / 1
8,589
661
5,822
11,291
4,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
14
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
0
4
6
W
Sun Wukong
AllHailTirus
Sun Wukong
0
0
0
0
L
Yemoja
0
0
0
0
W
Bellona
HydrousEcho
Bellona
3
1
4
5
W
0
0
1
0.5
L
2
5
0
0.4
L
Artemis
Simpz_NG
Artemis
0
1
0
0
W
Arachne
TXC Siren
Arachne
6
2
1
3.25
L
1
3
2
0.67
L
Tiamat
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,986
Damage
28,210
46,524
Taken
43,087
23,447
Mitigated
26,405
11,435
Healing
16,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,260
918
0
1,995
6,470
2,863
249
1,678
4,792
56,716
3,233
W
Sun Wukong
AllHailTirus
Sun Wukong
3,440
1,054
185
1,939
5,283
2,447
223
944
4,339
0
34,835
L
Yemoja
3,489
324
1,558
1,610
7,689
4,385
0
711
6,978
18,726
1,580
W
Bellona
HydrousEcho
Bellona
6,766
2,752
0
4,578
13,157
13,829
0
1,599
11,558
0
49,585
W
1,922
465
0
813
6,886
2,456
1,558
1,125
5,761
0
35,121
L
6,894
2,771
0
1,570
12,143
7,427
0
1,594
10,549
0
49,854
L
Artemis
Simpz_NG
Artemis
4,354
1,755
0
1,445
7,183
2,592
0
968
6,215
0
41,327
W
Arachne
TXC Siren
Arachne
5,822
4,405
0
7,341
11,291
4,810
0
463
10,828
0
78,896
L
2,784
808
0
3,648
9,321
3,478
0
755
8,566
0
46,270
L
Tiamat
2,465
433
0
1,604
10,188
5,565
0
6,003
4,185
40,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,129
Gold Earned
37,202
343
Minions Killed
422
0
Camps Cleared
0
1,257,104
Distance Traveled
1,326,508
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,265
636
100
8
0
234,635
0
W
Sun Wukong
6,315
486
57
4
0
288,604
2
L
Yemoja
5,724
440
23
2
0
265,862
13
W
Bellona
7,895
607
78
6
0
249,691
0
W
Neith
6,138
472
62
5
0
253,753
0
L
Osiris
7,020
540
81
6
0
229,404
0
L
Artemis
5,776
444
71
5
0
234,778
4
W
Arachne
8,589
661
125
10
0
299,825
0
L
Loki
6,616
509
84
6
0
300,522
3
L
Tiamat
5,993
461
84
6
0
226,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role